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1385 lines
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Plaintext
1385 lines
58 KiB
Plaintext
*NERDTree.txt* A tree explorer plugin to rule the Vim world. Bwahahaha!!
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, -=-%{@%-^- _ ~
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ejm `} Reference Manual ~
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{ ~
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==============================================================================
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CONTENTS *NERDTree-contents*
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1.Intro...................................|NERDTree|
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2.Functionality provided..................|NERDTreeFunctionality|
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2.1.Global commands...................|NERDTreeGlobalCommands|
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2.2.Bookmarks.........................|NERDTreeBookmarks|
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2.2.1.The bookmark table..........|NERDTreeBookmarkTable|
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2.2.2.Bookmark commands...........|NERDTreeBookmarkCommands|
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2.2.3.Invalid bookmarks...........|NERDTreeInvalidBookmarks|
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2.3.NERD tree mappings................|NERDTreeMappings|
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2.4.The NERD tree menu................|NERDTreeMenu|
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3.Settings................................|NERDTreeSettings|
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3.1.Settings summary..................|NERDTreeSettingsSummary|
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3.2.Settings details..................|NERDTreeSettingsDetails|
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4.The NERD tree API.......................|NERDTreeAPI|
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4.1.Key map API.......................|NERDTreeKeymapAPI|
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4.2.Menu API..........................|NERDTreeMenuAPI|
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4.3.Menu API..........................|NERDTreeAddPathFilter()|
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4.4.Path Listener API.................|NERDTreePathListenerAPI|
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5.About...................................|NERDTreeAbout|
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6.License.................................|NERDTreeLicense|
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==============================================================================
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1. Intro *NERDTree*
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What is this "NERD tree"??
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The NERD tree allows you to explore your filesystem and to open files and
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directories. It presents the filesystem to you in the form of a tree which you
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manipulate with the keyboard and/or mouse. It also allows you to perform
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simple filesystem operations.
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The following features and functionality are provided by the NERD tree:
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* Files and directories are displayed in a hierarchical tree structure
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* Different highlighting is provided for the following types of nodes:
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* files
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* directories
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* sym-links
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* windows .lnk files
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* read-only files
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* executable files
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* Many (customisable) mappings are provided to manipulate the tree:
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* Mappings to open/close/explore directory nodes
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* Mappings to open files in new/existing windows/tabs
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* Mappings to change the current root of the tree
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* Mappings to navigate around the tree
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* ...
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* Directories and files can be bookmarked.
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* Most NERD tree navigation can also be done with the mouse
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* Filtering of tree content (can be toggled at runtime)
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* custom file filters to prevent e.g. vim backup files being displayed
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* optional displaying of hidden files (. files)
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* files can be "turned off" so that only directories are displayed
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* The position and size of the NERD tree window can be customised
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* The order in which the nodes in the tree are listed can be customised.
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* A model of your filesystem is created/maintained as you explore it. This
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has several advantages:
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* All filesystem information is cached and is only re-read on demand
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* If you revisit a part of the tree that you left earlier in your
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session, the directory nodes will be opened/closed as you left them
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* The script remembers the cursor position and window position in the NERD
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tree so you can toggle it off (or just close the tree window) and then
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reopen it (with NERDTreeToggle) the NERD tree window will appear exactly
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as you left it
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* You can have a separate NERD tree for each tab, share trees across tabs,
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or a mix of both.
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* By default the script overrides the default file browser (netrw), so if
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you :edit a directory a (slightly modified) NERD tree will appear in the
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current window
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* A programmable menu system is provided (simulates right clicking on a
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node)
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* one default menu plugin is provided to perform basic filesystem
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operations (create/delete/move/copy files/directories)
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* There's an API for adding your own keymappings
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==============================================================================
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2. Functionality provided *NERDTreeFunctionality*
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------------------------------------------------------------------------------
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2.1. Global Commands *NERDTreeGlobalCommands*
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:NERDTree [<start-directory> | <bookmark>] *:NERDTree*
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Opens a fresh NERD tree. The root of the tree depends on the argument
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given. There are 3 cases: If no argument is given, the current directory
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will be used. If a directory is given, that will be used. If a bookmark
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name is given, the corresponding directory will be used. For example: >
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:NERDTree /home/marty/vim7/src
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:NERDTree foo (foo is the name of a bookmark)
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<
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:NERDTreeFromBookmark <bookmark> *:NERDTreeFromBookmark*
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Opens a fresh NERD tree with the root initialized to the dir for
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<bookmark>. The only reason to use this command over :NERDTree is for
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the completion (which is for bookmarks rather than directories).
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:NERDTreeToggle [<start-directory> | <bookmark>] *:NERDTreeToggle*
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If a NERD tree already exists for this tab, it is reopened and rendered
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again. If no NERD tree exists for this tab then this command acts the
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same as the |:NERDTree| command.
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:NERDTreeFocus *:NERDTreeFocus*
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Opens (or reopens) the NERD Tree if it is not currently visible;
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otherwise, the cursor is moved to the already-open NERD Tree.
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:NERDTreeMirror *:NERDTreeMirror*
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Shares an existing NERD tree, from another tab, in the current tab.
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Changes made to one tree are reflected in both as they are actually the
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same buffer.
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If only one other NERD tree exists, that tree is automatically mirrored.
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If more than one exists, the script will ask which tree to mirror.
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:NERDTreeClose *:NERDTreeClose*
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Close the NERD tree in this tab.
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:NERDTreeFind [<path>] *:NERDTreeFind*
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Without the optional argument, find and reveal the file for the active
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buffer in the NERDTree window. With the <path> argument, find and
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reveal the specified path.
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Focus will be shifted to the NERDTree window, and the cursor will be
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placed on the tree node for the determined path. If a NERDTree for the
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current tab does not exist, a new one will be initialized.
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:NERDTreeCWD *:NERDTreeCWD*
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Change the NERDTree root to the current working directory. If no
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NERDTree exists for this tab, a new one is opened.
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:NERDTreeRefreshRoot *:NERDTreeRefreshRoot*
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Refreshes the NERD tree root node.
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------------------------------------------------------------------------------
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2.2. Bookmarks *NERDTreeBookmarks*
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Bookmarks in the NERD tree are a way to tag files or directories of interest.
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For example, you could use bookmarks to tag all of your project directories.
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------------------------------------------------------------------------------
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2.2.1. The Bookmark Table *NERDTreeBookmarkTable*
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If the bookmark table is active (see |NERDTree-B| and
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|NERDTreeShowBookmarks|), it will be rendered above the tree. You can double
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click bookmarks or use the |NERDTree-o| mapping to activate them. See also,
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|NERDTree-t| and |NERDTree-T|
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------------------------------------------------------------------------------
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2.2.2. Bookmark commands *NERDTreeBookmarkCommands*
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Note: The following commands are only available within the NERDTree buffer.
