mirror of
https://github.com/preservim/nerdtree.git
synced 2024-11-25 09:41:03 +08:00
Merge pull request #759 from lifecrisis/iss549
This pull request repairs the broken "t" and "T" mappings.
This commit is contained in:
commit
b6e3c0db30
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@ -1,4 +1,5 @@
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Next
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- Fix broken "t" and "T" mappings, tabs now open at end (lifecrisis) #759
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- Update doc with already existing mapping variables (asnr) #699
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- Fix the broken g:NERDTreeBookmarksSort setting (lifecrisis) #696
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- Correct NERDTreeIgnore pattern in doc (cntoplolicon) #648
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@ -68,10 +68,10 @@ function! nerdtree#ui_glue#createDefaultBindings()
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call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpNextSibling, 'scope': "Node", 'callback': s."jumpToNextSibling" })
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call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapJumpPrevSibling, 'scope': "Node", 'callback': s."jumpToPrevSibling" })
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call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': "Node", 'callback': s."openInNewTab" })
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call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': "Node", 'callback': s."openInNewTabSilent" })
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call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': "Bookmark", 'callback': s."openInNewTab" })
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call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': "Bookmark", 'callback': s."openInNewTabSilent" })
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call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': 'Node', 'callback': s . 'openInNewTab' })
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call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': 'Node', 'callback': s . 'openInNewTabSilent' })
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call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTab, 'scope': 'Bookmark', 'callback': s . 'openInNewTab' })
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call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenInTabSilent, 'scope': 'Bookmark', 'callback': s . 'openInNewTabSilent' })
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call NERDTreeAddKeyMap({ 'key': g:NERDTreeMapOpenExpl, 'scope': "DirNode", 'callback': s."openExplorer" })
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@ -494,12 +494,14 @@ endfunction
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" FUNCTION: s:openInNewTab(target) {{{1
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function! s:openInNewTab(target)
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call a:target.activate({'where': 't'})
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let l:opener = g:NERDTreeOpener.New(a:target.path, {'where': 't'})
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call l:opener.open(a:target)
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endfunction
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" FUNCTION: s:openInNewTabSilent(target) {{{1
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function! s:openInNewTabSilent(target)
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call a:target.activate({'where': 't', 'stay': 1})
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let l:opener = g:NERDTreeOpener.New(a:target.path, {'where': 't', 'stay': 1})
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call l:opener.open(a:target)
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endfunction
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" FUNCTION: s:openNodeRecursively(node) {{{1
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@ -1,11 +1,17 @@
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"CLASS: Creator
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"Creates tab/window/mirror nerdtree windows. Sets up all the window and
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"buffer options and key mappings etc.
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"============================================================
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" ============================================================================
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" CLASS: Creator
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"
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" This class is responsible for creating NERDTree instances. The new NERDTree
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" may be a tab tree, a window tree, or a mirrored tree. In the process of
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" creating a NERDTree, it sets up all of the window and buffer options and key
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" mappings etc.
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" ============================================================================
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let s:Creator = {}
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let g:NERDTreeCreator = s:Creator
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"FUNCTION: s:Creator._bindMappings() {{{1
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" FUNCTION: s:Creator._bindMappings() {{{1
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function! s:Creator._bindMappings()
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"make <cr> do the same as the activate node mapping
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nnoremap <silent> <buffer> <cr> :call nerdtree#ui_glue#invokeKeyMap(g:NERDTreeMapActivateNode)<cr>
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@ -22,7 +28,7 @@ function! s:Creator._bindMappings()
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command! -buffer -nargs=0 WriteBookmarks call g:NERDTreeBookmark.Write()
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endfunction
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"FUNCTION: s:Creator._broadcastInitEvent() {{{1
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" FUNCTION: s:Creator._broadcastInitEvent() {{{1
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function! s:Creator._broadcastInitEvent()
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silent doautocmd User NERDTreeInit
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endfunction
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@ -32,55 +38,48 @@ function! s:Creator.BufNamePrefix()
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return 'NERD_tree_'
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endfunction
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"FUNCTION: s:Creator.CreateTabTree(a:name) {{{1
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" FUNCTION: s:Creator.CreateTabTree(a:name) {{{1
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function! s:Creator.CreateTabTree(name)
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let creator = s:Creator.New()
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call creator.createTabTree(a:name)
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endfunction
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"FUNCTION: s:Creator.createTabTree(a:name) {{{1
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"name: the name of a bookmark or a directory
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" FUNCTION: s:Creator.createTabTree(a:name) {{{1
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" name: the name of a bookmark or a directory
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function! s:Creator.createTabTree(name)
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let path = self._pathForString(a:name)
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let l:path = self._pathForString(a:name)
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"abort if exception was thrown (bookmark/dir doesn't exist)
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if empty(path)
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" Abort if an exception was thrown (i.e., if the bookmark or directory
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" does not exist).
