fish-shell/src/autoload.h

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// The classes responsible for autoloading functions and completions.
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#ifndef FISH_AUTOLOAD_H
#define FISH_AUTOLOAD_H
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#include <pthread.h>
#include <stddef.h>
#include <time.h>
#include <set>
#include "common.h"
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#include "lru.h"
// A struct responsible for recording an attempt to access a file.
struct file_access_attempt_t {
time_t mod_time; // modification time of the file
time_t last_checked; // when we last checked the file
bool accessible; // whether we believe we could access this file
bool stale; // whether the access attempt is stale
int error; // if we could not access the file, the error code
};
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file_access_attempt_t access_file(const wcstring &path, int mode);
struct autoload_function_t : public lru_node_t {
explicit autoload_function_t(const wcstring &key)
: lru_node_t(key),
access(),
is_loaded(false),
is_placeholder(false),
is_internalized(false) {}
file_access_attempt_t access; // the last access attempt
bool is_loaded; // whether we have actually loaded this function
// Whether we are a placeholder that stands in for "no such function". If this is true, then
// is_loaded must be false.
bool is_placeholder;
// Whether this function came from a builtin "internalized" script.
bool is_internalized;
};
struct builtin_script_t {
const wchar_t *name;
const char *def;
};
class env_vars_snapshot_t;
// A class that represents a path from which we can autoload, and the autoloaded contents.
class autoload_t : private lru_cache_t<autoload_function_t> {
private:
// Lock for thread safety.
pthread_mutex_t lock;
// The environment variable name.
const wcstring env_var_name;
// Builtin script array.
const struct builtin_script_t *const builtin_scripts;
// Builtin script count.
const size_t builtin_script_count;
// The path from which we most recently autoloaded.
wcstring last_path;
// That path, tokenized (split on separators).
wcstring_list_t last_path_tokenized;
// A table containing all the files that are currently being loaded. This is here to help
// prevent recursion.
std::set<wcstring> is_loading_set;
void remove_all_functions(void) { this->evict_all_nodes(); }
bool locate_file_and_maybe_load_it(const wcstring &cmd, bool really_load, bool reload,
const wcstring_list_t &path_list);
virtual void node_was_evicted(autoload_function_t *node);
autoload_function_t *get_autoloaded_function_with_creation(const wcstring &cmd,
bool allow_eviction);
protected:
// Overridable callback for when a command is removed.
virtual void command_removed(const wcstring &cmd) {}
public:
// Create an autoload_t for the given environment variable name.
autoload_t(const wcstring &env_var_name_var, const builtin_script_t *scripts,
size_t script_count);
virtual ~autoload_t(); // destructor
// Autoload the specified file, if it exists in the specified path. Do not load it multiple
// times unless its timestamp changes or parse_util_unload is called.
//
// Autoloading one file may unload another.
//
// \param cmd the filename to search for. The suffix '.fish' is always added to this name
// \param on_unload a callback function to run if a suitable file is found, which has not
// already been run. unload will also be called for old files which are unloaded.
// \param reload wheter to recheck file timestamps on already loaded files
int load(const wcstring &cmd, bool reload);
// Check whether we have tried loading the given command. Does not do any I/O.
bool has_tried_loading(const wcstring &cmd);
// Tell the autoloader that the specified file, in the specified path, is no longer loaded.
//
// \param cmd the filename to search for. The suffix '.fish' is always added to this name
// \param on_unload a callback function which will be called before (re)loading a file, may be
// used to unload the previous file.
// \return non-zero if the file was removed, zero if the file had not yet been loaded
int unload(const wcstring &cmd);
// Check whether the given command could be loaded, but do not load it.
bool can_load(const wcstring &cmd, const env_vars_snapshot_t &vars);
};
#endif