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:Bookmark [<name>]
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Bookmark the current node as <name>. If there is already a <name>
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bookmark, it is overwritten. <name> must not contain spaces.
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If <name> is not provided, it defaults to the file or directory name.
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For directories, a trailing slash is present.
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:BookmarkToRoot <bookmark>
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Make the directory corresponding to <bookmark> the new root. If a treenode
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corresponding to <bookmark> is already cached somewhere in the tree then
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the current tree will be used, otherwise a fresh tree will be opened.
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Note that if <bookmark> points to a file then its parent will be used
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instead.
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:RevealBookmark <bookmark>
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If the node is cached under the current root then it will be revealed
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(i.e. directory nodes above it will be opened) and the cursor will be
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placed on it.
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:OpenBookmark <name>
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The Bookmark named <name> is opened as if |NERDTree-o| was applied to
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its entry in the Bookmark table. If the Bookmark points to a directory,
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it is made the new root of the current NERDTree. If the Bookmark points
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to a file, that file is opened for editing in another window.
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:ClearBookmarks [<bookmarks>]
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Remove all the given bookmarks. If no bookmarks are given then remove all
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bookmarks on the current node.
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:ClearAllBookmarks
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Remove all bookmarks.
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:ReadBookmarks
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Re-read the bookmarks in the |NERDTreeBookmarksFile|.
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See also |:NERDTree| and |:NERDTreeFromBookmark|.
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------------------------------------------------------------------------------
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2.2.3. Invalid Bookmarks *NERDTreeInvalidBookmarks*
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If invalid bookmarks are detected, the script will issue an error message and
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the invalid bookmarks will become unavailable for use.
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These bookmarks will still be stored in the bookmarks file (see
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|NERDTreeBookmarksFile|), down the bottom. There will always be a blank line
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after the valid bookmarks but before the invalid ones.
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Each line in the bookmarks file represents one bookmark. The proper format is:
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<bookmark name><space><full path to the bookmark location>
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After you have corrected any invalid bookmarks, either restart vim, or go
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:ReadBookmarks from the NERD tree window.
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------------------------------------------------------------------------------
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2.3. NERD tree Mappings *NERDTreeMappings*
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Default~
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Key Description help-tag~
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o........Open files, directories and bookmarks......................|NERDTree-o|
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go.......Open selected file, but leave cursor in the NERDTree......|NERDTree-go|
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t........Open selected node/bookmark in a new tab...................|NERDTree-t|
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T........Same as 't' but keep the focus on the current tab..........|NERDTree-T|
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i........Open selected file in a split window.......................|NERDTree-i|
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gi.......Same as i, but leave the cursor on the NERDTree...........|NERDTree-gi|
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s........Open selected file in a new vsplit.........................|NERDTree-s|
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gs.......Same as s, but leave the cursor on the NERDTree...........|NERDTree-gs|
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O........Recursively open the selected directory....................|NERDTree-O|
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x........Close the current nodes parent.............................|NERDTree-x|
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X........Recursively close all children of the current node.........|NERDTree-X|
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e........Edit the current dir.......................................|NERDTree-e|
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<CR>............same as |NERDTree-o|.
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double-click....same as |NERDTree-o|.
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middle-click....same as |NERDTree-i| for files, and |NERDTree-e| for dirs.
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D........Delete the current bookmark ...............................|NERDTree-D|
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P........Jump to the root node......................................|NERDTree-P|
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p........Jump to current nodes parent...............................|NERDTree-p|
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K........Jump up inside directories at the current tree depth.......|NERDTree-K|
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J........Jump down inside directories at the current tree depth.....|NERDTree-J|
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<C-J>....Jump down to next sibling of the current directory.......|NERDTree-C-J|
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<C-K>....Jump up to previous sibling of the current directory.....|NERDTree-C-K|
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C........Change the tree root to the selected dir...................|NERDTree-C|
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u........Move the tree root up one directory........................|NERDTree-u|
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U........Same as 'u' except the old root node is left open..........|NERDTree-U|
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r........Recursively refresh the current directory..................|NERDTree-r|
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R........Recursively refresh the current root.......................|NERDTree-R|
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m........Display the NERD tree menu.................................|NERDTree-m|
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cd.......Change the CWD to the dir of the selected node............|NERDTree-cd|
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CD.......Change tree root to the CWD...............................|NERDTree-CD|
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I........Toggle whether hidden files displayed......................|NERDTree-I|
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f........Toggle whether the file filters are used...................|NERDTree-f|
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F........Toggle whether files are displayed.........................|NERDTree-F|
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B........Toggle whether the bookmark table is displayed.............|NERDTree-B|
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q........Close the NERDTree window..................................|NERDTree-q|
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A........Zoom (maximize/minimize) the NERDTree window...............|NERDTree-A|
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?........Toggle the display of the quick help.......................|NERDTree-?|
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------------------------------------------------------------------------------
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*NERDTree-o*
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Default key: o
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Map setting: NERDTreeMapActivateNode
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Applies to: files and directories.
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If a file node is selected, it is opened in the previous window.
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If a directory is selected it is opened or closed depending on its current
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state.
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If a bookmark that links to a directory is selected then that directory
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becomes the new root.
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If a bookmark that links to a file is selected then that file is opened in the
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previous window.
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------------------------------------------------------------------------------
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*NERDTree-go*
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Default key: go
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Map setting: NERDTreeMapPreview
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Applies to: files.
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If a file node is selected, it is opened in the previous window, but the
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cursor does not move.
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The default key combo for this mapping is "g" + NERDTreeMapActivateNode (see
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|NERDTree-o|).
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------------------------------------------------------------------------------
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*NERDTree-t*
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Default key: t
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Map setting: NERDTreeMapOpenInTab
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Applies to: files and directories.
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Opens the selected file in a new tab. If a directory is selected, a fresh
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NERD Tree for that directory is opened in a new tab.
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If a bookmark which points to a directory is selected, open a NERD tree for
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that directory in a new tab. If the bookmark points to a file, open that file
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in a new tab.
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------------------------------------------------------------------------------
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*NERDTree-T*
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Default key: T
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Map setting: NERDTreeMapOpenInTabSilent
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Applies to: files and directories.
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The same as |NERDTree-t| except that the focus is kept in the current tab.
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------------------------------------------------------------------------------
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*NERDTree-i*
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Default key: i
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Map setting: NERDTreeMapOpenSplit
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Applies to: files.