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if empty(l:path)
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return
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endif
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if path == {}
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return
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endif
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"if instructed to, then change the vim CWD to the dir the NERDTree is
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"inited in
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" Obey the user's preferences for changing the working directory.
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if g:NERDTreeChDirMode != 0
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call path.changeToDir()
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call l:path.changeToDir()
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endif
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if g:NERDTree.ExistsForTab()
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if g:NERDTree.IsOpen()
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call g:NERDTree.Close()
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endif
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call g:NERDTree.Close()
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call self._removeTreeBufForTab()
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endif
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call self._createTreeWin()
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call self._createNERDTree(path, "tab")
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call self._createNERDTree(l:path, 'tab')
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call b:NERDTree.render()
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call b:NERDTree.root.putCursorHere(0, 0)
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call self._broadcastInitEvent()
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endfunction
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"FUNCTION: s:Creator.CreateWindowTree(dir) {{{1
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" FUNCTION: s:Creator.CreateWindowTree(dir) {{{1
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function! s:Creator.CreateWindowTree(dir)
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let creator = s:Creator.New()
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call creator.createWindowTree(a:dir)
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endfunction
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"FUNCTION: s:Creator.createWindowTree(dir) {{{1
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" FUNCTION: s:Creator.createWindowTree(dir) {{{1
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function! s:Creator.createWindowTree(dir)
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try
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let path = g:NERDTreePath.New(a:dir)
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@ -110,11 +109,6 @@ endfunction
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" FUNCTION: s:Creator._createNERDTree(path) {{{1
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function! s:Creator._createNERDTree(path, type)
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let b:NERDTree = g:NERDTree.New(a:path, a:type)
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"TODO: This is kept for compatability only since many things use
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"b:NERDTreeRoot instead of the new NERDTree.root
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"Remove this one day
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let b:NERDTreeRoot = b:NERDTree.root
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call b:NERDTree.root.open()
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endfunction
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@ -177,9 +171,9 @@ function! s:Creator.createMirror()
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endif
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endfunction
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"FUNCTION: s:Creator._createTreeWin() {{{1
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"Inits the NERD tree window. ie. opens it, sizes it, sets all the local
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"options etc
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" FUNCTION: s:Creator._createTreeWin() {{{1
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" Inits the NERD tree window. ie. opens it, sizes it, sets all the local
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" options etc
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function! s:Creator._createTreeWin()
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"create the nerd tree window
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let splitLocation = g:NERDTreeWinPos ==# "left" ? "topleft " : "botright "
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@ -198,7 +192,7 @@ function! s:Creator._createTreeWin()
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call self._setCommonBufOptions()
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endfunction
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"FUNCTION: s:Creator._isBufHidden(nr) {{{1
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" FUNCTION: s:Creator._isBufHidden(nr) {{{1
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function! s:Creator._isBufHidden(nr)
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redir => bufs
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silent ls!
