mirror of
https://github.com/preservim/nerdtree.git
synced 2024-11-25 17:57:24 +08:00
ae1c0004ec
* Add an optional parameter to neredtree#exec to suppress all events. The value doesn't matter, but 1 is a good choice. Its presence is an indicator that tells NERDTree to tell Vim to ignore all events. I'm not yet sure if there needs to be an else section to that if block. It may be OK to allow all events to fire in the right situations. * Supress events in all intermediate nerdtree#exec calls. Finding all the right function calls is the key here. * Make ignoreAll a required parameter to nerdtree#exec(). * Put required ignoreAll argument (==0) in where it's now needed. * Ignore events when creating a new vertical split. * Ignore events when closing NERDTree. This may need to be reverted. * Remove debugging statment and commented-out code. * Wrap remaining buffer/window-switching commands in nerdtree#exec(). * Update version number. * Add a space between arguments in nerdtree#exec() calls.
422 lines
16 KiB
VimL
422 lines
16 KiB
VimL
" ============================================================================
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" File: fs_menu.vim
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" Description: plugin for the NERD Tree that provides a file system menu
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" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
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" License: This program is free software. It comes without any warranty,
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" to the extent permitted by applicable law. You can redistribute
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" it and/or modify it under the terms of the Do What The Fuck You
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" Want To Public License, Version 2, as published by Sam Hocevar.
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" See http://sam.zoy.org/wtfpl/COPYING for more details.
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"
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" ============================================================================
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if exists("g:loaded_nerdtree_fs_menu")
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finish
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endif
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let g:loaded_nerdtree_fs_menu = 1
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"Automatically delete the buffer after deleting or renaming a file
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if !exists("g:NERDTreeAutoDeleteBuffer")
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let g:NERDTreeAutoDeleteBuffer = 0
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endif
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call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
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call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
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call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
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if has("gui_mac") || has("gui_macvim") || has("mac")
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call NERDTreeAddMenuItem({'text': '(r)eveal in Finder the current node', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'})
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call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'})
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call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'})
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endif
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if executable("xdg-open")
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call NERDTreeAddMenuItem({'text': '(r)eveal the current node in file manager', 'shortcut': 'r', 'callback': 'NERDTreeRevealFileLinux'})
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call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFileLinux'})
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endif
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if g:NERDTreePath.CopyingSupported()
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call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
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endif
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call NERDTreeAddMenuItem({'text': (has("clipboard")?'copy (p)ath to clipboard':'print (p)ath to screen'), 'shortcut': 'p', 'callback': 'NERDTreeCopyPath'})
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if has("unix") || has("osx")
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call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNode'})
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else
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call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNodeWin32'})
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endif
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"FUNCTION: s:inputPrompt(action){{{1
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"returns the string that should be prompted to the user for the given action
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"
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"Args:
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"action: the action that is being performed, e.g. 'delete'
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function! s:inputPrompt(action)
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if a:action == "add"
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let title = "Add a childnode"
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let info = "Enter the dir/file name to be created. Dirs end with a '/'"
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let minimal = "Add node:"
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elseif a:action == "copy"
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let title = "Copy the current node"
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let info = "Enter the new path to copy the node to:"
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let minimal = "Copy to:"
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elseif a:action == "delete"
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let title = "Delete the current node"
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let info = "Are you sure you wish to delete the node:"
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let minimal = "Delete?"
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elseif a:action == "deleteNonEmpty"
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let title = "Delete the current node"
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let info = "STOP! Directory is not empty! To delete, type 'yes'"
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let minimal = "Delete directory?"
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elseif a:action == "move"
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let title = "Rename the current node"
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let info = "Enter the new path for the node:"
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let minimal = "Move to:"
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endif
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if g:NERDTreeMenuController.isMinimal()
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redraw! " Clear the menu
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return minimal . " "
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else
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let divider = "=========================================================="
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return title . "\n" . divider . "\n" . info . "\n"
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end
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endfunction
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"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
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"prints out the given msg and, if the user responds by pushing 'y' then the
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"buffer with the given bufnum is deleted
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"
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"Args:
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"bufnum: the buffer that may be deleted
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"msg: a message that will be echoed to the user asking them if they wish to
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" del the buffer
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function! s:promptToDelBuffer(bufnum, msg)
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echo a:msg
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if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
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" 1. ensure that all windows which display the just deleted filename
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" now display an empty buffer (so a layout is preserved).
