mirror of
https://github.com/preservim/nerdtree.git
synced 2024-11-23 08:46:52 +08:00
848857d18b
This is much more accurate and descriptive.
211 lines
7.7 KiB
VimL
211 lines
7.7 KiB
VimL
" ============================================================================
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" File: NERD_tree.vim
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" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
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" License: This program is free software. It comes without any warranty,
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" to the extent permitted by applicable law. You can redistribute
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" it and/or modify it under the terms of the Do What The Fuck You
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" Want To Public License, Version 2, as published by Sam Hocevar.
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" See http://sam.zoy.org/wtfpl/COPYING for more details.
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"
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" ============================================================================
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"
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" SECTION: Script init stuff {{{1
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"============================================================
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if exists("loaded_nerd_tree")
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finish
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endif
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if v:version < 700
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echoerr "NERDTree: this plugin requires vim >= 7. DOWNLOAD IT! You'll thank me later!"
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finish
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endif
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let loaded_nerd_tree = 1
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"for line continuation - i.e dont want C in &cpo
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let s:old_cpo = &cpo
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set cpo&vim
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"Function: s:initVariable() function {{{2
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"This function is used to initialise a given variable to a given value. The
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"variable is only initialised if it does not exist prior
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"
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"Args:
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"var: the name of the var to be initialised
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"value: the value to initialise var to
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"
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"Returns:
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"1 if the var is set, 0 otherwise
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function! s:initVariable(var, value)
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if !exists(a:var)
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exec 'let ' . a:var . ' = ' . "'" . substitute(a:value, "'", "''", "g") . "'"
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return 1
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endif
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return 0
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endfunction
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"SECTION: Init variable calls and other random constants {{{2
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call s:initVariable("g:NERDTreeAutoCenter", 1)
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call s:initVariable("g:NERDTreeAutoCenterThreshold", 3)
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call s:initVariable("g:NERDTreeCaseSensitiveSort", 0)
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call s:initVariable("g:NERDTreeSortHiddenFirst", 1)
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call s:initVariable("g:NERDTreeChDirMode", 0)
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call s:initVariable("g:NERDTreeMinimalUI", 0)
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if !exists("g:NERDTreeIgnore")
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let g:NERDTreeIgnore = ['\~$']
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endif
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call s:initVariable("g:NERDTreeBookmarksFile", expand('$HOME') . '/.NERDTreeBookmarks')
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call s:initVariable("g:NERDTreeBookmarksSort", 1)
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call s:initVariable("g:NERDTreeHighlightCursorline", 1)
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call s:initVariable("g:NERDTreeHijackNetrw", 1)
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call s:initVariable("g:NERDTreeMouseMode", 1)
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call s:initVariable("g:NERDTreeNotificationThreshold", 100)
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call s:initVariable("g:NERDTreeQuitOnOpen", 0)
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call s:initVariable("g:NERDTreeRespectWildIgnore", 0)
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call s:initVariable("g:NERDTreeShowBookmarks", 0)
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call s:initVariable("g:NERDTreeShowFiles", 1)
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call s:initVariable("g:NERDTreeShowHidden", 0)
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call s:initVariable("g:NERDTreeShowLineNumbers", 0)
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call s:initVariable("g:NERDTreeSortDirs", 1)
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call s:initVariable("g:NERDTreeDirArrows", !nerdtree#runningWindows())
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call s:initVariable("g:NERDTreeDirArrowExpandable", "▸")
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call s:initVariable("g:NERDTreeDirArrowCollapsible", "▾")
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call s:initVariable("g:NERDTreeCascadeOpenSingleChildDir", 1)
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if !exists("g:NERDTreeSortOrder")
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let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$']
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else
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"if there isnt a * in the sort sequence then add one
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if count(g:NERDTreeSortOrder, '*') < 1
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call add(g:NERDTreeSortOrder, '*')
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endif
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endif
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if !exists('g:NERDTreeStatusline')
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"the exists() crap here is a hack to stop vim spazzing out when
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"loading a session that was created with an open nerd tree. It spazzes
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"because it doesnt store b:NERDTreeRoot (its a b: var, and its a hash)
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let g:NERDTreeStatusline = "%{exists('b:NERDTreeRoot')?b:NERDTreeRoot.path.str():''}"
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endif
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call s:initVariable("g:NERDTreeWinPos", "left")
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call s:initVariable("g:NERDTreeWinSize", 31)
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"init the shell commands that will be used to copy nodes, and remove dir trees
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"
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"Note: the space after the command is important
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if nerdtree#runningWindows()
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call s:initVariable("g:NERDTreeRemoveDirCmd", 'rmdir /s /q ')
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else
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call s:initVariable("g:NERDTreeRemoveDirCmd", 'rm -rf ')
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call s:initVariable("g:NERDTreeCopyCmd", 'cp -r ')
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endif
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"SECTION: Init variable calls for key mappings {{{2
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call s:initVariable("g:NERDTreeMapActivateNode", "o")
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call s:initVariable("g:NERDTreeMapChangeRoot", "C")
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call s:initVariable("g:NERDTreeMapChdir", "cd")
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call s:initVariable("g:NERDTreeMapCloseChildren", "X")
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call s:initVariable("g:NERDTreeMapCloseDir", "x")
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call s:initVariable("g:NERDTreeMapDeleteBookmark", "D")
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call s:initVariable("g:NERDTreeMapMenu", "m")
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call s:initVariable("g:NERDTreeMapHelp", "?")
