This commit introduces <NotificationsTracking /> which is a wrapper component around <DMenu /> which replaces the select-kit component <TopicNotificationsButton />.
Each tracking case has its dedicated component:
- topic -> `<TopicNotificationsTracking />`
- group -> `<GroupNotificationsTracking />`
- tag -> `<TagNotificationsTracking />`
- category -> `<CategoryNotificationsTracking />`
- chat thread -> `<ThreadNotificationsTracking />`
When fetching DM channels, we would fetch all the user's DM channels,
and limit the number of DM channels we display on the client-side using
the `DIRECT_MESSAGE_CHANNELS_LIMIT`.
This is obviously not scalable as users are having more and more
discussions with other users.
This commit ensures we always limit the number of DM channels we send to the
client.
It adds the `MAX_DM_CHANNEL_RESULTS` in `ChannelFetcher` and use it to
limit the records returned by the server. This value should always be
lower than `DIRECT_MESSAGE_CHANNELS_LIMIT` on the client-side, so that
when the user has more "unread DMs" they still show up on the client as
they read them.
While adding a spec, I also updated the spec that ensures we have a
limit on public channels to use `stub_const` to temporarily lower the number
of fixtures we create during the test.
This patch aims to improve the steps inspector output:
- The service class name is displayed at the top.
- Next to each step is displayed the time it took to run said step.
- Steps that didn’t run are hidden.
- `#inspect` automatically outputs the error when it is present.
In this PR, we added functionality to hide the admin header for edit/new actions - https://github.com/discourse/discourse/pull/30175
To make it work properly, we have to rename `show` to `edit` which is also a more accurate name.
This change creates a shallow copy of the public message channels so we don't change the original array while sorting.
Without this change the publicMessageChannels getter cache gets invalidated and cached again with the sorted channels array instead, which causes a bug where the sidebar channel list sorting order is updated by activity when user interacts with the chat drawer.
We've seen in some communities abuse of user profile where bios and other fields are used in malicious ways, such as malware distribution. A common pattern between all the abuse cases we've seen is that the malicious actors tend to have 0 posts and have a low trust level.
To eliminate this abuse vector, or at least make it much less effective, we're making the following changes to user profiles:
1. Anonymous, TL0 and TL1 users cannot see any user profiles for users with 0 posts except for staff users
2. Anonymous and TL0 users can only see profiles of TL1 users and above
Users can always see their own profile, and they can still hide their profiles via the "Hide my public profile" preference. Staff can always see any user's profile.
Internal topic: t/142853.
This change sorts unread channels in descending order based on last message date, so channels with the latest activity will always appear at the top. It also adds some improvements for sorting channels with unread threads, now when multiple channels have unread threads, they will be sorted by last thread reply date to ensure more active channels rise to the top.
For DM channels, the order is now:
- Urgent (green badge) - unread messages, mentions and unread watched threads (most recent activity at top)
- Unread (blue badge) - unread tracked threads (most recent thread reply at top)
- Everything else (most recent message at top)
Prior to this fix it would cause an error as we need to pass the user to get the title of the channel.
This commit also adds a test for message interaction serializer.
This optimizes a hot path when users are being removed from one or more groups since we use the `on(:user_removed_from_group)` event to call the `Chat::AutoLeaveChannels` with a `user_id` parameter. In such case, we don't need to clear the membership of all users, just that one user.
DEBUG: Also added a "-- event = <event>" comment on top of the SQL queries used by the "AutoLeaveChannels" so they show up in the logs and hopefully facilitate any performance issues that might arise in the future.
Blocks allow BOTS to augment the capacities of a chat message. At the moment only one block is available: `actions`, accepting only one type of element: `button`.
<img width="708" alt="Screenshot 2024-11-15 at 19 14 02" src="https://github.com/user-attachments/assets/63f32a29-05b1-4f32-9edd-8d8e1007d705">
# Usage
```ruby
Chat::CreateMessage.call(
params: {
message: "Welcome!",
chat_channel_id: 2,
blocks: [
{
type: "actions",
elements: [
{ value: "foo", type: "button", text: { text: "How can I install themes?", type: "plain_text" } }
]
}
]
},
guardian: Discourse.system_user.guardian
)
```
# Documentation
## Blocks
### Actions
Holds interactive elements: button.
#### Fields
| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For an actions block, type is always `actions` | Yes |
| elements | array | An array of interactive elements, maximum 10 elements | Yes |
| block_id | string | An unique identifier for the block, will be generated if not specified. It has to be unique per message | No |
#### Example
```json
{
"type": "actions",
"block_id": "actions_1",
"elements": [...]