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Opens the selected file in a new split window and puts the cursor in the new
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window.
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------------------------------------------------------------------------------
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*NERDTree-gi*
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Default key: gi
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Map setting: NERDTreeMapPreviewSplit
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Applies to: files.
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The same as |NERDTree-i| except that the cursor is not moved.
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The default key combo for this mapping is "g" + NERDTreeMapOpenSplit (see
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|NERDTree-i|).
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------------------------------------------------------------------------------
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*NERDTree-s*
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Default key: s
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Map setting: NERDTreeMapOpenVSplit
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Applies to: files.
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Opens the selected file in a new vertically split window and puts the cursor
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in the new window.
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------------------------------------------------------------------------------
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*NERDTree-gs*
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Default key: gs
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Map setting: NERDTreeMapPreviewVSplit
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Applies to: files.
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The same as |NERDTree-s| except that the cursor is not moved.
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The default key combo for this mapping is "g" + NERDTreeMapOpenVSplit (see
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|NERDTree-s|).
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------------------------------------------------------------------------------
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*NERDTree-O*
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Default key: O
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Map setting: NERDTreeMapOpenRecursively
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Applies to: directories.
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Recursively opens the selected directory.
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All files and directories are cached, but if a directory would not be
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displayed due to file filters (see |NERDTreeIgnore| |NERDTree-f|) or the
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hidden file filter (see |NERDTreeShowHidden|) then its contents are not
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cached. This is handy, especially if you have .svn directories.
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------------------------------------------------------------------------------
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*NERDTree-x*
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Default key: x
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Map setting: NERDTreeMapCloseDir
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Applies to: files and directories.
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Closes the parent of the selected node.
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------------------------------------------------------------------------------
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*NERDTree-X*
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Default key: X
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Map setting: NERDTreeMapCloseChildren
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Applies to: directories.
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Recursively closes all children of the selected directory.
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Tip: To quickly "reset" the tree, use |NERDTree-P| with this mapping.
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------------------------------------------------------------------------------
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*NERDTree-e*
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Default key: e
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Map setting: NERDTreeMapOpenExpl
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Applies to: files and directories.
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|:edit|s the selected directory, or the selected file's directory. This could
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result in a NERD tree or a netrw being opened, depending on
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|NERDTreeHijackNetrw|.
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------------------------------------------------------------------------------
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*NERDTree-D*
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Default key: D
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Map setting: NERDTreeMapDeleteBookmark
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Applies to: lines in the bookmarks table
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Deletes the currently selected bookmark.
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------------------------------------------------------------------------------
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*NERDTree-P*
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Default key: P
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Map setting: NERDTreeMapJumpRoot
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Applies to: no restrictions.
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Jump to the tree root.
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------------------------------------------------------------------------------
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*NERDTree-p*
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Default key: p
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Map setting: NERDTreeMapJumpParent
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Applies to: files and directories.
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Jump to the parent node of the selected node.
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------------------------------------------------------------------------------
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*NERDTree-K*
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Default key: K
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Map setting: NERDTreeMapJumpFirstChild
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Applies to: files and directories.
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Jump to the first child of the current nodes parent.
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If the cursor is already on the first node then do the following:
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* loop back thru the siblings of the current nodes parent until we find an
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open dir with children
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* go to the first child of that node
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------------------------------------------------------------------------------
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*NERDTree-J*
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Default key: J
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Map setting: NERDTreeMapJumpLastChild
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Applies to: files and directories.
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Jump to the last child of the current nodes parent.
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If the cursor is already on the last node then do the following:
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* loop forward thru the siblings of the current nodes parent until we find
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an open dir with children
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* go to the last child of that node
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------------------------------------------------------------------------------
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*NERDTree-C-J*
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Default key: <C-J>
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Map setting: NERDTreeMapJumpNextSibling
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Applies to: files and directories.
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Jump to the next sibling of the selected node.
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------------------------------------------------------------------------------
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*NERDTree-C-K*
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Default key: <C-K>
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Map setting: NERDTreeMapJumpPrevSibling
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Applies to: files and directories.
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Jump to the previous sibling of the selected node.
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------------------------------------------------------------------------------
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*NERDTree-C*
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Default key: C
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Map setting: NERDTreeMapChangeRoot
|
|
Applies to: files and directories.
|
|
|
|
Make the selected directory node the new tree root. If a file is selected, its
|
|
parent is used.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTree-u*
|
|
Default key: u
|
|
Map setting: NERDTreeMapUpdir
|
|
Applies to: no restrictions.
|
|
|
|
Move the tree root up a dir (like doing a "cd ..").
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTree-U*
|
|
Default key: U
|
|
Map setting: NERDTreeMapUpdirKeepOpen
|
|
Applies to: no restrictions.
|
|
|
|
Like |NERDTree-u| except that the old tree root is kept open.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTree-r*
|
|
Default key: r
|
|
Map setting: NERDTreeMapRefresh
|
|
Applies to: files and directories.
|
|
|
|
If a dir is selected, recursively refresh that dir, i.e. scan the filesystem
|
|
for changes and represent them in the tree.
|
|
|
|
If a file node is selected then the above is done on it's parent.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTree-R*
|
|
Default key: R
|
|
Map setting: NERDTreeMapRefreshRoot
|
|
Applies to: no restrictions.
|
|
|
|
Recursively refresh the tree root.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTree-m*
|
|
Default key: m
|
|
Map setting: NERDTreeMapMenu
|
|
Applies to: files and directories.
|
|
|
|
Display the NERD tree menu. See |NERDTreeMenu| for details.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTree-cd*
|
|
Default key: cd
|
|
Map setting: NERDTreeMapChdir
|
|
Applies to: files and directories.
|
|
|
|
Change Vim's current working directory to that of the selected node.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTree-CD*
|
|
Default key: CD
|
|
Map setting: NERDTreeMapCWD
|
|
Applies to: no restrictions.
|
|
|
|
Change the NERDTree root to Vim's current working directory.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTree-I*
|
|
Default key: I
|
|
Map setting: NERDTreeMapToggleHidden
|
|
Applies to: no restrictions.
|
|
|
|
Toggles whether hidden files (i.e. "dot files") are displayed.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTree-f*
|
|
Default key: f
|
|
Map setting: NERDTreeMapToggleFilters
|
|
Applies to: no restrictions.
|
|
|
|
Toggles whether file filters are used. See |NERDTreeIgnore| for details.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTree-F*
|
|
Default key: F
|
|
Map setting: NERDTreeMapToggleFiles
|
|
Applies to: no restrictions.