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" Is not it better to close single tabs with this file only ?
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let s:originalTabNumber = tabpagenr()
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let s:originalWindowNumber = winnr()
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" Go to the next buffer in buffer list if at least one extra buffer is listed
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" Otherwise open a new empty buffer
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if v:version >= 800
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let l:listedBufferCount = len(getbufinfo({'buflisted':1}))
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elseif v:version >= 702
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let l:listedBufferCount = len(filter(range(1, bufnr('$')), 'buflisted(v:val)'))
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else
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" Ignore buffer count in this case to make sure we keep the old
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" behavior
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let l:listedBufferCount = 0
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endif
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if l:listedBufferCount > 1
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call nerdtree#exec("tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':bnext! ' | endif", 1)
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else
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call nerdtree#exec("tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':enew! ' | endif", 1)
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endif
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call nerdtree#exec("tabnext " . s:originalTabNumber, 1)
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call nerdtree#exec(s:originalWindowNumber . "wincmd w", 1)
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" 3. We don't need a previous buffer anymore
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call nerdtree#exec("bwipeout! " . a:bufnum, 0)
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endif
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endfunction
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"FUNCTION: s:renameBuffer(bufNum, newNodeName, isDirectory){{{1
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"The buffer with the given bufNum is replaced with a new one
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"
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"Args:
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"bufNum: the buffer that may be deleted
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"newNodeName: the name given to the renamed node
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"isDirectory: determines how to do the create the new filenames
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function! s:renameBuffer(bufNum, newNodeName, isDirectory)
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if a:isDirectory
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let quotedFileName = fnameescape(a:newNodeName . '/' . fnamemodify(bufname(a:bufNum),':t'))
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let editStr = g:NERDTreePath.New(a:newNodeName . '/' . fnamemodify(bufname(a:bufNum),':t')).str({'format': 'Edit'})
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else
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let quotedFileName = fnameescape(a:newNodeName)
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let editStr = g:NERDTreePath.New(a:newNodeName).str({'format': 'Edit'})
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endif
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" 1. ensure that a new buffer is loaded
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call nerdtree#exec("badd " . quotedFileName, 1)
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" 2. ensure that all windows which display the just deleted filename
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" display a buffer for a new filename.
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let s:originalTabNumber = tabpagenr()
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let s:originalWindowNumber = winnr()
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call nerdtree#exec("tabdo windo if winbufnr(0) == " . a:bufNum . " | exec ':e! " . editStr . "' | endif", 1)
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call nerdtree#exec("tabnext " . s:originalTabNumber, 1)
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call nerdtree#exec(s:originalWindowNumber . "wincmd w", 1)
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" 3. We don't need a previous buffer anymore
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try
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call nerdtree#exec("confirm bwipeout " . a:bufNum, 0)
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catch
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" This happens when answering Cancel if confirmation is needed. Do nothing.
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endtry
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endfunction
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"FUNCTION: NERDTreeAddNode(){{{1
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function! NERDTreeAddNode()
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let curDirNode = g:NERDTreeDirNode.GetSelected()
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let prompt = s:inputPrompt("add")
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let newNodeName = input(prompt, curDirNode.path.str() . g:NERDTreePath.Slash(), "file")
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if newNodeName ==# ''
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call nerdtree#echo("Node Creation Aborted.")
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return
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endif
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try
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let newPath = g:NERDTreePath.Create(newNodeName)
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let parentNode = b:NERDTree.root.findNode(newPath.getParent())
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let newTreeNode = g:NERDTreeFileNode.New(newPath, b:NERDTree)
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" Emptying g:NERDTreeOldSortOrder forces the sort to
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" recalculate the cached sortKey so nodes sort correctly.
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let g:NERDTreeOldSortOrder = []
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if empty(parentNode)
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call b:NERDTree.root.refresh()
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call b:NERDTree.render()
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elseif parentNode.isOpen || !empty(parentNode.children)
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call parentNode.addChild(newTreeNode, 1)
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call NERDTreeRender()
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call newTreeNode.putCursorHere(1, 0)
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endif
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redraw!