}
```
## Elements
### Button
#### Fields
| Field | Type | Description | Required? |
|--------|--------|--------|--------|
| type | string | For a button, type is always `button` | Yes |
| text | object | A text object holding the type and text. Max 75 characters | Yes |
| value | string | The value returned after the interaction has been validated. Maximum length is 2000 characters | No |
| style | string | Can be `primary` , `success` or `danger` | No |
| action_id | string | An unique identifier for the action, will be generated if not specified. It has to be unique per message | No |
#### Example
```json
{
"type": "actions",
"block_id": "actions_1",
"elements": [
{
"type": "button",
"text": {
"type": "plain_text",
"text": "Ok"
},
"value": "ok",
"action_id": "button_1"
}
]
}
```
## Interactions
When a user interactions with a button the following flow will happen:
- We send an interaction request to the server
- Server checks if the user can make this interaction
- If the user can make this interaction, the server will:
* `DiscourseEvent.trigger(:chat_message_interaction, interaction)`
* return a JSON document
```json
{
"interaction": {
"user": {
"id": 1,
"username": "j.jaffeux"
},
"channel": {
"id": 1,
"title": "Staff"
},
"message": {
"id": 1,
"text": "test",
"user_id": -1
},
"action": {
"text": {
"text": "How to install themes?",
"type": "plain_text"
},
"type": "button",
"value": "click_me_123",
"action_id": "bf4f30b9-de99-4959-b3f5-632a6a1add04"
}
}
}
```
* Fire a `appEvents.trigger("chat:message_interaction", interaction)`
When using chat in drawer mode, after you've clicked on a chat bookmark in the user menu, clicking any other chat bookmark would "do nothing".
In 8b18fd1556 we added an optimization to prevent the same route from being reloaded, but it ended up breaking the bookmarks.
This commit reverts the changed made the above commit and adds a system specs that ensure we can click two chat bookmarks in the user menu when using chat in drawer mode.
Internal ref - t/134362
Previously we only counted mentions that were made within channels, however for threads this was never implemented.
This change adds a mention count to the ThreadUnreadsQuery, which is used for channel thread lists and the user thread list. We are also expanding channel mentions count to include mentions within threads.
The goal is to have a more consistent urgent badge across chat, in places such as channel lists and the chat header.
It splits the hide_profile_and_presence user option and the default_hide_profile_and_presence site setting for more granular control. It keeps the option to hide the profile under /u/username/preferences/interface and adds the presence toggle in the quick user menu.
Co-authored-by: Régis Hanol <regis@hanol.fr>
Chat channels that are linked to a category can be set to automatically join users.
This is handled by subscribing to the following events
- group_destroyed
- user_seen
- user_confirmed_email
- user_added_to_group
- user_removed_from_group
- category_updated
- site_setting_changed (for `chat_allowed_groups`)
As well as a
- hourly background job (`AutoJoinUsers`)
- `CreateCategoryChannel` service
- `UpdateChannel` service
There was however two issues with the current implementation
1. We were triggering a lot of background jobs, mostly because it was decided to batch to auto join/leave into groups of 1000 users, adding a lot of stress to the system
2. We had one "class" (a service or a background job) per "event" and all of them had slightly different ways to select users to join/leave, making it hard to keep everything in sync
This PR "simply" adds two new servicesL `AutoJoinChannels` and `AutoLeaveChannels` that takes care, in an efficient way, of all the cases when users might automatically join a leave a chat channel.
Every other changes come from the fact that we're now always calling either one of those services, depending on the event that happened.
In the making of these classes, a few bugs were encountered and fixed, notably
- A user is only ever able to access chat channels if and only if they're part of a group listed in the `chat_allowed_group` site setting
- A category that has no associated "category groups" is only accessible to staff members (and not "Everyone")
- A silenced user should not be able to automatically join channels
- We should not attempt to automatically join users to deleted chat channels
- There is no need to automatically join users to chat channels that have already more than `max_chat_auto_joined_users` users
Internal - t/135259 & t/70607
* DEV: add specs for auto join/leave channels services
* DEV: less hacky specs
* DEV: no instance variables in specs
Adds channels with unread threads (watching/tracking) to the sorting logic for both public and direct message channels.
Previously channels with unread threads could easily be missed as we didn't bump them to the top when new thread replies were created.
We are also adding a blue unread badge next to DM channels when there is an unread thread, as previously they weren't appearing as unread within the DMs tab (they only showed within the My Threads section).
This change will only prevent a cooked message with [grid] to show [grid] instead the content will be wrapped in `div class="d-image-grid"`. This is only enabled on messages made by bot, as regular users could use grid but have no reason to use it ATM. It will also not apply the decoration which shouldn't change the behavior more than just remove grid markup from the message
`chatThreadPane.isOpened` was returning `false` when it should return `true` due to an incorrect matching on the route.
Note that visiting a thread will focus the composer and the first escape will blur the input, only the second will close the panel.
The markdown it rule "heading" will only be used when the message is done by a bot, which means an id < 0.
This commit also adds a is-bot css class on messages made by a bot, for finer control.
---------
Co-authored-by: Martin Brennan <mjrbrennan@gmail.com>
The primary key is usually a bigint column, but the foreign key columns
are usually of integer type. This can lead to issues when joining these
columns due to mismatched types and different value ranges.
This was using a temporary plugin / test API to make tests pass. After
more careful consideration, we concluded that it is safe to alter the
tables directly.
Even for larger communities, with about 1M chat messages, the
slowest `ALTER` query runs in about 15 seconds, which well under the 30
seconds query timeout limit. As a result, chat messages will be delayed
for a few seconds, but the system will remain operational.