|
|
|
|
Toggles whether file nodes are displayed.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTree-B*
|
|
Default key: B
|
|
Map setting: NERDTreeMapToggleBookmarks
|
|
Applies to: no restrictions.
|
|
|
|
Toggles whether the bookmarks table is displayed.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTree-q*
|
|
Default key: q
|
|
Map setting: NERDTreeMapQuit
|
|
Applies to: no restrictions.
|
|
|
|
Closes the NERDTree window.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTree-A*
|
|
Default key: A
|
|
Map setting: NERDTreeMapToggleZoom
|
|
Applies to: no restrictions.
|
|
|
|
Maximize (zoom) and minimize the NERDTree window.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTree-?*
|
|
Default key: ?
|
|
Map setting: NERDTreeMapHelp
|
|
Applies to: no restrictions.
|
|
|
|
Toggles whether the quickhelp is displayed.
|
|
|
|
------------------------------------------------------------------------------
|
|
2.3. The NERD tree menu *NERDTreeMenu*
|
|
|
|
The NERD tree has a menu that can be programmed via the an API (see
|
|
|NERDTreeMenuAPI|). The idea is to simulate the "right click" menus that most
|
|
file explorers have.
|
|
|
|
The script comes with two default menu plugins: exec_menuitem.vim and
|
|
fs_menu.vim. fs_menu.vim adds some basic filesystem operations to the menu for
|
|
creating/deleting/moving/copying files and dirs. exec_menuitem.vim provides a
|
|
menu item to execute executable files.
|
|
|
|
Related tags: |NERDTree-m| |NERDTreeApi|
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeMenu-j*
|
|
Default key: j
|
|
Map option: NERDTreeMenuDown
|
|
Applies to: The NERD tree menu.
|
|
|
|
Moves the cursor down.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeMenu-k*
|
|
Default key: k
|
|
Map option: NERDTreeMenuUp
|
|
Applies to: The NERD tree menu.
|
|
|
|
Moves the cursor up.
|
|
|
|
==============================================================================
|
|
3. Customisation *NERDTreeSettings*
|
|
|
|
|
|
------------------------------------------------------------------------------
|
|
3.1. Customisation summary *NERDTreeSettingsSummary*
|
|
|
|
The plugin provides the following settings that can customise the behaviour
|
|
the NERD tree. These settings should be set in your vimrc, using `:let`.
|
|
|
|
|loaded_nerd_tree| Turns off the script.
|
|
|
|
|NERDTreeAutoCenter| Controls whether the NERD tree window centers
|
|
when the cursor moves within a specified
|
|
distance to the top/bottom of the window.
|
|
|
|
|NERDTreeAutoCenterThreshold| Controls the sensitivity of autocentering.
|
|
|
|
|NERDTreeCaseSensitiveSort| Tells the NERD tree whether to be case
|
|
sensitive or not when sorting nodes.
|
|
|
|
|NERDTreeNaturalSort| Tells the NERD tree whether to use natural sort
|
|
order or not when sorting nodes.
|
|
|
|
|NERDTreeSortHiddenFirst| Tells the NERD tree whether to take the dot at
|
|
the beginning of the hidden file names into
|
|
account when sorting nodes.
|
|
|
|
|NERDTreeChDirMode| Tells the NERD tree if/when it should change
|
|
vim's current working directory.
|
|
|
|
|NERDTreeHighlightCursorline| Tell the NERD tree whether to highlight the
|
|
current cursor line.
|
|
|
|
|NERDTreeHijackNetrw| Tell the NERD tree whether to replace the netrw
|
|
autocommands for exploring local directories.
|
|
|
|
|NERDTreeIgnore| Tells the NERD tree which files to ignore.
|
|
|
|
|NERDTreeRespectWildIgnore| Tells the NERD tree to respect `'wildignore'`.
|
|
|
|
|NERDTreeBookmarksFile| Where the bookmarks are stored.
|
|
|
|
|NERDTreeBookmarksSort| Control how the Bookmark table is sorted.
|
|
|
|
|NERDTreeMarkBookmarks| Render bookmarked nodes with markers.
|
|
|
|
|NERDTreeMouseMode| Manage the interpretation of mouse clicks.
|
|
|
|
|NERDTreeQuitOnOpen| Closes the tree window after opening a file.
|
|
|
|
|NERDTreeShowBookmarks| Tells the NERD tree whether to display the
|
|
bookmarks table on startup.
|
|
|
|
|NERDTreeShowFiles| Tells the NERD tree whether to display files in
|
|
the tree on startup.
|
|
|
|
|NERDTreeShowHidden| Tells the NERD tree whether to display hidden
|
|
files on startup.
|
|
|
|
|NERDTreeShowLineNumbers| Tells the NERD tree whether to display line
|
|
numbers in the tree window.
|
|
|
|
|NERDTreeSortOrder| Tell the NERD tree how to sort the nodes in the
|
|
tree.
|
|
|
|
|NERDTreeStatusline| Set a statusline for NERD tree windows.
|
|
|
|
|NERDTreeWinPos| Tells the script where to put the NERD tree
|
|
window.
|
|
|
|
|NERDTreeWinSize| Sets the window size when the NERD tree is
|
|
opened.
|
|
|
|
|NERDTreeMinimalUI| Disables display of the 'Bookmarks' label and
|
|
'Press ? for help' text.
|
|
|
|
|NERDTreeCascadeSingleChildDir|
|
|
Collapses on the same line directories that have
|
|
only one child directory.
|
|
|
|
|NERDTreeCascadeOpenSingleChildDir|
|
|
Cascade open while selected directory has only
|
|
one child that also is a directory.
|
|
|
|
|NERDTreeAutoDeleteBuffer| Tells the NERD tree to automatically remove a
|
|
buffer when a file is being deleted or renamed
|
|
via a context menu command.
|
|
|
|
|NERDTreeCreatePrefix| Specify a prefix to be used when creating the
|
|
NERDTree window.
|
|
|
|
|NERDTreeRemoveFileCmd| Specify a custom shell command to be used when
|
|
deleting files. Note that it should include one
|
|
space character at the end of the command and it
|
|
applies only to files.
|
|
|
|
|NERDTreeRemoveDirCmd| Specify a custom shell command to be used when
|
|
deleting directories. Note that it should
|
|
include one space character at the end of the
|
|
command and it applies only to directories.
|
|
|
|
|NERDTreeNodeDelimiter| A single character that is used to separate the
|
|
file or directory name from the rest of the
|
|
characters on the line of text.