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@ -207,7 +201,7 @@ function! s:Creator._isBufHidden(nr)
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return bufs =~ a:nr . '..h'
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endfunction
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"FUNCTION: s:Creator.New() {{{1
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" FUNCTION: s:Creator.New() {{{1
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function! s:Creator.New()
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let newCreator = copy(self)
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return newCreator
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@ -232,8 +226,8 @@ function! s:Creator._nextBufferNumber()
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return s:Creator._NextBufNum
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endfunction
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"FUNCTION: s:Creator._pathForString(str) {{{1
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"find a bookmark or adirectory for the given string
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" FUNCTION: s:Creator._pathForString(str) {{{1
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" find a bookmark or adirectory for the given string
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function! s:Creator._pathForString(str)
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let path = {}
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if g:NERDTreeBookmark.BookmarkExistsFor(a:str)
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@ -278,7 +272,7 @@ function! s:Creator._removeTreeBufForTab()
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unlet t:NERDTreeBufName
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endfunction
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"FUNCTION: s:Creator._setCommonBufOptions() {{{1
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" FUNCTION: s:Creator._setCommonBufOptions() {{{1
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function! s:Creator._setCommonBufOptions()
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"throwaway buffer options
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setlocal noswapfile
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@ -310,7 +304,7 @@ function! s:Creator._setCommonBufOptions()
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setlocal filetype=nerdtree
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endfunction
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"FUNCTION: s:Creator._setupStatusline() {{{1
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" FUNCTION: s:Creator._setupStatusline() {{{1
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function! s:Creator._setupStatusline()
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if g:NERDTreeStatusline != -1
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let &l:statusline = g:NERDTreeStatusline
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@ -335,19 +329,19 @@ function! s:Creator._tabpagevar(tabnr, var)
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return v
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endfunction
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"FUNCTION: s:Creator.ToggleTabTree(dir) {{{1
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" FUNCTION: s:Creator.ToggleTabTree(dir) {{{1
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function! s:Creator.ToggleTabTree(dir)
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let creator = s:Creator.New()
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call creator.toggleTabTree(a:dir)
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endfunction
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"FUNCTION: s:Creator.toggleTabTree(dir) {{{1
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"Toggles the NERD tree. I.e the NERD tree is open, it is closed, if it is
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"closed it is restored or initialized (if it doesnt exist)
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" FUNCTION: s:Creator.toggleTabTree(dir) {{{1
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" Toggles the NERD tree. I.e the NERD tree is open, it is closed, if it is
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" closed it is restored or initialized (if it doesnt exist)
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"
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"Args:
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"dir: the full path for the root node (is only used if the NERD tree is being
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"initialized.
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" Args:
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" dir: the full path for the root node (is only used if the NERD tree is being
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" initialized.
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function! s:Creator.toggleTabTree(dir)
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if g:NERDTree.ExistsForTab()
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if !g:NERDTree.IsOpen()
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@ -75,7 +75,7 @@ function! s:Opener._gotoTargetWin()
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elseif self._where == 'h'
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split
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elseif self._where == 't'
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tabnew
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$tabnew
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endif
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else
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call self._checkToCloseTree(1)
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@ -85,7 +85,7 @@ function! s:Opener._gotoTargetWin()
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elseif self._where == 'h'
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call self._newSplit()
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elseif self._where == 't'
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tabnew
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$tabnew
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elseif self._where == 'p'
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call self._previousWindow()
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endif
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@ -126,38 +126,29 @@ function! s:Opener._isWindowUsable(winnumber)
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endfunction
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" FUNCTION: Opener.New(path, opts) {{{1
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" Instantiate a new NERDTreeOpener object.
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" Args:
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"
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" a:path: The path object that is to be opened.
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"
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" a:opts:
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"
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" A dictionary containing the following keys (all optional):
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" 'where': Specifies whether the node should be opened in new split/tab or in
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" the previous window. Can be either 'v' or 'h' or 't' (for open in
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" new tab)
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" 'reuse': if a window is displaying the file then jump the cursor there. Can
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" 'all', 'currenttab' or empty to not reuse.
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" 'keepopen': dont close the tree window
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" 'stay': open the file, but keep the cursor in the tree win
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" a:path: the path object that is to be opened
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" a:opts: a dictionary containing the following optional keys...
