fish-shell/env_universal_common.h

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#ifndef FISH_ENV_UNIVERSAL_COMMON_H
#define FISH_ENV_UNIVERSAL_COMMON_H
#include <wchar.h>
#include <queue>
#include <string>
#include "util.h"
/**
The set command
*/
#define SET_STR L"SET"
/**
The set_export command
*/
#define SET_EXPORT_STR L"SET_EXPORT"
/**
The erase command
*/
#define ERASE_STR L"ERASE"
/**
The barrier command
*/
#define BARRIER_STR L"BARRIER"
/**
The barrier_reply command
*/
#define BARRIER_REPLY_STR L"BARRIER_REPLY"
/**
The filename to use for univeral variables.
*/
#define SOCK_FILENAME "fishd.socket"
/**
The different types of commands that can be sent between client/server
*/
typedef enum
{
SET,
SET_EXPORT,
ERASE,
BARRIER,
BARRIER_REPLY,
} fish_message_type_t;
/**
The size of the buffer used for reading from the socket
*/
#define ENV_UNIVERSAL_BUFFER_SIZE 1024
/**
A struct representing a message to be sent between client and server
*/
typedef struct
{
/**
Number of queues that contain this message. Once this reaches zero, the message should be deleted
*/
int count;
/**
Message body. The message must be allocated using enough memory to actually contain the message.
*/
std::string body;
} message_t;
typedef std::queue<message_t *> message_queue_t;
/**
This struct represents a connection between a universal variable server/client
*/
class connection_t
{
private:
/* No assignment */
connection_t &operator=(const connection_t &);
public:
/**
The file descriptor this socket lives on
*/
int fd;
/**
Queue of unsent messages
*/
std::queue<message_t *> unsent;
/**
Set to one when this connection should be killed
*/
bool killme;
/**
The input string. Input from the socket goes here. When a
newline is encountered, the buffer is parsed and cleared.
*/
std::vector<char> input;
/**
The read buffer.
*/
std::vector<char> read_buffer;
/**
Number of bytes that have already been consumed.
*/
size_t buffer_consumed;
/* Constructor */
connection_t(int input_fd);
};
/**
Read all available messages on this connection
*/
void read_message(connection_t *);
/**
Send as many messages as possible without blocking to the connection
*/
void try_send_all(connection_t *c);
/**
Create a messge with the specified properties
*/
message_t *create_message(fish_message_type_t type, const wchar_t *key, const wchar_t *val);
/**
Constructs the fish socket filename
*/
std::string env_universal_common_get_socket_filename(void);
/**
Init the library
*/
void env_universal_common_init(void (*cb)(fish_message_type_t type, const wchar_t *key, const wchar_t *val));
/**
Add all variable names to the specified list
This function operate agains the local copy of all universal
variables, it does not communicate with any other process.
*/
void env_universal_common_get_names(wcstring_list_t &lst,
bool show_exported,
bool show_unexported);
/**
Perform the specified variable assignment.
This function operate agains the local copy of all universal
variables, it does not communicate with any other process.
Do not call this function. Create a message to do it. This function
is only to be used when fishd is dead.
*/
void env_universal_common_set(const wchar_t *key, const wchar_t *val, bool exportv);
/**
Remove the specified variable.
This function operate agains the local copy of all universal
variables, it does not communicate with any other process.
Do not call this function. Create a message to do it. This function
is only to be used when fishd is dead.
*/
void env_universal_common_remove(const wcstring &key);
/**
Get the value of the variable with the specified name
This function operate agains the local copy of all universal
variables, it does not communicate with any other process.
*/
const wchar_t *env_universal_common_get(const wcstring &name);
/**
Get the export flag of the variable with the specified
name. Returns false if the variable doesn't exist.
This function operate agains the local copy of all universal
variables, it does not communicate with any other process.
*/
bool env_universal_common_get_export(const wcstring &name);
/**
Add messages about all existing variables to the specified connection
*/
void enqueue_all(connection_t *c);
/**
Close and destroy the specified connection struct. This frees
allstructures allocated by the connection, such as ques of unsent
messages.
*/
void connection_destroy(connection_t *c);
#endif