|
|
|
|
------------------------------------------------------------------------------
|
|
3.2. Customisation details *NERDTreeSettingsDetails*
|
|
|
|
To enable any of the below settings you should put an appropriate >
|
|
let <setting>=<value>
|
|
<line in your ~/.vimrc.
|
|
|
|
*loaded_nerd_tree*
|
|
If this plugin is making you feel homicidal, it may be a good idea to turn it
|
|
off with this line in your vimrc: >
|
|
let loaded_nerd_tree=1
|
|
<
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeAutoCenter*
|
|
Values: 0 or 1.
|
|
Default: 1
|
|
|
|
If set to 1, the NERD tree window will center around the cursor if it moves to
|
|
within |NERDTreeAutoCenterThreshold| lines of the top/bottom of the window.
|
|
|
|
This is ONLY done in response to tree navigation mappings,
|
|
i.e. |NERDTree-J| |NERDTree-K| |NERDTree-C-J| |NERDTree-C-K| |NERDTree-p|
|
|
|NERDTree-P|
|
|
|
|
The centering is done with a |zz| operation.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeAutoCenterThreshold*
|
|
Values: Any natural number.
|
|
Default: 3
|
|
|
|
This setting controls the "sensitivity" of the NERD tree auto centering. See
|
|
|NERDTreeAutoCenter| for details.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeCaseSensitiveSort*
|
|
Values: 0 or 1.
|
|
Default: 0.
|
|
|
|
By default the NERD tree does not sort nodes case sensitively, i.e. nodes
|
|
could appear like this: >
|
|
bar.c
|
|
Baz.c
|
|
blarg.c
|
|
boner.c
|
|
Foo.c
|
|
<
|
|
But, if you set this setting to 1 then the case of the nodes will be taken
|
|
into account. The above nodes would then be sorted like this: >
|
|
Baz.c
|
|
Foo.c
|
|
bar.c
|
|
blarg.c
|
|
boner.c
|
|
<
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeNaturalSort*
|
|
Values: 0 or 1.
|
|
Default: 0.
|
|
|
|
By default the NERD tree does not sort nodes in natural sort order, i.e. nodes
|
|
could appear like this: >
|
|
z1.txt
|
|
z10.txt
|
|
z100.txt
|
|
z11.txt
|
|
z110.txt
|
|
z2.txt
|
|
z20.txt
|
|
z3.txt
|
|
<
|
|
But if you set this setting to 1 then the natural sort order will be used. The
|
|
above nodes would then be sorted like this: >
|
|
z1.txt
|
|
z2.txt
|
|
z3.txt
|
|
z10.txt
|
|
z11.txt
|
|
z20.txt
|
|
z100.txt
|
|
z110.txt
|
|
<
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeChDirMode*
|
|
|
|
Values: 0, 1 or 2.
|
|
Default: 0.
|
|
|
|
Use this setting to tell the script when (if at all) to change the current
|
|
working directory (CWD) for vim.
|
|
|
|
If it is set to 0 then the CWD is never changed by the NERD tree.
|
|
|
|
If set to 1 then the CWD is changed when the NERD tree is first loaded to the
|
|
directory it is initialized in. For example, if you start the NERD tree with >
|
|
:NERDTree /home/marty/foobar
|
|
<
|
|
then the CWD will be changed to /home/marty/foobar and will not be changed
|
|
again unless you init another NERD tree with a similar command.
|
|
|
|
If the setting is set to 2 then it behaves the same as if set to 1 except that
|
|
the CWD is changed whenever the tree root is changed. For example, if the CWD
|
|
is /home/marty/foobar and you make the node for /home/marty/foobar/baz the new
|
|
root then the CWD will become /home/marty/foobar/baz.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeHighlightCursorline*
|
|
Values: 0 or 1.
|
|
Default: 1.
|
|
|
|
If set to 1, the current cursor line in the NERD tree buffer will be
|
|
highlighted. This is done using the `'cursorline'` Vim option.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeHijackNetrw*
|
|
Values: 0 or 1.
|
|
Default: 1.
|
|
|
|
If set to 1, doing a >
|
|
:edit <some directory>
|
|
<
|
|
will open up a window level NERD tree instead of a netrw in the target window.
|
|
|
|
Window level trees behaves slightly different from a regular trees in the
|
|
following respects:
|
|
1. 'o' will open the selected file in the same window as the tree,
|
|
replacing it.
|
|
2. you can have one tree per window - instead of per tab.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeIgnore*
|
|
Values: a list of regular expressions.
|
|
Default: ['\~$'].
|
|
|
|
This setting is used to specify which files the NERD tree should ignore. It
|
|
must be a list of regular expressions. When the NERD tree is rendered, any
|
|
files/dirs that match any of the regex's in NERDTreeIgnore won't be
|
|
displayed.
|
|
|
|
For example if you put the following line in your vimrc: >
|
|
let NERDTreeIgnore=['\.vim$', '\~$']
|
|
<
|
|
then all files ending in .vim or ~ will be ignored.
|
|
|
|
There are 2 magic flags that can be appended to the end of each regular
|
|
expression to specify that the regex should match only files or only dirs.
|
|
These flags are "[[dir]]" and "[[file]]". Example: >
|
|
let NERDTreeIgnore=['\.d$[[dir]]', '\.o$[[file]]']
|
|
<
|
|
This will cause all dirs ending in ".d" to be ignored and all files ending in
|
|
".o" to be ignored.
|
|
|
|
Note: to tell the NERD tree not to ignore any files you must use the following
|
|
line: >
|
|
let NERDTreeIgnore=[]
|
|
<
|
|
|
|
The file filters can be turned on and off dynamically with the |NERDTree-f|
|
|
mapping.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeRespectWildIgnore*
|
|
Values: 0 or 1.
|
|
Default: 0.
|
|
|
|
If set to 1, the `'wildignore'` setting is respected.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeBookmarksFile*
|
|
Values: a path
|
|
Default: $HOME/.NERDTreeBookmarks
|
|
|
|
This is where bookmarks are saved. See |NERDTreeBookmarkCommands|.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeBookmarksSort*
|
|
Values: 0, 1, or 2
|
|
Default: 1
|
|
|
|
This setting controls the method by which the list of user bookmarks is
|
|
sorted. When sorted, bookmarks will render in alphabetical order by name.
|
|
|
|
If set to 0, the bookmarks list is not sorted.
|
|
If set to 1, the bookmarks list is sorted in a case-insensitive manner.
