`chatThreadPane.isOpened` was returning `false` when it should return `true` due to an incorrect matching on the route.
Note that visiting a thread will focus the composer and the first escape will blur the input, only the second will close the panel.
This is because rules is pointing to the same array MARKDOWN_IT_RULES, which is modified directly. Modifying rules with << changes the original MARKDOWN_IT_RULES array, so every call to something works with the altered array state from previous calls.
The markdown it rule "heading" will only be used when the message is done by a bot, which means an id < 0.
This commit also adds a is-bot css class on messages made by a bot, for finer control.
---------
Co-authored-by: Martin Brennan <mjrbrennan@gmail.com>
The primary key is usually a bigint column, but the foreign key columns
are usually of integer type. This can lead to issues when joining these
columns due to mismatched types and different value ranges.
This was using a temporary plugin / test API to make tests pass. After
more careful consideration, we concluded that it is safe to alter the
tables directly.
Even for larger communities, with about 1M chat messages, the
slowest `ALTER` query runs in about 15 seconds, which well under the 30
seconds query timeout limit. As a result, chat messages will be delayed
for a few seconds, but the system will remain operational.
In the case where:
* Secure uploads were enabled
* Allow unsecure chat uploads was enabled
* For a site with login required enabled
When a chat upload was created, it was being marked as secure. Since
there is no provision for secure uploads in chat, this would lead to
broken uploads/images shown in the channel.
We can use the "public types" functionality of secure uploads to make
sure we never mark chat uploads as secure, and we can revisit this
whenever we get around to allowing secure uploads in chat.
There's no UI for it at the moment but when creating a channel or updating it, it's now possible to pass `icon_upload_id` as param. This will be available on the channel as `icon_upload_url`.
* DEV: join/leave presence chat-reply when streaming
This commit ensures that starting/stopping a chat message with the streaming option will automatically make the creator of the message as present in the chat-reply channel.
* implements start/stop reply
* not needed
When adding threads to DM channels in #29170 we intentionally didn't add them to the My Threads section. However this makes it easy to miss notifications as we don't get the new thread badge on the sidebar and footer tabs (drawer/mobile). However they were also missing from the chat header and sidebar too, which is fixed with this PR.
When a new thread or a reply to an existing thread is created within a DM channel (either 1:1 or group), we now show the standard badges like we do for public channels.
We now also show the green dot in the sidebar for My Threads and public channels when they contain an unread watched thread.
This commit removes the feature flag for the new /about page, enabling it for all sites, and removes the code for old the /about page.
Internal topic: t/140413.
We decided to make contracts immutable once their validations have run.
Indeed, it doesn’t make a lot of sense to modify a contract value
outside the contract itself.
If processing is needed, then it should happen inside the contract
itself.
This change makes use of service workers to determine if we should play chat sounds in the current browser tab. Since users can have multiple tabs open, we currently attempt to play sound across all active tabs.
With this change we iterate over all clients and check if client.focused is true (ie. the current tab/window we have open), if so we allow playing the audio in the current tab and for all other hidden tabs/windows we return false.
---------
Co-authored-by: Bianca Nenciu <nbianca@users.noreply.github.com>
Key changes include:
- `@uppy/aws-s3-multipart` is now part of `@uppy/aws-s3`, and controlled with a boolean
- Some minor changes/renames to Uppy APIs
- Uppy has removed batch signing from their S3 multipart implementation. This commit implements a batching system outside of Uppy to avoid needing one-signing-request-per-part
- Reduces concurrent part uploads to 6, because S3 uses HTTP/1.1 and browsers limit concurrent connections to 6-per-host.
- Upstream drop-target implementation has changed slightly, so we now need `pointer-events: none` on the hover element
This patch replaces the parameters provided to a service through
`params` by the contract object.
That way, it allows better consistency when accessing input params. For
example, if you have a service without a contract, to access a
parameter, you need to use `params[:my_parameter]`. But with a contract,
you do this through `contract.my_parameter`. Now, with this patch,
you’ll be able to access it through `params.my_parameter` or
`params[:my_parameter]`.
Some methods have been added to the contract object to better mimic a
Hash. That way, when accessing/using `params`, you don’t have to think
too much about it:
- `params.my_key` is also accessible through `params[:my_key]`.
- `params.my_key = value` can also be done through `params[:my_key] =
value`.
- `#slice` and `#merge` are available.
- `#to_hash` has been implemented, so the contract object will be
automatically cast as a hash by Ruby depending on the context. For
example, with an AR model, you can do this: `user.update(**params)`.
Currently in services, we don’t make a distinction between input
parameters, options and dependencies.
This can lead to user input modifying the service behavior, whereas it
was not the developer intention.
This patch addresses the issue by changing how data is provided to
services:
- `params` is now used to hold all data coming from outside (typically
user input from a controller) and a contract will take its values from
`params`.
- `options` is a new key to provide options to a service. This typically
allows changing a service behavior at runtime. It is, of course,
totally optional.
- `dependencies` is actually anything else provided to the service (like
`guardian`) and available directly from the context object.