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call s:initVariable("g:NERDTreeMapJumpFirstChild", "K")
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call s:initVariable("g:NERDTreeMapJumpLastChild", "J")
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call s:initVariable("g:NERDTreeMapJumpNextSibling", "<C-j>")
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call s:initVariable("g:NERDTreeMapJumpParent", "p")
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call s:initVariable("g:NERDTreeMapJumpPrevSibling", "<C-k>")
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call s:initVariable("g:NERDTreeMapJumpRoot", "P")
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call s:initVariable("g:NERDTreeMapOpenExpl", "e")
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call s:initVariable("g:NERDTreeMapOpenInTab", "t")
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call s:initVariable("g:NERDTreeMapOpenInTabSilent", "T")
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call s:initVariable("g:NERDTreeMapOpenRecursively", "O")
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call s:initVariable("g:NERDTreeMapOpenSplit", "i")
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call s:initVariable("g:NERDTreeMapOpenVSplit", "s")
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call s:initVariable("g:NERDTreeMapPreview", "g" . NERDTreeMapActivateNode)
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call s:initVariable("g:NERDTreeMapPreviewSplit", "g" . NERDTreeMapOpenSplit)
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call s:initVariable("g:NERDTreeMapPreviewVSplit", "g" . NERDTreeMapOpenVSplit)
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call s:initVariable("g:NERDTreeMapQuit", "q")
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call s:initVariable("g:NERDTreeMapRefresh", "r")
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call s:initVariable("g:NERDTreeMapRefreshRoot", "R")
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call s:initVariable("g:NERDTreeMapToggleBookmarks", "B")
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call s:initVariable("g:NERDTreeMapToggleFiles", "F")
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call s:initVariable("g:NERDTreeMapToggleFilters", "f")
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call s:initVariable("g:NERDTreeMapToggleHidden", "I")
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call s:initVariable("g:NERDTreeMapToggleZoom", "A")
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call s:initVariable("g:NERDTreeMapUpdir", "u")
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call s:initVariable("g:NERDTreeMapUpdirKeepOpen", "U")
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call s:initVariable("g:NERDTreeMapCWD", "CD")
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"SECTION: Load class files{{{2
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call nerdtree#loadClassFiles()
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" SECTION: Commands {{{1
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"============================================================
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call nerdtree#ui_glue#setupCommands()
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" SECTION: Auto commands {{{1
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"============================================================
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augroup NERDTree
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"Save the cursor position whenever we close the nerd tree
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exec "autocmd BufLeave ". g:NERDTreeCreator.BufNamePrefix() ."* if g:NERDTree.IsOpen() | call b:NERDTree.ui.saveScreenState() | endif"
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"disallow insert mode in the NERDTree
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exec "autocmd BufEnter ". g:NERDTreeCreator.BufNamePrefix() ."* stopinsert"
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augroup END
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if g:NERDTreeHijackNetrw
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augroup NERDTreeHijackNetrw
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autocmd VimEnter * silent! autocmd! FileExplorer
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au BufEnter,VimEnter * call nerdtree#checkForBrowse(expand("<amatch>"))
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augroup END
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endif
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" SECTION: Public API {{{1
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"============================================================
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function! NERDTreeAddMenuItem(options)
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call g:NERDTreeMenuItem.Create(a:options)
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endfunction
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function! NERDTreeAddMenuSeparator(...)
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let opts = a:0 ? a:1 : {}
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call g:NERDTreeMenuItem.CreateSeparator(opts)
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endfunction
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function! NERDTreeAddSubmenu(options)
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return g:NERDTreeMenuItem.Create(a:options)
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endfunction
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function! NERDTreeAddKeyMap(options)
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call g:NERDTreeKeyMap.Create(a:options)
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endfunction
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function! NERDTreeRender()
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call nerdtree#renderView()
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endfunction
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function! NERDTreeFocus()
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if g:NERDTree.IsOpen()
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call g:NERDTree.CursorToTreeWin()
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else
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call g:NERDTreeCreator.ToggleTabTree("")
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endif
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endfunction
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function! NERDTreeCWD()
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call NERDTreeFocus()
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call nerdtree#ui_glue#chRootCwd()
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endfunction
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function! NERDTreeAddPathFilter(callback)
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call g:NERDTree.AddPathFilter(a:callback)
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endfunction
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" SECTION: Post Source Actions {{{1
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call nerdtree#postSourceActions()
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"reset &cpo back to users setting
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let &cpo = s:old_cpo
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" vim: set sw=4 sts=4 et fdm=marker:
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