|
|
If set to 2, the bookmarks list is sorted in a case-sensitive manner.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeMarkBookmarks*
|
|
Values: 0 or 1
|
|
Default: 1
|
|
|
|
If set to 1, Bookmarks will be specially marked whenever the NERDTree is
|
|
rendered. Users of the |NERDTreeMinimalUI| setting may prefer to disable
|
|
this setting for even less visual clutter.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeMouseMode*
|
|
Values: 1, 2 or 3.
|
|
Default: 1.
|
|
|
|
If set to 1 then a double click on a node is required to open it.
|
|
If set to 2 then a single click will open directory nodes, while a double
|
|
click will still be required for file nodes.
|
|
If set to 3 then a single click will open any node.
|
|
|
|
Note: a double click anywhere on a line that a tree node is on will
|
|
activate it, but all single-click activations must be done on name of the node
|
|
itself. For example, if you have the following node: >
|
|
| | |-application.rb
|
|
<
|
|
then (to single click activate it) you must click somewhere in
|
|
'application.rb'.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeQuitOnOpen*
|
|
|
|
Values: 0 or 1.
|
|
Default: 0
|
|
|
|
If set to 1, the NERD tree window will close after opening a file with the
|
|
|NERDTree-o|, |NERDTree-i|, |NERDTree-t| and |NERDTree-T| mappings.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeShowBookmarks*
|
|
Values: 0 or 1.
|
|
Default: 0.
|
|
|
|
If this setting is set to 1 then the bookmarks table will be displayed.
|
|
|
|
This setting can be toggled dynamically, per tree, with the |NERDTree-B|
|
|
mapping.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeShowFiles*
|
|
Values: 0 or 1.
|
|
Default: 1.
|
|
|
|
If this setting is set to 1 then files are displayed in the NERD tree. If it
|
|
is set to 0 then only directories are displayed.
|
|
|
|
This setting can be toggled dynamically, per tree, with the |NERDTree-F|
|
|
mapping and is useful for drastically shrinking the tree when you are
|
|
navigating to a different part of the tree.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeShowHidden*
|
|
Values: 0 or 1.
|
|
Default: 0.
|
|
|
|
This setting tells vim whether to display hidden files by default. This
|
|
setting can be dynamically toggled, per tree, with the |NERDTree-I| mapping.
|
|
Use one of the follow lines for this setting: >
|
|
let NERDTreeShowHidden=0
|
|
let NERDTreeShowHidden=1
|
|
<
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeShowLineNumbers*
|
|
Values: 0 or 1.
|
|
Default: 0.
|
|
|
|
This setting tells vim whether to display line numbers for the NERD tree
|
|
window. Use one of the follow lines for this setting: >
|
|
let NERDTreeShowLineNumbers=0
|
|
let NERDTreeShowLineNumbers=1
|
|
<
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeSortOrder*
|
|
Values: a list of regular expressions.
|
|
Default: ['\/$', '*', '\.swp$', '\.bak$', '\~$']
|
|
|
|
This setting is a list of regular expressions which are used to specify the
|
|
order of nodes under their parent.
|
|
|
|
For example, if the setting is: >
|
|
['\.vim$', '\.c$', '\.h$', '*', 'foobar']
|
|
<
|
|
then all .vim files will be placed at the top, followed by all .c files then
|
|
all .h files. All files containing the string 'foobar' will be placed at the
|
|
end. The star is a special flag: it tells the script that every node that
|
|
doesn't match any of the other regexps should be placed here.
|
|
|
|
If no star is present in NERDTreeSortOrder then one is automatically
|
|
appended to the array.
|
|
|
|
The regex '\/$' should be used to match directory nodes.
|
|
|
|
A special flag can be used to sort by the modification timestamps of files and
|
|
directories. It is either '[[timestamp]]' for ascending, or '[[-timestamp]]'
|
|
for descending. If placed at the beginning of the list, files and directories
|
|
are sorted by timestamp, and then by the remaining items in the sort order
|
|
list. If this flag is in any other position of the list, timestamp sorting is
|
|
done secondarily. See examples 4, 5, and 6 below.
|
|
|
|
After this sorting is done, the files in each group are sorted alphabetically.
|
|
|
|
Examples: >
|
|
(1) ['*', '\/$']
|
|
(2) []
|
|
(3) ['\/$', '\.rb$', '\.php$', '*', '\.swp$', '\.bak$', '\~$']
|
|
(4) ['[[timestamp]]']
|
|
(5) ['\/$', '*', '[[-timestamp]]']
|
|
(6) ['\.md$', '\.c$', '[[-timestamp]]', '*']
|
|
<
|
|
1. Directories will appear last, everything else will appear above.
|
|
2. Everything will simply appear in alphabetical order.
|
|
3. Dirs will appear first, then ruby and php. Swap files, bak files and vim
|
|
backup files will appear last with everything else preceding them.
|
|
4. All files and directories are sorted by timestamp, oldest first. If any
|
|
files have identical timestamps, they are sorted alphabetically.
|
|
5. Directories are first, newest to oldest, then everything else, newest to
|
|
oldest.
|
|
6. Markdown files first, followed by C source files, then everything else.
|
|
Each group is shown newest to oldest.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeStatusline*
|
|
Values: Any valid `'statusline'` setting.
|
|
Default: %{exists('b:NERDTree')?b:NERDTree.root.path.str():''}
|
|
|
|
Defines the value for the `'statusline'` setting in NERDTree windows.
|
|
|
|
Note: The setting is actually applied using |:let-&|, not |:set|, so
|
|
escaping spaces is not necessary.
|
|
|
|
Setting this to -1 will deactivate it so that your global `'statusline'`
|
|
setting is used.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeWinPos*
|
|
Values: "left" or "right"
|
|
Default: "left".
|
|
|
|
This setting is used to determine where NERD tree window is placed on the
|
|
screen.
|
|
|
|
This setting makes it possible to use two different explorer plugins
|
|
simultaneously. For example, you could have the taglist plugin on the left of
|
|
the window and the NERD tree on the right.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeWinSize*
|
|
Values: a positive integer.
|
|
Default: 31.
|
|
|
|
This setting is used to change the size of the NERD tree when it is loaded.
