Introduces a new component used to show a grid of stats
on any page, mostly used for dashboards and config pages.
This component yields a hash with a `Tile` component property,
and the caller can loop through their stats and display them
using this component.
Each stat needs a @label and a @value at minimum, but can
also pass in a @tooltip and a @url.
* UX: increase button sizes and timeline size
* UX: bring back tracking btn on topic timeline desktop
* Scope flexing topic-navigation area to mobile + make all buttons same font-size
This was fixed previously but must have regressed, we
are showing a darker grey background around the
"Only show overridden" checkbox for our Settings tab
in config pages.
This PR resolves an issue where the "Experimental" badge would break onto a new line when the title was too long, causing the badge text to separate from the icon. The fix ensures the badge text and icon remain aligned, even with longer titles.
Followup 35ecd0335c
Since we have the moderators_manage_categories_and_groups setting,
more than admins can manage groups, so we need to allow others to
see this Automatic tooltip as well.
Also fixes an inconsistency with canManageGroup between the User
model and Group controller, the latter is correct, allowing management
of automatic groups if can_admin_group permission is true
* DEV: add table heading for status
* UX: Move revoked status to its own column with a badge; remove revoked icon
* UX: Increase text contrast for revoked rows
Uses the `htmlClass` to automagically set the `modal-open` class to
`<html>` so that we can do `overflow: hidden` and prevent the
"background" behind the modal from scrolling while the modal is open.
Internal ref - t/142760
Animating the background-color property like this is not compositable for the browser, which means the animation is not smooth, and can contribute to the Cumulative Layout Shift web vital.
For now, we're removing this, and may consider re-introducing an alternative version in future based on user feedback.
The Admin UI guidelines states that buttons should have text, not icons. This was an oversight on the admin emoji listing.
Part of this change is also opportunistically removing the CSS file for admin emojis, none of which is used any more since the conversion.
This commit introduces a new feature that allows staff to bulk select and delete users directly from the users list at `/admin/users/list`. The main use-case for this feature is make deleting spammers easier when a site is under a large spam attack.
Internal topic: t/140321.
- Add bulk actions component on /filter page for both desktop & mobile view.
- Add system specs to assert bulk actions to be available on /filter page.
Most of it is removing the ComposerContainer > ComposerEditor indirect references to the composer service, so ComposerEditor now deals with the service directly.
Form template was moved from DEditor to ComposerEditor.
The current breadcrumb separators are ">" characters that are added as pseudo-elements. These become part of the clickable area for the links, which causes mis-clicks.
This PR does two things:
- Replace the pseudo-element with a DIcon.
- Make sure the separator is not clickable.
Blocks allow BOTS to augment the capacities of a chat message. At the moment only one block is available: `actions`, accepting only one type of element: `button`.
<img width="708" alt="Screenshot 2024-11-15 at 19 14 02" src="https://github.com/user-attachments/assets/63f32a29-05b1-4f32-9edd-8d8e1007d705">
# Usage
```ruby
Chat::CreateMessage.call(
params: {
message: "Welcome!",
chat_channel_id: 2,
blocks: [
{
type: "actions",
elements: [
{ value: "foo", type: "button", text: { text: "How can I install themes?", type: "plain_text" } }
]
}
]
},
guardian: Discourse.system_user.guardian
)
```
# Documentation
## Blocks
### Actions
Holds interactive elements: button.
#### Fields
| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For an actions block, type is always `actions` | Yes |
| elements | array | An array of interactive elements, maximum 10 elements | Yes |
| block_id | string | An unique identifier for the block, will be generated if not specified. It has to be unique per message | No |
#### Example
```json
{
"type": "actions",
"block_id": "actions_1",
"elements": [...]
}
```
## Elements
### Button
#### Fields
| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For a button, type is always `button` | Yes |
| text | object | A text object holding the type and text. Max 75 characters | Yes |
| value | string | The value returned after the interaction has been validated. Maximum length is 2000 characters | No |
| style | string | Can be `primary` , `success` or `danger` | No |
| action_id | string | An unique identifier for the action, will be generated if not specified. It has to be unique per message | No |
#### Example
```json
{
"type": "actions",
"block_id": "actions_1",
"elements": [
{
"type": "button",
"text": {
"type": "plain_text",
"text": "Ok"
},
"value": "ok",
"action_id": "button_1"
}
]
}
```
## Interactions
When a user interactions with a button the following flow will happen:
- We send an interaction request to the server
- Server checks if the user can make this interaction
- If the user can make this interaction, the server will:
* `DiscourseEvent.trigger(:chat_message_interaction, interaction)`
* return a JSON document
```json
{
"interaction": {
"user": {
"id": 1,
"username": "j.jaffeux"
},
"channel": {
"id": 1,
"title": "Staff"
},
"message": {
"id": 1,
"text": "test",
"user_id": -1
},
"action": {
"text": {
"text": "How to install themes?",
"type": "plain_text"
},
"type": "button",
"value": "click_me_123",
"action_id": "bf4f30b9-de99-4959-b3f5-632a6a1add04"
}
}
}
```
* Fire a `appEvents.trigger("chat:message_interaction", interaction)`