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catch /^NERDTree/
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call nerdtree#echoWarning("Node Not Created.")
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endtry
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endfunction
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"FUNCTION: NERDTreeMoveNode(){{{1
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function! NERDTreeMoveNode()
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let curNode = g:NERDTreeFileNode.GetSelected()
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let prompt = s:inputPrompt("move")
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let newNodePath = input(prompt, curNode.path.str(), "file")
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if newNodePath ==# ''
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call nerdtree#echo("Node Renaming Aborted.")
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return
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endif
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try
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if curNode.path.isDirectory
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let l:openBuffers = filter(range(1,bufnr("$")),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") =~# curNode.path.str() . "/.*"')
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else
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let l:openBuffers = filter(range(1,bufnr("$")),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") ==# curNode.path.str()')
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endif
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call curNode.rename(newNodePath)
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" Emptying g:NERDTreeOldSortOrder forces the sort to
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" recalculate the cached sortKey so nodes sort correctly.
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let g:NERDTreeOldSortOrder = []
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call b:NERDTree.root.refresh()
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call NERDTreeRender()
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" If the file node is open, or files under the directory node are
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" open, ask the user if they want to replace the file(s) with the
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" renamed files.
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if !empty(l:openBuffers)
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if curNode.path.isDirectory
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echo "\nDirectory renamed.\n\nFiles with the old directory name are open in buffers " . join(l:openBuffers, ', ') . ". Replace these buffers with the new files? (yN)"
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else
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echo "\nFile renamed.\n\nThe old file is open in buffer " . l:openBuffers[0] . ". Replace this buffer with the new file? (yN)"
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endif
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if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
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for bufNum in l:openBuffers
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call s:renameBuffer(bufNum, newNodePath, curNode.path.isDirectory)
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endfor
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endif
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endif
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call curNode.putCursorHere(1, 0)
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redraw!
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catch /^NERDTree/
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call nerdtree#echoWarning("Node Not Renamed.")
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endtry
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endfunction
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" FUNCTION: NERDTreeDeleteNode() {{{1
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function! NERDTreeDeleteNode()
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let l:shellslash = &shellslash
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let &shellslash = 0
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let currentNode = g:NERDTreeFileNode.GetSelected()
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let confirmed = 0
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if currentNode.path.isDirectory && ((currentNode.isOpen && currentNode.getChildCount() > 0) ||
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\ (len(currentNode._glob('*', 1)) > 0))
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let prompt = s:inputPrompt("deleteNonEmpty") . currentNode.path.str() . ": "
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let choice = input(prompt)
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let confirmed = choice ==# 'yes'
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else
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let prompt = s:inputPrompt("delete") . currentNode.path.str() . " (yN): "
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echo prompt
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let choice = nr2char(getchar())
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let confirmed = choice ==# 'y'
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endif
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if confirmed
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try
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call currentNode.delete()
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call NERDTreeRender()
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"if the node is open in a buffer, ask the user if they want to
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"close that buffer
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let bufnum = bufnr("^".currentNode.path.str()."$")
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if buflisted(bufnum)
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let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
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call s:promptToDelBuffer(bufnum, prompt)
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endif
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redraw!
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catch /^NERDTree/
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call nerdtree#echoWarning("Could not remove node")
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endtry
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else
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call nerdtree#echo("delete aborted")
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endif
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let &shellslash = l:shellslash
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endfunction
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" FUNCTION: NERDTreeListNode() {{{1
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function! NERDTreeListNode()
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let treenode = g:NERDTreeFileNode.GetSelected()
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if !empty(treenode)
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let s:uname = system("uname")
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let stat_cmd = 'stat -c "%s" '
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if s:uname =~? "Darwin"
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let stat_cmd = 'stat -f "%z" '
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endif
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let cmd = 'size=$(' . stat_cmd . shellescape(treenode.path.str()) . ') && ' .
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\ 'size_with_commas=$(echo $size | sed -e :a -e "s/\(.*[0-9]\)\([0-9]\{3\}\)/\1,\2/;ta") && ' .