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeMinimalUI*
|
|
Values: 0 or 1
|
|
Default: 0
|
|
|
|
This setting disables the 'Bookmarks' label 'Press ? for help' text. Use one
|
|
of the following lines for this setting: >
|
|
let NERDTreeMinimalUI=0
|
|
let NERDTreeMinimalUI=1
|
|
<
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeCascadeSingleChildDir*
|
|
Values: 0 or 1
|
|
Default: 1.
|
|
|
|
When displaying dir nodes, this setting tells NERDTree to collapse dirs that
|
|
have only one child. Use one of the following lines for this setting: >
|
|
let NERDTreeCascadeSingleChildDir=0
|
|
let NERDTreeCascadeSingleChildDir=1
|
|
<
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeCascadeOpenSingleChildDir*
|
|
Values: 0 or 1
|
|
Default: 1.
|
|
|
|
When opening dir nodes, this setting tells NERDTree to recursively open dirs
|
|
that have only one child which is also a dir. NERDTree will stop when it finds
|
|
a dir that contains anything but another single dir. This setting also causes
|
|
the |NERDTree-x| mapping to close dirs in the same manner. This setting may be
|
|
useful for Java projects. Use one of the following lines for this setting: >
|
|
let NERDTreeCascadeOpenSingleChildDir=0
|
|
let NERDTreeCascadeOpenSingleChildDir=1
|
|
<
|
|
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeAutoDeleteBuffer*
|
|
Values: 0 or 1
|
|
Default: 0.
|
|
|
|
When using a context menu to delete or rename a file you may also want to
|
|
delete the buffer which is no more valid. If the setting is not set you will
|
|
see a confirmation if you really want to delete an old buffer. If you always
|
|
press 'y' then it's worth it to set this setting to 1. Use one of the
|
|
following lines for this setting: >
|
|
let NERDTreeAutoDeleteBuffer=0
|
|
let NERDTreeAutoDeleteBuffer=1
|
|
<
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeCreatePrefix*
|
|
Values: Any valid command prefix.
|
|
Default: "silent".
|
|
|
|
Internally, NERDTree uses the |:edit| command to create a buffer in which to
|
|
display its tree view. You can augment this behavior by specifying a prefix
|
|
string such as "keepalt" or similar. For example, to have NERDTree create its
|
|
tree window using `silent keepalt keepjumps edit`: >
|
|
let NERDTreeCreatePrefix='silent keepalt keepjumps'
|
|
<
|
|
------------------------------------------------------------------------------
|
|
*NERDTreeNodeDelimiter*
|
|
Values: Any single character.
|
|
Default: "\x07" - the non-printable character BELL.
|
|
|
|
This character is used to separate the file or directory name from the rest of
|
|
the characters in the line of text. It allows filenames to contain special
|
|
characters that are otherwise used in the NERDTree, such as square brackets,
|
|
braces, trailing asterisk, and leading space. For more details, see the
|
|
resoponsible pull request: https://github.com/scrooloose/nerdtree/pull/868.
|
|
|
|
The default should work in nearly every situation, but this setting exists for
|
|
those very rare cases where it doesn't. "\x07" was chosen because it's
|
|
non-printable, and very unlikely to be used purposefully in a filename or as a
|
|
flag by other NERDTree plugins. If you need to change the delimiter, be sure
|
|
to choose a character that won't appear in your filenames or any of the flags
|
|
set by your installed NERDTree plugins. The suggestions below are but a few of
|
|
the many possibilities. Remember to use double quotes when specifying by hex
|
|
or Unicode. >
|
|
let NERDTreeNodeDelimiter='😀'
|
|
let NERDTreeNodeDelimiter="\u00a0"
|
|
let NERDTreeNodeDelimiter="\xFF"
|
|
<
|
|
|
|
==============================================================================
|
|
4. The NERD tree API *NERDTreeAPI*
|
|
|
|
The NERD tree script allows you to add custom key mappings and menu items via
|
|
a set of API calls. Any scripts that use this API should be placed in
|
|
~/.vim/nerdtree_plugin/ (*nix) or ~/vimfiles/nerdtree_plugin (windows).
|
|
|
|
The script exposes some prototype objects that can be used to manipulate the
|
|
tree and/or get information from it: >
|
|
g:NERDTreePath
|
|
g:NERDTreeDirNode
|
|
g:NERDTreeFileNode
|
|
g:NERDTreeBookmark
|
|
<
|
|
See the code/comments in NERD_tree.vim to find how to use these objects. The
|
|
following code conventions are used:
|
|
* class members start with a capital letter
|
|
* instance members start with a lower case letter
|
|
* private members start with an underscore
|
|
|
|
See this blog post for more details:
|
|
http://got-ravings.blogspot.com/2008/09/vim-pr0n-prototype-based-objects.html
|
|
|
|
------------------------------------------------------------------------------
|
|
4.1. Key map API *NERDTreeKeymapAPI*
|
|
|
|
NERDTreeAddKeyMap({options}) *NERDTreeAddKeyMap()*
|
|
Adds a new keymapping for all NERD tree buffers.
|
|
{options} must be a dictionary, and must contain the following keys:
|
|
"key" - the trigger key for the new mapping
|
|
"callback" - the function the new mapping will be bound to
|
|
"quickhelpText" - the text that will appear in the quickhelp (see
|
|
|NERDTree-?|)
|
|
"override" - if 1 then this new mapping will override whatever previous
|
|
mapping was defined for the key/scope combo. Useful for overriding the
|
|
default mappings.
|
|
|
|
Additionally, a "scope" argument may be supplied. This constrains the
|
|
mapping so that it is only activated if the cursor is on a certain object.
|
|
That object is then passed into the handling method. Possible values are:
|
|
|
|
"FileNode" .... a file node
|
|
"DirNode" ..... a directory node
|
|
"Node" ........ a file node OR a directory node
|
|
"Bookmark" .... a bookmark
|
|
"all" ......... global scope; handler receives no arguments (default)
|
|
|
|
Example: >
|
|
call NERDTreeAddKeyMap({
|
|
\ 'key': 'foo',
|
|
\ 'callback': 'NERDTreeCDHandler',
|
|
\ 'quickhelpText': 'echo full path of current node',
|
|
\ 'scope': 'DirNode' })
|
|
|
|
function! NERDTreeCDHandler(dirnode)
|
|
call a:dirnode.changeToDir()
|
|
endfunction
|
|
<
|
|
This code should sit in a file like ~/.vim/nerdtree_plugin/mymapping.vim.
|
|
It adds a (redundant) mapping on 'foo' which changes vim's CWD to that of
|
|
the current dir node. Note this mapping will only fire when the cursor is
|
|
on a directory node.
|
|
|
|
------------------------------------------------------------------------------
|
|
4.2. Menu API *NERDTreeMenuAPI*
|
|
|
|
NERDTreeAddSubmenu({options}) *NERDTreeAddSubmenu()*
|
|
Creates and returns a new submenu.