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" 'where': specifies whether the node should be opened in new split, in
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" a new tab or, in the last window; takes values "v", "h", or "t"
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" 'reuse': if file is already shown in a window, jump there; takes values
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" "all", "currenttab", or empty
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" 'keepopen': boolean (0 or 1); if true, the tree window will not be closed
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" 'stay': boolean (0 or 1); if true, remain in tree window after opening
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function! s:Opener.New(path, opts)
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let newObj = copy(self)
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let l:newOpener = copy(self)
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let newObj._path = a:path
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let newObj._stay = nerdtree#has_opt(a:opts, 'stay')
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let l:newOpener._keepopen = nerdtree#has_opt(a:opts, 'keepopen')
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let l:newOpener._nerdtree = b:NERDTree
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let l:newOpener._path = a:path
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let l:newOpener._reuse = has_key(a:opts, 'reuse') ? a:opts['reuse'] : ''
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let l:newOpener._stay = nerdtree#has_opt(a:opts, 'stay')
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let l:newOpener._where = has_key(a:opts, 'where') ? a:opts['where'] : ''
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if has_key(a:opts, 'reuse')
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let newObj._reuse = a:opts['reuse']
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else
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let newObj._reuse = ''
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endif
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call l:newOpener._saveCursorPos()
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let newObj._keepopen = nerdtree#has_opt(a:opts, 'keepopen')
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let newObj._where = has_key(a:opts, 'where') ? a:opts['where'] : ''
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let newObj._nerdtree = b:NERDTree
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call newObj._saveCursorPos()
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return newObj
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return l:newOpener
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endfunction
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" FUNCTION: Opener._newSplit() {{{1
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@ -242,33 +233,40 @@ endfunction
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" FUNCTION: Opener.open(target) {{{1
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function! s:Opener.open(target)
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if self._path.isDirectory
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call self._openDirectory(a:target)
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else
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call self._openFile()
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return
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endif
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call self._openFile()
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endfunction
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" FUNCTION: Opener._openFile() {{{1
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function! s:Opener._openFile()
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if self._reuseWindow()
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return
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endif
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call self._gotoTargetWin()
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call self._path.edit()
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if self._stay
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silent call self._path.edit()
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call self._restoreCursorPos()
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return
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endif
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call self._path.edit()
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endfunction
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" FUNCTION: Opener._openDirectory(node) {{{1
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function! s:Opener._openDirectory(node)
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call self._gotoTargetWin()
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if self._nerdtree.isWinTree()
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call self._gotoTargetWin()
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call g:NERDTreeCreator.CreateWindowTree(a:node.path.str())
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else
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call self._gotoTargetWin()
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if empty(self._where)
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call b:NERDTree.changeRoot(a:node)
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elseif self._where == 't'
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@ -21,12 +21,19 @@ function! s:TreeDirNode.AbsoluteTreeRoot()
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endfunction
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" FUNCTION: TreeDirNode.activate([options]) {{{1
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unlet s:TreeDirNode.activate
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function! s:TreeDirNode.activate(...)
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let opts = a:0 ? a:1 : {}
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call self.toggleOpen(opts)
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call self.getNerdtree().render()
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call self.putCursorHere(0, 0)
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let l:options = (a:0 > 0) ? a:1 : {}
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call self.toggleOpen(l:options)
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" Note that we only re-render the NERDTree for this node if we did NOT
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" create a new node and render it in a new window or tab. In the latter
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" case, rendering the NERDTree for this node could overwrite the text of
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" the new NERDTree!
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if !has_key(l:options, 'where') || empty(l:options['where'])
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call self.getNerdtree().render()
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call self.putCursorHere(0, 0)
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endif
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endfunction
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" FUNCTION: TreeDirNode.addChild(treenode, inOrder) {{{1
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@ -47,6 +47,8 @@ function! s:UI._dumpHelp()
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let help .= "\" ". (g:NERDTreeMouseMode ==# 1 ? "double" : "single") ."-click,\n"
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let help .= "\" ". g:NERDTreeMapActivateNode .": open & close node\n"
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let help .= "\" ". g:NERDTreeMapOpenRecursively .": recursively open node\n"
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let help .= "\" ". g:NERDTreeMapOpenInTab.": open in new tab\n"
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let help .= "\" ". g:NERDTreeMapOpenInTabSilent .": open in new tab silently\n"
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let help .= "\" ". g:NERDTreeMapCloseDir .": close parent of node\n"
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let help .= "\" ". g:NERDTreeMapCloseChildren .": close all child nodes of\n"
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let help .= "\" current node recursively\n"
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