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\ 'ls -ld ' . shellescape(treenode.path.str()) . ' | sed -e "s/ $size / $size_with_commas /"'
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let metadata = split(system(cmd),'\n')
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call nerdtree#echo(metadata[0])
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else
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call nerdtree#echo("No information available")
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endif
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endfunction
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" FUNCTION: NERDTreeListNodeWin32() {{{1
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function! NERDTreeListNodeWin32()
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let l:node = g:NERDTreeFileNode.GetSelected()
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if !empty(l:node)
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let l:path = l:node.path.str()
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call nerdtree#echo(printf("%s:%s MOD:%s BYTES:%d PERMISSIONS:%s",
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\ toupper(getftype(l:path)),
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\ fnamemodify(l:path, ':t'),
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\ strftime("%c", getftime(l:path)),
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\ getfsize(l:path),
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\ getfperm(l:path)))
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return
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endif
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call nerdtree#echo('node not recognized')
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endfunction
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" FUNCTION: NERDTreeCopyNode() {{{1
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function! NERDTreeCopyNode()
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let l:shellslash = &shellslash
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let &shellslash = 0
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let currentNode = g:NERDTreeFileNode.GetSelected()
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let prompt = s:inputPrompt("copy")
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let newNodePath = input(prompt, currentNode.path.str(), "file")
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if newNodePath != ""
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"strip trailing slash
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let newNodePath = substitute(newNodePath, '\/$', '', '')
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let confirmed = 1
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if currentNode.path.copyingWillOverwrite(newNodePath)
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call nerdtree#echo("Warning: copying may overwrite files! Continue? (yN)")
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let choice = nr2char(getchar())
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let confirmed = choice ==# 'y'
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endif
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if confirmed
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try
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let newNode = currentNode.copy(newNodePath)
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" Emptying g:NERDTreeOldSortOrder forces the sort to
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" recalculate the cached sortKey so nodes sort correctly.
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let g:NERDTreeOldSortOrder = []
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if empty(newNode)
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call b:NERDTree.root.refresh()
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call b:NERDTree.render()
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else
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call NERDTreeRender()
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call newNode.putCursorHere(0, 0)
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endif
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catch /^NERDTree/
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call nerdtree#echoWarning("Could not copy node")
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endtry
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endif
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else
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call nerdtree#echo("Copy aborted.")
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endif
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let &shellslash = l:shellslash
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redraw!
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endfunction
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" FUNCTION: NERDTreeCopyPath() {{{1
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function! NERDTreeCopyPath()
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let l:nodePath = g:NERDTreeFileNode.GetSelected().path.str()
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if has("clipboard")
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let @* = l:nodePath
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call nerdtree#echo("The path [" . l:nodePath . "] was copied to your clipboard.")
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else
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call nerdtree#echo("The full path is: " . l:nodePath)
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endif
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endfunction
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" FUNCTION: NERDTreeQuickLook() {{{1
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function! NERDTreeQuickLook()
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let treenode = g:NERDTreeFileNode.GetSelected()
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if treenode != {}
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call system("qlmanage -p 2>/dev/null '" . treenode.path.str() . "'")
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endif
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endfunction
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" FUNCTION: NERDTreeRevealInFinder() {{{1
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function! NERDTreeRevealInFinder()
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let treenode = g:NERDTreeFileNode.GetSelected()
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if treenode != {}
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call system("open -R '" . treenode.path.str() . "'")
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endif
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endfunction
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" FUNCTION: NERDTreeExecuteFile() {{{1
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function! NERDTreeExecuteFile()
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let treenode = g:NERDTreeFileNode.GetSelected()
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if treenode != {}
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call system("open '" . treenode.path.str() . "'")
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endif
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endfunction
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" FUNCTION: NERDTreeRevealFileLinux() {{{1
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function! NERDTreeRevealFileLinux()
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let treenode = g:NERDTreeFileNode.GetSelected()
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let parentnode = treenode.parent
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if parentnode != {}
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call system("xdg-open '" . parentnode.path.str() . "' &")
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endif
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endfunction
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" FUNCTION: NERDTreeExecuteFileLinux() {{{1
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function! NERDTreeExecuteFileLinux()
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let treenode = g:NERDTreeFileNode.GetSelected()
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if treenode != {}
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call system("xdg-open '" . treenode.path.str() . "' &")
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endif
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endfunction
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" vim: set sw=4 sts=4 et fdm=marker:
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