The `service_params` helper in controllers has been updated to reflect
those changes, so most of the existing services didn’t need specific
changes.
The options block has the same DSL as contracts, as it’s also based on
`ActiveModel`. There aren’t any validations, though. Here’s an example:
```ruby
options do
attribute :allow_changing_hidden, :boolean, default: false
end
```
And here’s an example of how to call a service with the new keys:
```ruby
MyService.call(params: { key1: value1, … }, options: { my_option: true }, guardian:, …)
```
* UX: Apply admin table classes for consistent mobile styling on custom flags
* UX: Apply admin table classes for consistent mobile styling on custom flags
* UX: Apply admin table classes for consistent mobile styling on backups
* UX: Apply admin table classes for consistent mobile styling on plugins list
* DEV: tweaks on admin table
* UX: Apply admin table classes for consistent mobile styling on chat plugin
* apply prettier
* apply lint
* DEV: removed commented out code
* DEV: removed unnecessary div element
* scroll to the element
* remove the workaround
* revert
* add an extra assertion
* add enabled check
* improve switching
* rm
---------
Co-authored-by: Jarek Radosz <jradosz@gmail.com>
Currently, when calling a service with its block form, a `#result`
method is automatically created on the caller object. Even if it never
clashed so far, this could happen.
This patch removes that method, and instead use a more classical way of
doing things: the result object is now provided as an argument to the
main block. This means if we need to access the result object in an
outcome block, it will be done like this from now on:
```ruby
MyService.call(params) do |result|
on_success do
# do something with the result object
do_something(result)
end
end
```
In the same vein, this patch introduces the ability to match keys from
the result object in the outcome blocks, like we already do with step
definitions in a service. For example:
```ruby
on_success do |model:, contract:|
do_something(model, contract)
end
```
Instead of
```ruby
on_success do
do_something(result.model, result.contract)
end
```
Since we recently blocked accidental serialization of AR models, we are getting a 500 error in some cases with thumbnails. We can fix this by serializing the thumbnail, previously we just returned a raw OptimizedImage object.
Thumbnails are now attached to the serializer in core, therefore we no longer need to use add_to_serializer within the chat plugin to use thumbnails within chat message uploads.
This patch improves the custom `array` type available in contracts.
It’s now able to split strings on `|` on top of `,`, and to be more
consistent, it also tries to cast the resulting items to integers.
This is extracted from https://github.com/discourse/discourse/pull/29129.
In some chat specs, we provide an array as a value for group lists like
`chat_allowed_groups`, which is wrong. This results in a value like
`"1|2|[3]"` instead of `"1|2|3"`.
Currently, `ChatSDK.create` restricts what parameters can be provided to
the underlying service. This prevents the `discourse-ai` plugin from
using it in one of its specs.
This patch allows extra parameters to be provided.
In certain locales like English (GB), If a user posted 2 subsequent messages, the first would have a date displayed in 24 hour format, while the second message would be shown in 12 hour format (when hovering the message).
This change forces both messages to display in 12 hour format, the first message showing the am/pm, and the second showing the smaller version without am/pm.
This commit replaces all uppy-related mixins with standalone classes. The main entrypoint is now lib/uppy/uppy-upload.js, which has a list of its config options listed at the top of the file. Functionality & logic is completely unchanged.
The uppy-upload mixin is replaced with a backwards-compatibility shim, which will allow us to migrate to the new pattern incrementally.
Constants should always be only assigned once. The logical OR assignment
of a constant is a relic of the past before we used zeitwerk for
autoloading and had bugs where a file could be loaded twice resulting in
constant redefinition warnings.
The `id` column of `notifications` table and `notification_id` columns
of the other tables have been migrated to bigint in previous commits
(for example, 799a45a).
In order to run the migrations with zero downtime, the data had to be
copied to new columns and swapped, but the old columns have been kept
to allow for rollback. They are no longer needed now.
When chat channels are deleted, some users may be able to click the thread before it gets removed from the UI. This leads to a 500 error causing log noise. We can use the safe navigational operator to prevent calling chatable when the channel is not found (due to deleted_at constraint in query).
Support threads in DMs and group chats so members can keep their conversations organized.
This change adds a new toggle switch for threads within the Chat Channel Settings screen. For new direct message channels threading is enabled by default.
We have made a decision to exclude direct message threads from the My Threads screen for now.
If a plugin's JS fails to load for some reason, most commonly
ad blockers, the entire admin interface would break. This is because
we are adding links to the admin routes for plugins that define
them in the sidebar.
We have a fix for this already in the plugin list which shows a warning
to the admin. This fix just prevents the broken link from rendering
in the sidebar if the route is not valid.
This helps uncover issues with bigint columns that are joined with int
columns. It also introduces a temporary API for plugins to migrate int
columns to bigint in test environment to make tests pass.
This commit fixes an issue where the following happens:
1. The user opens a page where an alternative sidebar panel is displayed like /admin or other page where a plugin is displaying an alternative sidebar like the `docs-categories` plugin
2. Clicking the chat icon in the header and opening the drawer, or if you just minimize chat into drawer after it opens full-screen
3. The alternative sidebar panel is lost and reverted to the main panel.
There have been too many flaky tests as a result of leaking state in
Redis so it is easier to resolve them by ensuring we flush Redis'
database.
