This change makes use of service workers to determine if we should play chat sounds in the current browser tab. Since users can have multiple tabs open, we currently attempt to play sound across all active tabs.
With this change we iterate over all clients and check if client.focused is true (ie. the current tab/window we have open), if so we allow playing the audio in the current tab and for all other hidden tabs/windows we return false.
---------
Co-authored-by: Bianca Nenciu <nbianca@users.noreply.github.com>
Key changes include:
- `@uppy/aws-s3-multipart` is now part of `@uppy/aws-s3`, and controlled with a boolean
- Some minor changes/renames to Uppy APIs
- Uppy has removed batch signing from their S3 multipart implementation. This commit implements a batching system outside of Uppy to avoid needing one-signing-request-per-part
- Reduces concurrent part uploads to 6, because S3 uses HTTP/1.1 and browsers limit concurrent connections to 6-per-host.
- Upstream drop-target implementation has changed slightly, so we now need `pointer-events: none` on the hover element
This patch replaces the parameters provided to a service through
`params` by the contract object.
That way, it allows better consistency when accessing input params. For
example, if you have a service without a contract, to access a
parameter, you need to use `params[:my_parameter]`. But with a contract,
you do this through `contract.my_parameter`. Now, with this patch,
you’ll be able to access it through `params.my_parameter` or
`params[:my_parameter]`.
Some methods have been added to the contract object to better mimic a
Hash. That way, when accessing/using `params`, you don’t have to think
too much about it:
- `params.my_key` is also accessible through `params[:my_key]`.
- `params.my_key = value` can also be done through `params[:my_key] =
value`.
- `#slice` and `#merge` are available.
- `#to_hash` has been implemented, so the contract object will be
automatically cast as a hash by Ruby depending on the context. For
example, with an AR model, you can do this: `user.update(**params)`.
Currently in services, we don’t make a distinction between input
parameters, options and dependencies.
This can lead to user input modifying the service behavior, whereas it
was not the developer intention.
This patch addresses the issue by changing how data is provided to
services:
- `params` is now used to hold all data coming from outside (typically
user input from a controller) and a contract will take its values from
`params`.
- `options` is a new key to provide options to a service. This typically
allows changing a service behavior at runtime. It is, of course,
totally optional.
- `dependencies` is actually anything else provided to the service (like
`guardian`) and available directly from the context object.
The `service_params` helper in controllers has been updated to reflect
those changes, so most of the existing services didn’t need specific
changes.
The options block has the same DSL as contracts, as it’s also based on
`ActiveModel`. There aren’t any validations, though. Here’s an example:
```ruby
options do
attribute :allow_changing_hidden, :boolean, default: false
end
```
And here’s an example of how to call a service with the new keys:
```ruby
MyService.call(params: { key1: value1, … }, options: { my_option: true }, guardian:, …)
```
* UX: Apply admin table classes for consistent mobile styling on custom flags
* UX: Apply admin table classes for consistent mobile styling on custom flags
* UX: Apply admin table classes for consistent mobile styling on backups
* UX: Apply admin table classes for consistent mobile styling on plugins list
* DEV: tweaks on admin table
* UX: Apply admin table classes for consistent mobile styling on chat plugin
* apply prettier
* apply lint
* DEV: removed commented out code
* DEV: removed unnecessary div element
* scroll to the element
* remove the workaround
* revert
* add an extra assertion
* add enabled check
* improve switching
* rm
---------
Co-authored-by: Jarek Radosz <jradosz@gmail.com>
Currently, when calling a service with its block form, a `#result`
method is automatically created on the caller object. Even if it never
clashed so far, this could happen.
This patch removes that method, and instead use a more classical way of
doing things: the result object is now provided as an argument to the
main block. This means if we need to access the result object in an
outcome block, it will be done like this from now on:
```ruby
MyService.call(params) do |result|
on_success do
# do something with the result object
do_something(result)
end
end
```
In the same vein, this patch introduces the ability to match keys from
the result object in the outcome blocks, like we already do with step
definitions in a service. For example:
```ruby
on_success do |model:, contract:|
do_something(model, contract)
end
```
Instead of
```ruby
on_success do
do_something(result.model, result.contract)
end
```
Since we recently blocked accidental serialization of AR models, we are getting a 500 error in some cases with thumbnails. We can fix this by serializing the thumbnail, previously we just returned a raw OptimizedImage object.
Thumbnails are now attached to the serializer in core, therefore we no longer need to use add_to_serializer within the chat plugin to use thumbnails within chat message uploads.
This patch improves the custom `array` type available in contracts.
It’s now able to split strings on `|` on top of `,`, and to be more
consistent, it also tries to cast the resulting items to integers.
