Adds channels with unread threads (watching/tracking) to the sorting logic for both public and direct message channels.
Previously channels with unread threads could easily be missed as we didn't bump them to the top when new thread replies were created.
We are also adding a blue unread badge next to DM channels when there is an unread thread, as previously they weren't appearing as unread within the DMs tab (they only showed within the My Threads section).
This change will only prevent a cooked message with [grid] to show [grid] instead the content will be wrapped in `div class="d-image-grid"`. This is only enabled on messages made by bot, as regular users could use grid but have no reason to use it ATM. It will also not apply the decoration which shouldn't change the behavior more than just remove grid markup from the message
`chatThreadPane.isOpened` was returning `false` when it should return `true` due to an incorrect matching on the route.
Note that visiting a thread will focus the composer and the first escape will blur the input, only the second will close the panel.
This is because rules is pointing to the same array MARKDOWN_IT_RULES, which is modified directly. Modifying rules with << changes the original MARKDOWN_IT_RULES array, so every call to something works with the altered array state from previous calls.
The markdown it rule "heading" will only be used when the message is done by a bot, which means an id < 0.
This commit also adds a is-bot css class on messages made by a bot, for finer control.
---------
Co-authored-by: Martin Brennan <mjrbrennan@gmail.com>
The primary key is usually a bigint column, but the foreign key columns
are usually of integer type. This can lead to issues when joining these
columns due to mismatched types and different value ranges.
This was using a temporary plugin / test API to make tests pass. After
more careful consideration, we concluded that it is safe to alter the
tables directly.
Even for larger communities, with about 1M chat messages, the
slowest `ALTER` query runs in about 15 seconds, which well under the 30
seconds query timeout limit. As a result, chat messages will be delayed
for a few seconds, but the system will remain operational.
In the case where:
* Secure uploads were enabled
* Allow unsecure chat uploads was enabled
* For a site with login required enabled
When a chat upload was created, it was being marked as secure. Since
there is no provision for secure uploads in chat, this would lead to
broken uploads/images shown in the channel.
We can use the "public types" functionality of secure uploads to make
sure we never mark chat uploads as secure, and we can revisit this
whenever we get around to allowing secure uploads in chat.
There's no UI for it at the moment but when creating a channel or updating it, it's now possible to pass `icon_upload_id` as param. This will be available on the channel as `icon_upload_url`.
* DEV: join/leave presence chat-reply when streaming
This commit ensures that starting/stopping a chat message with the streaming option will automatically make the creator of the message as present in the chat-reply channel.
* implements start/stop reply
* not needed
When adding threads to DM channels in #29170 we intentionally didn't add them to the My Threads section. However this makes it easy to miss notifications as we don't get the new thread badge on the sidebar and footer tabs (drawer/mobile). However they were also missing from the chat header and sidebar too, which is fixed with this PR.
When a new thread or a reply to an existing thread is created within a DM channel (either 1:1 or group), we now show the standard badges like we do for public channels.
We now also show the green dot in the sidebar for My Threads and public channels when they contain an unread watched thread.
This commit removes the feature flag for the new /about page, enabling it for all sites, and removes the code for old the /about page.
Internal topic: t/140413.
We decided to make contracts immutable once their validations have run.
Indeed, it doesn’t make a lot of sense to modify a contract value
outside the contract itself.
If processing is needed, then it should happen inside the contract
itself.
This change makes use of service workers to determine if we should play chat sounds in the current browser tab. Since users can have multiple tabs open, we currently attempt to play sound across all active tabs.
With this change we iterate over all clients and check if client.focused is true (ie. the current tab/window we have open), if so we allow playing the audio in the current tab and for all other hidden tabs/windows we return false.
---------
Co-authored-by: Bianca Nenciu <nbianca@users.noreply.github.com>
Key changes include:
- `@uppy/aws-s3-multipart` is now part of `@uppy/aws-s3`, and controlled with a boolean
- Some minor changes/renames to Uppy APIs
- Uppy has removed batch signing from their S3 multipart implementation. This commit implements a batching system outside of Uppy to avoid needing one-signing-request-per-part
- Reduces concurrent part uploads to 6, because S3 uses HTTP/1.1 and browsers limit concurrent connections to 6-per-host.
