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Allow modification of menu keybindings (#923)
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@ -605,6 +605,22 @@ menu item to execute executable files.
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Related tags: |NERDTree-m| |NERDTreeApi|
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------------------------------------------------------------------------------
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*NERDTreeMenu-j*
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Default key: j
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Map option: NERDTreeMenuDown
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Applies to: The NERD tree menu.
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Moves the cursor down.
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------------------------------------------------------------------------------
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*NERDTreeMenu-k*
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Default key: k
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Map option: NERDTreeMenuUp
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Applies to: The NERD tree menu.
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Moves the cursor up.
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==============================================================================
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3. Customisation *NERDTreeOptions*
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@ -49,7 +49,7 @@ endfunction
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"FUNCTION: MenuController._echoPrompt() {{{1
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function! s:MenuController._echoPrompt()
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echo "NERDTree Menu. Use j/k/enter and the shortcuts indicated"
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echo "NERDTree Menu. Use " . g:NERDTreeMenuDown . "/" . g:NERDTreeMenuUp . "/enter and the shortcuts indicated"
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echo "=========================================================="
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for i in range(0, len(self.menuItems)-1)
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@ -71,9 +71,9 @@ endfunction
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"change the selection (if appropriate) and return 1 if the user has made
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"their choice, 0 otherwise
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function! s:MenuController._handleKeypress(key)
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if a:key == 'j'
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if a:key == g:NERDTreeMenuDown
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call self._cursorDown()
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elseif a:key == 'k'
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elseif a:key == g:NERDTreeMenuUp
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call self._cursorUp()
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elseif a:key == nr2char(27) "escape
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let self.selection = -1
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@ -148,6 +148,8 @@ call s:initVariable("g:NERDTreeMapToggleZoom", "A")
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call s:initVariable("g:NERDTreeMapUpdir", "u")
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call s:initVariable("g:NERDTreeMapUpdirKeepOpen", "U")
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call s:initVariable("g:NERDTreeMapCWD", "CD")
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call s:initVariable("g:NERDTreeMenuDown", "j")
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call s:initVariable("g:NERDTreeMenuUp", "k")
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"SECTION: Load class files{{{2
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call nerdtree#loadClassFiles()
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