This is extracted from https://github.com/discourse/discourse/pull/29129.
In some chat specs, we provide an array as a value for group lists like
`chat_allowed_groups`, which is wrong. This results in a value like
`"1|2|[3]"` instead of `"1|2|3"`.
Currently, `ChatSDK.create` restricts what parameters can be provided to
the underlying service. This prevents the `discourse-ai` plugin from
using it in one of its specs.
This patch allows extra parameters to be provided.
In certain locales like English (GB), If a user posted 2 subsequent messages, the first would have a date displayed in 24 hour format, while the second message would be shown in 12 hour format (when hovering the message).
This change forces both messages to display in 12 hour format, the first message showing the am/pm, and the second showing the smaller version without am/pm.
This commit replaces all uppy-related mixins with standalone classes. The main entrypoint is now lib/uppy/uppy-upload.js, which has a list of its config options listed at the top of the file. Functionality & logic is completely unchanged.
The uppy-upload mixin is replaced with a backwards-compatibility shim, which will allow us to migrate to the new pattern incrementally.
Constants should always be only assigned once. The logical OR assignment
of a constant is a relic of the past before we used zeitwerk for
autoloading and had bugs where a file could be loaded twice resulting in
constant redefinition warnings.
The `id` column of `notifications` table and `notification_id` columns
of the other tables have been migrated to bigint in previous commits
(for example, 799a45a).
In order to run the migrations with zero downtime, the data had to be
copied to new columns and swapped, but the old columns have been kept
to allow for rollback. They are no longer needed now.
When chat channels are deleted, some users may be able to click the thread before it gets removed from the UI. This leads to a 500 error causing log noise. We can use the safe navigational operator to prevent calling chatable when the channel is not found (due to deleted_at constraint in query).
Support threads in DMs and group chats so members can keep their conversations organized.
This change adds a new toggle switch for threads within the Chat Channel Settings screen. For new direct message channels threading is enabled by default.
We have made a decision to exclude direct message threads from the My Threads screen for now.
If a plugin's JS fails to load for some reason, most commonly
ad blockers, the entire admin interface would break. This is because
we are adding links to the admin routes for plugins that define
them in the sidebar.
We have a fix for this already in the plugin list which shows a warning
to the admin. This fix just prevents the broken link from rendering
in the sidebar if the route is not valid.
This helps uncover issues with bigint columns that are joined with int
columns. It also introduces a temporary API for plugins to migrate int
columns to bigint in test environment to make tests pass.
This commit fixes an issue where the following happens:
1. The user opens a page where an alternative sidebar panel is displayed like /admin or other page where a plugin is displaying an alternative sidebar like the `docs-categories` plugin
2. Clicking the chat icon in the header and opening the drawer, or if you just minimize chat into drawer after it opens full-screen
3. The alternative sidebar panel is lost and reverted to the main panel.
There have been too many flaky tests as a result of leaking state in
Redis so it is easier to resolve them by ensuring we flush Redis'
database.
Locally on my machine, calling `Discourse.redis.flushdb` takes around
0.1ms which means this change will have very little impact on test
runtimes.
The script `send_chat_message` when used with the `post_created_edited` trigger now accepts `{{post_quote}}` as placeholder for the value of `message`.
This is made possible by a new method in `utils`. Usage:
```ruby
placeholders["foo"] = utils.build_quote(post)
```
On the chat channel settings page, we want to show a single Send push notifications setting instead of the current Desktop notifications and Mobile push notifications settings.
For existing users, use the Mobile push notifications setting value for the new Send push notifications setting.
While using `OpenStruct` is nice, it’s generally not a very good idea as
it usually leads to performance problems.
The `OpenStruct` source code even says basically to avoid it.
Since the context object is crucial in our services, this patch replaces
`OpenStruct` with a custom implementation instead.
This commit attempts to improve the mobile experience for
admin page header and subheader by automatically collapsing
all action buttons in these components into a DMenu when viewing
mobile.
This is done by using different "list" wrapper components and a
DMenu trigger and a DropdownMenu on mobile only, and uses has-block
to determine whether to render the DMenu trigger at all.
This also removes the `PluginOutlet` in `AdminPluginConfigPage`, it
was too inflexible for this `DropdownMenu` case, and since the `:actions`
were always rendering we couldn't rely on `has-block`. A new plugin API,
`registerPluginHeaderActionComponent`, has been introduced instead to
replace it.
Makes channel_id and is_direct_message_channel consistent across desktop notifications, which also removes the need to lookup the channel from Chat Notification Manager.
