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ohmyzsh/plugins/emoji/emoji.plugin.zsh
Andrew Janke 6d618ef70e emoji plugin: generate char map from Unicode UTR51 data files
Refactor the functions and group listings to have fewer functions,
but have them take group names as parameters.
Pull group definitions in to a single associative array.
2015-07-15 17:07:33 -04:00

354 lines
9.3 KiB
Bash

# emoji plugin
#
# Makes emoji support available within ZSH
#
# This plugin provides support for working with emoji characters in zsh using human-readable
# identifiers. It provides global variables which map emoji names to the actual
# characters, and some anmed groupings of emoji. It also provides associated functions
# for displaying them.
#
# Global variables:
# $emoji - Maps emoji names to characters
# $emoji2 - Auxiliary and combining characters
# $emoji_flags - Maps country names to flag characters (using region-indicators)
# $emoji_skintone - Skin tone modifiers (from Unicode 8.0)
# $emoji_groups - Named groups of emoji. Keys are group names; values are whitespace-separated
# lists of character names
#
# Functions:
# random_emoji - Prints a random emoji character
# display_emoji - Displays emoji, along with their names
#
# The emoji names and codes are sourced from Unicode Technical Report #51, which provides
# information on emoji support in Unicode. It can be found at http://www.unicode.org/reports/tr51/index.html.
#
# The group definitions are added by this OMZ plugin. They are not based on external definitions.
#
# The emoji in the main $emoji map are standalone character sequences which can all be output on their
# own, without worrying about combining effects. The values may actually be multi-code-point sequences,
# instead of a single code point, and may include combining characters in those sequences. But they're
# arranged so their effects do not extend beyond that sequence.
#
# Usage and Examples:
#
# To output a specific emoji, use:
# $> echo $emoji[<name>]
# E.g.:
# $> echo $emoji[mouse_face]
#
# To output a random emoji, use:
# $> random_emoji
# To output a random emoji from a particular group, use:
# $> random_emoji <group>
# E.g.:
# $> random_emoji fruits
# $> random_emoji animals
# $> random_emoji vehicles
# $> random_emoji faces
# The valid group names can be found with `echo ${(k)emoji_groups}`
#
# To list all available emoji with their names, use:
# $> display_emoji
# $> display_emoji fruits
# $> display_emoji animals
# $> display_emoji vehicles
# $> display_emoji faces
#
# To use emoji in a prompt:
# PROMPT="$emoji[penguin] > ""
# PROMPT='$(random_emoji fruits) > '
# surfer=$emoji[surfer]
# PROMPT="$surfer > "
#
#
# TODO: Move doco to a README
# TODO: Factor out parsing from generation in update_emoji.pl
# TODO: Incorporate CLDR data for ordering and groupings
# TODO: Short :bracket: style names (from gemoji)
# TODO: Country codes for flags
# TODO: ZWJ combining function?
_omz_emoji_plugin_dir="${0:h}"
() {
local LC_ALL=en_US.UTF-8
typeset -gAH emoji_groups
typeset -gAH emoji_con
typeset -gAH emoji2
typeset -gAH emoji_skintone
source "$_omz_emoji_plugin_dir/emoji-char-definitions.zsh"
unset _omz_emoji_plugin_dir
# These additional emoji are not in the definition file, but are useful in conjunction with it
# This is a combinin character that can be placed after any other character to surround
# it in a "keycap" symbol.
# The digits 0-9 are already in the emoji table as keycap_digit_<N>, keycap_ten, etc.
# It's unclear whether this should be in the $emoji array, because those characters are all ones
# which can be displayed on their own.
#emoji[combining_enclosing_keycap]="\U20E3"
emoji[regional_indicator_symbol_letter_d_regional_indicator_symbol_letter_e]=$'\xF0\x9F\x87\xA9\xF0\x9F\x87\xAA'
emoji[regional_indicator_symbol_letter_g_regional_indicator_symbol_letter_b]=$'\xF0\x9F\x87\xAC\xF0\x9F\x87\xA7'
emoji[regional_indicator_symbol_letter_c_regional_indicator_symbol_letter_n]=$'\xF0\x9F\x87\xA8\xF0\x9F\x87\xB3'
emoji[regional_indicator_symbol_letter_j_regional_indicator_symbol_letter_p]=$'\xF0\x9F\x87\xAF\xF0\x9F\x87\xB5'
emoji[regional_indicator_symbol_letter_k_regional_indicator_symbol_letter_r]=$'\xF0\x9F\x87\xB0\xF0\x9F\x87\xB7'
emoji[regional_indicator_symbol_letter_f_regional_indicator_symbol_letter_r]=$'\xF0\x9F\x87\xAB\xF0\x9F\x87\xB7'
emoji[regional_indicator_symbol_letter_e_regional_indicator_symbol_letter_s]=$'\xF0\x9F\x87\xAA\xF0\x9F\x87\xB8'
emoji[regional_indicator_symbol_letter_i_regional_indicator_symbol_letter_t]=$'\xF0\x9F\x87\xAE\xF0\x9F\x87\xB9'
emoji[regional_indicator_symbol_letter_u_regional_indicator_symbol_letter_s]=$'\xF0\x9F\x87\xBA\xF0\x9F\x87\xB8'