Locally on my machine, calling `Discourse.redis.flushdb` takes around
0.1ms which means this change will have very little impact on test
runtimes.
The script `send_chat_message` when used with the `post_created_edited` trigger now accepts `{{post_quote}}` as placeholder for the value of `message`.
This is made possible by a new method in `utils`. Usage:
```ruby
placeholders["foo"] = utils.build_quote(post)
```
On the chat channel settings page, we want to show a single Send push notifications setting instead of the current Desktop notifications and Mobile push notifications settings.
For existing users, use the Mobile push notifications setting value for the new Send push notifications setting.
While using `OpenStruct` is nice, it’s generally not a very good idea as
it usually leads to performance problems.
The `OpenStruct` source code even says basically to avoid it.
Since the context object is crucial in our services, this patch replaces
`OpenStruct` with a custom implementation instead.
This commit attempts to improve the mobile experience for
admin page header and subheader by automatically collapsing
all action buttons in these components into a DMenu when viewing
mobile.
This is done by using different "list" wrapper components and a
DMenu trigger and a DropdownMenu on mobile only, and uses has-block
to determine whether to render the DMenu trigger at all.
This also removes the `PluginOutlet` in `AdminPluginConfigPage`, it
was too inflexible for this `DropdownMenu` case, and since the `:actions`
were always rendering we couldn't rely on `has-block`. A new plugin API,
`registerPluginHeaderActionComponent`, has been introduced instead to
replace it.
Makes channel_id and is_direct_message_channel consistent across desktop notifications, which also removes the need to lookup the channel from Chat Notification Manager.
Currently in services, the `contract` step is only used to define where
the contract will be called in the execution flow. Then, a `Contract`
class has to be defined with validations in it.
This patch allows the `contract` step to take a block containing
validations, attributes, etc. directly. No need to then open a
`Contract` class later in the service.
It also has a nice side effect, as it’s now easy to define multiples
contracts inside the same service. Before, we had the `class_name:`
option, but it wasn’t really useful as you had to redefine a complete
new contract class.
Now, when using a name for the contract other than `default`, a new
contract will be created automatically using the provided name.
Example:
```ruby
contract(:user) do
attribute :user_id, :integer
validates :user_id, presence: true
end
```
This will create a `UserContract` class and use it, also putting the
resulting contract in `context[:user_contract]`.
In 61c1d35f17 I added a
PluginOutlet to AdminPluginConfigPage. This was intended to be
used as a way to render actions buttons inside the header of
a plugin that has a custom admin UI page. This worked, but
since the outlet was generically named, as soon as one plugin
used it the button would show on all plugins.
This fixes the immediate issue by naming the outlet based
on the plugin, then having each plugin specify their own
outlet to render into. There may be a nicer way to do this,
but for now this stops the bleeding.
With the current implementation, a service step can be written as:
```ruby
def my_step(a_default_value: 2)
…
end
```
That’s a pattern we want to avoid as default values (if needed) should
be probably defined in a contract.
This patch makes a service raise an exception if a default value is
encountered.
This will help to enforce a consistent pattern for creating service
actions.
This patch also namespaces actions and policies, making everything
related to a service available directly in
`app/services/<concept-name>`, making things more consistent at that
level too.
This change adds full names to direct message channel titles when the following conditions are met:
- SiteSetting.enable_names = true
- SiteSetting.display_name_on_posts = true
- SiteSetting.prioritize_username_in_ux = false
If a user's full name is blank, it will fallback to their username in both 1-1 channels and Group DM channels.
- fetch models inside services
- validate `user_id` in contracts
- use policy objects
- extract more logic to actions
- write specs for services and action
On occasion we get an error popup on desktop due to the channel not being found.
This change means that we only check the cached channels in ChatChannelsManager for the matching channel id, but we skip doing manual lookup which results in ajax popup when it fails.
This commit converts the current chat plugin UI into the
new "show plugin" UI already followed by AI and Gamification.
In the process, I also:
* Made a dedicated /new route to create new webhooks
* Converted the webhook form to FormKit
* Made some fixes and improvements to the `AdminPluginConfigPage`, `AdminPageHeader`,
and `AdminPageSubheader` generic components, so more plugins can
adopt the UI guidelines too. This includes adding a header outlet so plugins
can add action buttons to the plugin show page header.
* Fixes the submit button loading state for FormKit (by Joffrey)
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Every time a desktop chat sound plays, there should be some visual cue as to why the sound was played in the first place.
This change follows the chat indicator preference:
- All New Messages - a blue dot is shown for all messages, so we attempt to play a sound every time
- Direct Messages, Mentions and Watched Threads - a green dot is shown for all urgent messages, so we attempt to play a sound for urgent chat notifications
- Only Mentions - only play chat sounds when user is mentioned
- Never - we never play chat sounds, as user wouldn’t know why the sound was played