Currently in services, the `contract` step is only used to define where
the contract will be called in the execution flow. Then, a `Contract`
class has to be defined with validations in it.
This patch allows the `contract` step to take a block containing
validations, attributes, etc. directly. No need to then open a
`Contract` class later in the service.
It also has a nice side effect, as it’s now easy to define multiples
contracts inside the same service. Before, we had the `class_name:`
option, but it wasn’t really useful as you had to redefine a complete
new contract class.
Now, when using a name for the contract other than `default`, a new
contract will be created automatically using the provided name.
Example:
```ruby
contract(:user) do
attribute :user_id, :integer
validates :user_id, presence: true
end
```
This will create a `UserContract` class and use it, also putting the
resulting contract in `context[:user_contract]`.
In 61c1d35f17 I added a
PluginOutlet to AdminPluginConfigPage. This was intended to be
used as a way to render actions buttons inside the header of
a plugin that has a custom admin UI page. This worked, but
since the outlet was generically named, as soon as one plugin
used it the button would show on all plugins.
This fixes the immediate issue by naming the outlet based
on the plugin, then having each plugin specify their own
outlet to render into. There may be a nicer way to do this,
but for now this stops the bleeding.
With the current implementation, a service step can be written as:
```ruby
def my_step(a_default_value: 2)
…
end
```
That’s a pattern we want to avoid as default values (if needed) should
be probably defined in a contract.
This patch makes a service raise an exception if a default value is
encountered.
This will help to enforce a consistent pattern for creating service
actions.
This patch also namespaces actions and policies, making everything
related to a service available directly in
`app/services/<concept-name>`, making things more consistent at that
level too.
This change adds full names to direct message channel titles when the following conditions are met:
- SiteSetting.enable_names = true
- SiteSetting.display_name_on_posts = true
- SiteSetting.prioritize_username_in_ux = false
If a user's full name is blank, it will fallback to their username in both 1-1 channels and Group DM channels.
- fetch models inside services
- validate `user_id` in contracts
- use policy objects
- extract more logic to actions
- write specs for services and action
On occasion we get an error popup on desktop due to the channel not being found.
This change means that we only check the cached channels in ChatChannelsManager for the matching channel id, but we skip doing manual lookup which results in ajax popup when it fails.
This commit converts the current chat plugin UI into the
new "show plugin" UI already followed by AI and Gamification.
In the process, I also:
* Made a dedicated /new route to create new webhooks
* Converted the webhook form to FormKit
* Made some fixes and improvements to the `AdminPluginConfigPage`, `AdminPageHeader`,
and `AdminPageSubheader` generic components, so more plugins can
adopt the UI guidelines too. This includes adding a header outlet so plugins
can add action buttons to the plugin show page header.
* Fixes the submit button loading state for FormKit (by Joffrey)
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
Every time a desktop chat sound plays, there should be some visual cue as to why the sound was played in the first place.
This change follows the chat indicator preference:
- All New Messages - a blue dot is shown for all messages, so we attempt to play a sound every time
- Direct Messages, Mentions and Watched Threads - a green dot is shown for all urgent messages, so we attempt to play a sound for urgent chat notifications
- Only Mentions - only play chat sounds when user is mentioned
- Never - we never play chat sounds, as user wouldn’t know why the sound was played
Chat toggle relies on using a height: auto to collapse drawer, however in channel threads we should be only displaying threads when drawer is expanded. Displaying threads conditionally based on drawer toggle status fixes this.
This change increases the visibility of unread channels to make them stand out more in drawer mode (desktop).
When a channel is unread:
- it floats to the top;
- when multiple channels are unread, they are sorted alphabetically (equal to how it’s done on mobile)
- the unread indicator blue dot moves to directly right of the channel name
This patch removes the `with_service` helper from the code base.
Instead, we can pass a block with actions directly to the `.call` method
of a service.
This simplifies how to use services:
- use `.call` without a block to run the service and get its result
object.
- use `.call` with a block of actions to run the service and execute
arbitrary code depending on the service outcome.
It also means a service is now “self-contained” and can be used anywhere
without having to include a helper or whatever.
We need to start printing deprecation notices when the `show_in_ui` argument is used because it works only for the old about page which will be removed soon. For the new about page, we've introduced a new API `addAboutPageActivity` which is more flexible than a true/false argument on the server side.
Internal topic: t/136551.
Currently, categories support designating only 1 group as a moderation group on the category. This commit removes the one group limitation and makes it possible to designate multiple groups as mods on a category.
Internal topic: t/124648.
A new setting attribute is used to define the areas (separated by `|`).
In addition, endpoint `/admin/config/site_settings.json` accepts new `filter_area` data.