emoji[regional_indicator_symbol_letter_r_regional_indicator_symbol_letter_u]=$'\xF0\x9F\x87\xB7\xF0\x9F\x87\xBA'
# Nonstandard alias names
emoji[vulcan_salute]=$'\U1F596'
# Emoji combining and auxiliary characters
# "Variation Selectors" for controlling text vs emoji style presentation
# These apply to the immediately preceding character
emoji2[text_style]=$'\UFE0E'
emoji2[emoji_style]=$'\UFE0F'
# Joiner that indicates a single combined-form glyph (ligature) should be used
emoji2[zero_width_joiner]=$'\U200D'
# Skin tone modifiers
emoji2[emoji_modifier_fitzpatrick_type_1_2]=$'\U1F3FB'
emoji2[emoji_modifier_fitzpatrick_type_3]=$'\U1F3FC'
emoji2[emoji_modifier_fitzpatrick_type_4]=$'\U1F3FD'
emoji2[emoji_modifier_fitzpatrick_type_5]=$'\U1F3FE'
emoji2[emoji_modifier_fitzpatrick_type_6]=$'\U1F3FF'
# Various other combining characters. (Incomplete list; I selected ones that sound useful)
emoji2[combining_enclosing_circle]=$'\U20DD'
emoji2[combining_enclosing_square]=$'\U20DE'
emoji2[combining_enclosing_diamond]=$'\U20DF'
emoji2[combining_enclosing_circle_backslash]=$'\U20E0'
emoji2[combining_enclosing_screen]=$'\U20E2'
emoji2[combining_enclosing_keycap]=$'\U20E3'
emoji2[combining_enclosing_upward_pointing_triangle]=$'\U20E4'
# Easier access to skin tone modifiers
emoji_skintone[1_2]=$'\U1F3FB'
emoji_skintone[3]=$'\U1F3FC'
emoji_skintone[4]=$'\U1F3FD'
emoji_skintone[5]=$'\U1F3FE'
emoji_skintone[6]=$'\U1F3FF'
# Emoji groups
# These are stored in a single associative array, $emoji_groups, to avoid cluttering up the global
# namespace, and to allow adding additional group definitions at run time.
# The keys are the group names, and the values are whitespace-separated lists of emoji character names.
#
# These extra local arrays are used to allow more convenient formatting of the source code.
emoji_groups[fruits]="
tomato
aubergine
grapes
melon
watermelon
tangerine
banana
pineapple
red_apple
green_apple
peach
cherries
strawberry
lemon
pear
"
emoji_groups[vehicles]="
airplane
rocket
railway_car
high_speed_train
high_speed_train_with_bullet_nose
bus
ambulance
fire_engine
police_car
taxi
automobile
recreational_vehicle
delivery_truck
ship
speedboat
bicycle
helicopter
steam_locomotive
train
light_rail
tram
oncoming_bus
trolleybus
minibus
oncoming_police_car
oncoming_taxi
oncoming_automobile
articulated_lorry
tractor
monorail
mountain_railway
suspension_railway
mountain_cableway
aerial_tramway
rowboat
bicyclist
mountain_bicyclist
sailboat
"
emoji_groups[animals]="
snail
snake
horse
sheep
monkey
chicken
boar
elephant
octopus
spiral_shell
bug
ant
honeybee
lady_beetle
fish
tropical_fish
blowfish
turtle
hatching_chick
baby_chick
front_facing_baby_chick
bird
penguin
koala
poodle
bactrian_camel
dolphin
mouse_face
cow_face
tiger_face
rabbit_face
cat_face
dragon_face
spouting_whale
horse_face
monkey_face
dog_face
pig_face
frog_face
hamster_face
wolf_face
bear_face
panda_face
rat
mouse
ox
water_buffalo
cow
tiger
leopard
rabbit
cat
dragon
crocodile
whale
ram
goat
rooster
dog
pig
dromedary_camel
"
emoji_groups[faces]="
grinning_face_with_smiling_eyes
face_with_tears_of_joy
smiling_face_with_open_mouth
smiling_face_with_open_mouth_and_smiling_eyes
smiling_face_with_open_mouth_and_cold_sweat
smiling_face_with_open_mouth_and_tightly_closed_eyes
winking_face
smiling_face_with_smiling_eyes
face_savouring_delicious_food
relieved_face
smiling_face_with_heart_shaped_eyes
smirking_face
unamused_face
face_with_cold_sweat
pensive_face
confounded_face
face_throwing_a_kiss
kissing_face_with_closed_eyes
face_with_stuck_out_tongue_and_winking_eye
face_with_stuck_out_tongue_and_tightly_closed_eyes
disappointed_face
angry_face
pouting_face
crying_face
persevering_face
face_with_look_of_triumph
disappointed_but_relieved_face
fearful_face
weary_face
sleepy_face
tired_face
loudly_crying_face
face_with_open_mouth_and_cold_sweat
face_screaming_in_fear
astonished_face
flushed_face
dizzy_face
face_with_medical_mask
"
}
# Prints a random emoji character
#
# random_emoji [group]
#
function random_emoji() {
local group=$1
local names
if [[ -z "$group" || "$group" == "all" ]]; then
names=(${(k)emoji})
else
names=(${=emoji_groups[$group_name]})
fi
local list_size=$#names
local random_index=$(( ( RANDOM % $list_size ) + 1 ))
local name=${names[$random_index]}
echo ${emoji[$name]}
}
# Displays a listing of emoji with their names
#
# display_emoji [group]
#
function display_emoji() {
local group=$1
local names
if [[ -z "$group" || "$group" == "all" ]]; then
names=(${(k)emoji})
else
names=(${=emoji_groups[$group]})
fi
# The extra spaces in output here are a hack for readability, since some
# terminals treat these emoji chars as single-width.
for i in $names; do
printf '%s ' "$emoji[$i]"
done
print
for i in $names; do
echo "${emoji[$i]} = $i"
done
}