In the case where:
* Secure uploads were enabled
* Allow unsecure chat uploads was enabled
* For a site with login required enabled
When a chat upload was created, it was being marked as secure. Since
there is no provision for secure uploads in chat, this would lead to
broken uploads/images shown in the channel.
We can use the "public types" functionality of secure uploads to make
sure we never mark chat uploads as secure, and we can revisit this
whenever we get around to allowing secure uploads in chat.
There's no UI for it at the moment but when creating a channel or updating it, it's now possible to pass `icon_upload_id` as param. This will be available on the channel as `icon_upload_url`.
* DEV: join/leave presence chat-reply when streaming
This commit ensures that starting/stopping a chat message with the streaming option will automatically make the creator of the message as present in the chat-reply channel.
* implements start/stop reply
* not needed
When adding threads to DM channels in #29170 we intentionally didn't add them to the My Threads section. However this makes it easy to miss notifications as we don't get the new thread badge on the sidebar and footer tabs (drawer/mobile). However they were also missing from the chat header and sidebar too, which is fixed with this PR.
When a new thread or a reply to an existing thread is created within a DM channel (either 1:1 or group), we now show the standard badges like we do for public channels.
We now also show the green dot in the sidebar for My Threads and public channels when they contain an unread watched thread.
This commit removes the feature flag for the new /about page, enabling it for all sites, and removes the code for old the /about page.
Internal topic: t/140413.
This patch replaces the parameters provided to a service through
`params` by the contract object.
That way, it allows better consistency when accessing input params. For
example, if you have a service without a contract, to access a
parameter, you need to use `params[:my_parameter]`. But with a contract,
you do this through `contract.my_parameter`. Now, with this patch,
you’ll be able to access it through `params.my_parameter` or
`params[:my_parameter]`.
Some methods have been added to the contract object to better mimic a
Hash. That way, when accessing/using `params`, you don’t have to think
too much about it:
- `params.my_key` is also accessible through `params[:my_key]`.
- `params.my_key = value` can also be done through `params[:my_key] =
value`.
- `#slice` and `#merge` are available.
- `#to_hash` has been implemented, so the contract object will be
automatically cast as a hash by Ruby depending on the context. For
example, with an AR model, you can do this: `user.update(**params)`.
Currently in services, we don’t make a distinction between input
parameters, options and dependencies.
This can lead to user input modifying the service behavior, whereas it
was not the developer intention.
This patch addresses the issue by changing how data is provided to
services:
- `params` is now used to hold all data coming from outside (typically
user input from a controller) and a contract will take its values from
`params`.
- `options` is a new key to provide options to a service. This typically
allows changing a service behavior at runtime. It is, of course,
totally optional.
- `dependencies` is actually anything else provided to the service (like
`guardian`) and available directly from the context object.
The `service_params` helper in controllers has been updated to reflect
those changes, so most of the existing services didn’t need specific
changes.
The options block has the same DSL as contracts, as it’s also based on
`ActiveModel`. There aren’t any validations, though. Here’s an example:
```ruby
options do
attribute :allow_changing_hidden, :boolean, default: false
end
```
And here’s an example of how to call a service with the new keys:
```ruby
MyService.call(params: { key1: value1, … }, options: { my_option: true }, guardian:, …)
```
Currently, when calling a service with its block form, a `#result`
method is automatically created on the caller object. Even if it never
clashed so far, this could happen.
This patch removes that method, and instead use a more classical way of
doing things: the result object is now provided as an argument to the
main block. This means if we need to access the result object in an
outcome block, it will be done like this from now on:
```ruby
MyService.call(params) do |result|
on_success do
# do something with the result object
do_something(result)
end
end
```
In the same vein, this patch introduces the ability to match keys from
the result object in the outcome blocks, like we already do with step
definitions in a service. For example:
```ruby
on_success do |model:, contract:|
do_something(model, contract)
end
```
Instead of
```ruby
on_success do
do_something(result.model, result.contract)
end
```
This is extracted from https://github.com/discourse/discourse/pull/29129.
In some chat specs, we provide an array as a value for group lists like
`chat_allowed_groups`, which is wrong. This results in a value like
`"1|2|[3]"` instead of `"1|2|3"`.
When chat channels are deleted, some users may be able to click the thread before it gets removed from the UI. This leads to a 500 error causing log noise. We can use the safe navigational operator to prevent calling chatable when the channel is not found (due to deleted_at constraint in query).
Support threads in DMs and group chats so members can keep their conversations organized.
This change adds a new toggle switch for threads within the Chat Channel Settings screen. For new direct message channels threading is enabled by default.
We have made a decision to exclude direct message threads from the My Threads screen for now.
If a plugin's JS fails to load for some reason, most commonly
ad blockers, the entire admin interface would break. This is because
we are adding links to the admin routes for plugins that define
them in the sidebar.
We have a fix for this already in the plugin list which shows a warning
to the admin. This fix just prevents the broken link from rendering
in the sidebar if the route is not valid.
This helps uncover issues with bigint columns that are joined with int
columns. It also introduces a temporary API for plugins to migrate int
columns to bigint in test environment to make tests pass.