This change introduces a new thread notification level allowing users to get notified when someone replies to the thread.
Users who watch a thread will get a green notification on the chat icon and a user notification (blue). User notifications are consolidated based on thread id to prevent cluttering the original users notification area.
---------
Co-authored-by: Régis Hanol <regis@hanol.fr>
We're working to remove all decorators from object-literal-properties. This commit refactors all initializers which were using these decorators into classes, where decorators are allowed. Also adds cleanup logic to the local-dates initializer, which was previously missing.
Removes chat-specific changes from dfc947a97d, and adds `preventScroll: true` to prevent timing issues between the emoji picker being brought into the viewport and being focussed.
Now that `ActiveRecord` relations are properly handled in a `model`
step, putting this step back will allow the service to stops its
execution if there are no users to be removed without calling the pretty
big SQL query contained in the `CalculateMembershipsForRemoval` action.
When we use CTRL/CMD + K to search, on the server we run 4 queries:
- 1 for users
- 1 for groups
- 1 for category channels
- 1 for direct message channels
The server returns up to 10 results per type and the client concatenate all the results (in the order I described) and then takes the first 10 or so.
Let's say you've had 1:1s with john1, john2, and john3. Searching for “john” would return all the johns as “users”. It doesn’t make sense to also return them as 1:1 dms.
That’s what this fixes. When the search returns some users, we skip all 1:1s because we assume they will show up as the results of the “users” query.
We’ll always return matching direct messages with more than 2 users (aka. “group chats”). All 3 other queries (users, groups, and category channels) are unaffected.
Internal ref - t/136079
This patch allows using an AR relation as a model in services without
fetching associated records. It will just check if the relation is empty
or not. In the former case, the execution will stop at that point, as
expected.
This commit introduces a new frontend API to add custom items to the "Site activity" section in the new /about page. The new API is called `addAboutPageActivity` and it works along side the `register_stat` serve-side API which serializes the data that the frontend API consumes. More details of how the two APIs work together is in the JSDoc comment above the API function definition.
Internal topic: t/128545/9.
This commit improves the hilight-ing of mentions in posts and chat messages.
- `@here` and `@all` will generate a `<a class="mention --wide">`
- bots will generate a `<a class="mention --bot">`
- current user will generate a `<a class="mention --current">`
To achieve this change the following value transformer has been added: "mentions-class". It will be run in posts and chat messages after the mention is rendered.
A bug were bots were not considered in mentioned users has also been fixed as part of this PR.
This is a variation on bc3e8a9963cf9a64d114ec751c875025af169690, which was reverted due to issues on iOS. Safari's "in response to user action" check cannot follow the `runAfterFramePaint` chain of interaction -> requestAnimationFrame -> messageChannel, and so some sensitive browser APIs (e.g. clipboard, upload, etc.) were blocked.
This commit is similar, but uses `next()` instead of `runAfterFramePaint()`. The result seems the same, but doesn't have the same issue on iOS.
The chat-emoji-picker change was required to resolve a test failure. The emoji picker has never closed-on-scroll on desktop, so there is no user-facing change in behavior.
This is a follow-up to 671f40ce07 and
ed11ee9d05.
While the optimisations in the previous commits were sound, it did not
resolve the memory bloat we were seeing. It turns out that we call
`.blank?` on the model's result if the model has not been marked
optional. The problem with this is that if the model returns an
ActiveRecord relation, calling `.blank?` on the relation basically loads
everything into memory.
Therefore, this commit removes `users` as a model in the since it really isn't
a model but just a relation.
This is a follow up to ed11ee9d05.
In `Chat::AutoRemove::HandleCategoryUpdated`, we are currently loading
the related users record in batches and then handing it off to
`Chat::Action::CalculateMembershipsForRemoval.call`. However, we are
still seeing memory spike as a result of this.
This commit eliminates the allocation of `User` ActiveRecord objects until
absolutely necessary. `Chat::Action::CalculateMembershipsForRemoval.call` has been
updated to accept an ActiveRecord relation instead which allows us to
avoid the ActiveRecord allocations.
This change delays the notify watching job to allow time for message to be marked as seen within chat.
Without a slight delay the job fires straight away and often means that messages are seen on screen but the user also receives a notification due to Chat::Notifier.user_has_seen_message? returning false.
This commit seeks to reduce the memory footprint of `Chat::AutoRemove::HandleCategoryUpdated.call`
by optimizing the
`Chat::AutoRemove::HandleCategoryUpdated#remove_users_without_channel_permission` method which was
loading all the ActiveRecord users objects into memory at once. This
change updates the method call to load the ActiveRecord user objects in
batches instead.