- Upstream drop-target implementation has changed slightly, so we now need `pointer-events: none` on the hover element
This patch replaces the parameters provided to a service through
`params` by the contract object.
That way, it allows better consistency when accessing input params. For
example, if you have a service without a contract, to access a
parameter, you need to use `params[:my_parameter]`. But with a contract,
you do this through `contract.my_parameter`. Now, with this patch,
you’ll be able to access it through `params.my_parameter` or
`params[:my_parameter]`.
Some methods have been added to the contract object to better mimic a
Hash. That way, when accessing/using `params`, you don’t have to think
too much about it:
- `params.my_key` is also accessible through `params[:my_key]`.
- `params.my_key = value` can also be done through `params[:my_key] =
value`.
- `#slice` and `#merge` are available.
- `#to_hash` has been implemented, so the contract object will be
automatically cast as a hash by Ruby depending on the context. For
example, with an AR model, you can do this: `user.update(**params)`.
Currently in services, we don’t make a distinction between input
parameters, options and dependencies.
This can lead to user input modifying the service behavior, whereas it
was not the developer intention.
This patch addresses the issue by changing how data is provided to
services:
- `params` is now used to hold all data coming from outside (typically
user input from a controller) and a contract will take its values from
`params`.
- `options` is a new key to provide options to a service. This typically
allows changing a service behavior at runtime. It is, of course,
totally optional.
- `dependencies` is actually anything else provided to the service (like
`guardian`) and available directly from the context object.
The `service_params` helper in controllers has been updated to reflect
those changes, so most of the existing services didn’t need specific
changes.
The options block has the same DSL as contracts, as it’s also based on
`ActiveModel`. There aren’t any validations, though. Here’s an example:
```ruby
options do
attribute :allow_changing_hidden, :boolean, default: false
end
```
And here’s an example of how to call a service with the new keys:
```ruby
MyService.call(params: { key1: value1, … }, options: { my_option: true }, guardian:, …)
```
* UX: Apply admin table classes for consistent mobile styling on custom flags
* UX: Apply admin table classes for consistent mobile styling on custom flags
* UX: Apply admin table classes for consistent mobile styling on backups
* UX: Apply admin table classes for consistent mobile styling on plugins list
* DEV: tweaks on admin table
* UX: Apply admin table classes for consistent mobile styling on chat plugin
* apply prettier
* apply lint
* DEV: removed commented out code
* DEV: removed unnecessary div element
* scroll to the element
* remove the workaround
* revert
* add an extra assertion
* add enabled check
* improve switching
* rm
---------
Co-authored-by: Jarek Radosz <jradosz@gmail.com>
Currently, when calling a service with its block form, a `#result`
method is automatically created on the caller object. Even if it never
clashed so far, this could happen.
This patch removes that method, and instead use a more classical way of
doing things: the result object is now provided as an argument to the
main block. This means if we need to access the result object in an
outcome block, it will be done like this from now on:
```ruby
MyService.call(params) do |result|
on_success do
# do something with the result object
do_something(result)
end
end
```
In the same vein, this patch introduces the ability to match keys from
the result object in the outcome blocks, like we already do with step
definitions in a service. For example:
```ruby
on_success do |model:, contract:|
do_something(model, contract)
end
```
Instead of
```ruby
on_success do
do_something(result.model, result.contract)
end
```
Since we recently blocked accidental serialization of AR models, we are getting a 500 error in some cases with thumbnails. We can fix this by serializing the thumbnail, previously we just returned a raw OptimizedImage object.
Thumbnails are now attached to the serializer in core, therefore we no longer need to use add_to_serializer within the chat plugin to use thumbnails within chat message uploads.
This patch improves the custom `array` type available in contracts.
It’s now able to split strings on `|` on top of `,`, and to be more
consistent, it also tries to cast the resulting items to integers.
This is extracted from https://github.com/discourse/discourse/pull/29129.
In some chat specs, we provide an array as a value for group lists like
`chat_allowed_groups`, which is wrong. This results in a value like
`"1|2|[3]"` instead of `"1|2|3"`.