|
|
|
|
{options} must be a dictionary and must contain the following keys:
|
|
"text" - the text of the submenu that the user will see
|
|
"shortcut" - a shortcut key for the submenu (need not be unique)
|
|
|
|
The following keys are optional:
|
|
"isActiveCallback" - a function that will be called to determine whether
|
|
this submenu item will be displayed or not. The callback function must
|
|
return 0 or 1.
|
|
"parent" - the parent submenu of the new submenu (returned from a previous
|
|
invocation of NERDTreeAddSubmenu()). If this key is left out then the new
|
|
submenu will sit under the top level menu.
|
|
|
|
See below for an example.
|
|
|
|
NERDTreeAddMenuItem({options}) *NERDTreeAddMenuItem()*
|
|
Adds a new menu item to the NERD tree menu (see |NERDTreeMenu|).
|
|
|
|
{options} must be a dictionary and must contain the
|
|
following keys:
|
|
"text" - the text of the menu item which the user will see
|
|
"shortcut" - a shortcut key for the menu item (need not be unique)
|
|
"callback" - the function that will be called when the user activates the
|
|
menu item.
|
|
|
|
The following keys are optional:
|
|
"isActiveCallback" - a function that will be called to determine whether
|
|
this menu item will be displayed or not. The callback function must return
|
|
0 or 1.
|
|
"parent" - if the menu item belongs under a submenu then this key must be
|
|
specified. This value for this key will be the object that
|
|
was returned when the submenu was created with |NERDTreeAddSubmenu()|.
|
|
|
|
See below for an example.
|
|
|
|
NERDTreeAddMenuSeparator([{options}]) *NERDTreeAddMenuSeparator()*
|
|
Adds a menu separator (a row of dashes).
|
|
|
|
{options} is an optional dictionary that may contain the following keys:
|
|
"isActiveCallback" - see description in |NERDTreeAddMenuItem()|.
|
|
|
|
Below is an example of the menu API in action. >
|
|
call NERDTreeAddMenuSeparator()
|
|
|
|
call NERDTreeAddMenuItem({
|
|
\ 'text': 'a (t)op level menu item',
|
|
\ 'shortcut': 't',
|
|
\ 'callback': 'SomeFunction' })
|
|
|
|
let submenu = NERDTreeAddSubmenu({
|
|
\ 'text': 'a (s)ub menu',
|
|
\ 'shortcut': 's' })
|
|
|
|
call NERDTreeAddMenuItem({
|
|
\ 'text': '(n)ested item 1',
|
|
\ 'shortcut': 'n',
|
|
\ 'callback': 'SomeFunction',
|
|
\ 'parent': submenu })
|
|
|
|
call NERDTreeAddMenuItem({
|
|
\ 'text': '(n)ested item 2',
|
|
\ 'shortcut': 'n',
|
|
\ 'callback': 'SomeFunction',
|
|
\ 'parent': submenu })
|
|
<
|
|
This will create the following menu: >
|
|
--------------------
|
|
a (t)op level menu item
|
|
a (s)ub menu
|
|
<
|
|
Where selecting "a (s)ub menu" will lead to a second menu: >
|
|
(n)ested item 1
|
|
(n)ested item 2
|
|
<
|
|
When any of the 3 concrete menu items are selected the function "SomeFunction"
|
|
will be called.
|
|
|
|
------------------------------------------------------------------------------
|
|
4.3 NERDTreeAddPathFilter(callback) *NERDTreeAddPathFilter()*
|
|
|
|
Path filters are essentially a more powerful version of |NERDTreeIgnore|.
|
|
If the simple regex matching in |NERDTreeIgnore| is not enough then use
|
|
|NERDTreeAddPathFilter()| to add a callback function that paths will be
|
|
checked against when the decision to ignore them is made. Example >
|
|
|
|
call NERDTreeAddPathFilter('MyFilter')
|
|
|
|
function! MyFilter(params)
|
|
"params is a dict containing keys: 'nerdtree' and 'path' which are
|
|
"g:NERDTree and g:NERDTreePath objects
|
|
|
|
"return 1 to ignore params['path'] or 0 otherwise
|
|
endfunction
|
|
<
|
|
------------------------------------------------------------------------------
|
|
4.4 Path Listener API *NERDTreePathListenerAPI*
|
|
|
|
Use this API if you want to run a callback for events on Path objects. E.G >
|
|
|
|
call g:NERDTreePathNotifier.AddListener("init", "MyListener")
|
|
|
|
"....
|
|
|
|
function! MyListener(event)
|
|
"This function will be called whenever a Path object is created.
|
|
|
|
"a:event is an object that contains a bunch of relevant info -
|
|
"including the affected path. See lib/nerdtree/event.vim for details.
|
|
endfunction
|
|
<
|
|
Current events supported:
|
|
init ~
|
|
refresh ~
|
|
refreshFlags ~
|
|
|
|
------------------------------------------------------------------------------
|
|
NERDTreeRender() *NERDTreeRender()*
|
|
Re-renders the NERD tree buffer. Useful if you change the state of the
|
|
tree and you want to it to be reflected in the UI.
|
|
|
|
==============================================================================
|
|
5. About *NERDTreeAbout*
|
|
|
|
The author of the NERD tree is a terrible terrible monster called Martyzilla
|
|
who gobbles up small children with milk and sugar for breakfast.
|
|
|
|
He can be reached at martin.grenfell at gmail dot com. He would love to hear
|
|
from you, so feel free to send him suggestions and/or comments about this
|
|
plugin. Don't be shy --- the worst he can do is slaughter you and stuff you
|
|
in the fridge for later ;)
|
|
|
|
Martyzilla recruited two other unwitting accomplices to become his minions in
|
|
his quest to conquer the Vim plugin world. While he may still love to receive
|
|
your emails, the best way to send suggestions, bug reports, and questions is
|
|
to submit an issue at http://github.com/scrooloose/nerdtree/issues.
|
|
|
|
The latest stable and development versions are on Github.
|
|
Stable: http://github.com/scrooloose/nerdtree (master branch)
|
|
Development: http://github.com/scrooloose/nerdtree/branches
|
|
|
|
Title Credit:
|
|
* http://ascii.co.uk/art/tree
|
|
|
|
* Patrick Gillespie's Text ASCII Art Generator
|
|
http://patorjk.com/software/taag
|
|
http://patorjk.com/software/taag/#p=display&f=Rozzo&t=the%20NERD%20Tree
|
|
|
|
==============================================================================
|
|
6. License *NERDTreeLicense*
|
|
|
|
The NERD tree is released under the wtfpl.
|
|
See http://sam.zoy.org/wtfpl/COPYING.
|
|
|
|
------------------------------------------------------------------------------
|
|
vim:tw=78:ts=8:ft=help:noet:nospell
|