Adds a new statistics (hidden from the UI, but available via the API) that tracks daily participating users.
A user is considered as "participating" if they have
- Reacted to a post
- Replied to a topic
- Created a new topic
- Created a new PM
- Sent a chat message
- Reacted to a chat message
Internal ref - t/131013
This outlet is rendered before the content of the drawer. The `currentRouteName` is accessible in `outletArgs`.
Example:
```gjs
export default class Test extends Component {
<template>
{{#if (eq @outletArgs.currentRouteName "chat.browse")}}
the browse page
{{/if}}
</template>
}
```
* FIX: make the check better for drawer rerouter
* adds a redirect method to chat-drawer-routes
---------
Co-authored-by: Joffrey JAFFEUX <j.jaffeux@gmail.com>
* FIX: Remove chat default channel being applied to mobile chat and drawer
* DEV: removing chat_default_channel_id setting
* DEV: add migration to remove chat default channel id
* DEV: remove default_channel_validator and tests
* DEV: rename chat preferred mobile index to chat preferred index
* UX: change routing to be consistent with mobile
* DEV: change migration file to use script
* UX: show footer only if more than one option is available
* UX: Remove desktopView only checks for chat
* DEV: Remove unused imports
* UX: Update chat footer checks and Add rerouting to chat drawer
* UX: Add margin to chat row in desktop and update chat drawer logic
* UX: Change chat in desktop to use flexbox
* UX: Add drawer actions to chat navbar
* DEV: Update page object with new chat css classes
removed `.open-browse-page-btn` usage in 7bd65006d7
* DEV: rename `browse/open` in chat url to `channels`
* UX: Adjust css for when in threads mode
* DEV: change css class name in no_sidebar_spec.rb
* DEV: rename tests to be more descriptive with the action they are testing
update chat template to not rely on `:has`
* DEV: update test and add method to chat page object
* DEV: update no_sidebar_spec for chat changes
* DEV: remove tests from navigation_spec that no longer apply
* DEV: revert typo in test
* DEV: change url path for mobile chat in test specs
* DEV: Add check for when is desktop in rerouting
* UX: Removed footer from desktop.
Made `hasThreads` and `hasDirectMessages` methods in chat-drawer public
* UX: remove sidebar on desktop full page if dm list is empty
* DEV: Address review comments
* DEV: Adjust reroute logic for chat browse
remove unused code
* UX: Adjust rerouting to go to browse.open
* UX: Change rerouting to be more consistent
Add chat_default_channel_id routing
* UX: Update rerouting configuration for chat routes
* DEV: Update tests with the new chat behavior
* DEV: revert changes made in tests and bring back toggle for drawer
* DEV: revert classes in page objects
* DEV: Add tests to new chat navigation behavior
remove unused stylesheets
revert deleted lines in tests
update concat class logic in chat dm template
* DEV: update css on test
The message grace edit window (10 seconds) was too short after freezing time, possibly causing the test to fail occasionally if the record is not updated within 5 seconds.
* `@ember/owner` instead of `@ember/application`
* `discourse-i18n` instead of `I18n`
* `{ service } from "@ember/service"` instead of `inject as service`
This is a performance optimisation to prevent the same route to keep reloading the same endpoint.
No tests as it's not changing behavior and is also quite complex to test efficiently.
This commit ensures the browse page can be loaded in the drawer and doesn’t force full page mode.
Other notable changes of this commit:
- be consistent about wrapping each full page route with "c-routes.--route-name" and each drawer container with "c-drawer-routes.--route-name"
- move browse channels into its own component, it was before in the template of the channels browse
This change allows us to distinguish between regular user generated chat messages and those created via the Chat SDK.
A new created_by_sdk boolean column is added to the Chat Messages table. When this value is true, we will not include the message in the user summary email that is sent to users.
Prior to this fix the following sequence would cause an overflow:
- open a thread
- expand thread panel to maximum width
- close panel
- reduce window width
- open thread again
- 💥
The fix is now ensuring that we never use or set a width which would cause the main panel + side panel to be larger than the chat container. We also removed the service as it was overkill for this case and it's easier to have all the implementation at one place.
This commit also uses JS animation api to set the width of the panel.
<!-- NOTE: All pull requests should have tests (rspec in Ruby, qunit in JavaScript). If your code does not include test coverage, please include an explanation of why it was omitted. -->
Prior to this fix we would show the message after a round trip to the server. If you had a too long message error, at this point your input would be empty and we would show an error in chat. It's important to have this server side safety net, but we can have a better UX by showing an error on the frontend before sending the message, that way you can correct your message before sending it and not lose it.