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c93e38380a
Reduces lint errors from 38 to 19 (-50%). Line count from 506 to 426 (-16%). Another step in resolving issue #2902.
113 lines
4.4 KiB
C++
113 lines
4.4 KiB
C++
// The classes responsible for autoloading functions and completions.
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#ifndef FISH_AUTOLOAD_H
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#define FISH_AUTOLOAD_H
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#include <pthread.h>
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#include <stddef.h>
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#include <time.h>
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#include <set>
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#include "common.h"
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#include "lru.h"
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// A struct responsible for recording an attempt to access a file.
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struct file_access_attempt_t {
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time_t mod_time; // modification time of the file
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time_t last_checked; // when we last checked the file
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bool accessible; // whether we believe we could access this file
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bool stale; // whether the access attempt is stale
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int error; // if we could not access the file, the error code
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};
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file_access_attempt_t access_file(const wcstring &path, int mode);
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struct autoload_function_t : public lru_node_t {
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explicit autoload_function_t(const wcstring &key)
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: lru_node_t(key),
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access(),
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is_loaded(false),
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is_placeholder(false),
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is_internalized(false) {}
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file_access_attempt_t access; // the last access attempt
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bool is_loaded; // whether we have actually loaded this function
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// Whether we are a placeholder that stands in for "no such function". If this is true, then
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// is_loaded must be false.
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bool is_placeholder;
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// Whether this function came from a builtin "internalized" script.
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bool is_internalized;
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};
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struct builtin_script_t {
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const wchar_t *name;
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const char *def;
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};
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class env_vars_snapshot_t;
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// A class that represents a path from which we can autoload, and the autoloaded contents.
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class autoload_t : private lru_cache_t<autoload_function_t> {
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private:
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// Lock for thread safety.
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pthread_mutex_t lock;
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// The environment variable name.
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const wcstring env_var_name;
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// Builtin script array.
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const struct builtin_script_t *const builtin_scripts;
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// Builtin script count.
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const size_t builtin_script_count;
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// The path from which we most recently autoloaded.
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wcstring last_path;
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// That path, tokenized (split on separators).
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wcstring_list_t last_path_tokenized;
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// A table containing all the files that are currently being loaded. This is here to help
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// prevent recursion.
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std::set<wcstring> is_loading_set;
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void remove_all_functions(void) { this->evict_all_nodes(); }
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bool locate_file_and_maybe_load_it(const wcstring &cmd, bool really_load, bool reload,
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const wcstring_list_t &path_list);
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virtual void node_was_evicted(autoload_function_t *node);
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autoload_function_t *get_autoloaded_function_with_creation(const wcstring &cmd,
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bool allow_eviction);
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protected:
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// Overridable callback for when a command is removed.
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virtual void command_removed(const wcstring &cmd) {}
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public:
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// Create an autoload_t for the given environment variable name.
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autoload_t(const wcstring &env_var_name_var, const builtin_script_t *scripts,
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size_t script_count);
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virtual ~autoload_t(); // destructor
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// Autoload the specified file, if it exists in the specified path. Do not load it multiple
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// times unless its timestamp changes or parse_util_unload is called.
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//
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// Autoloading one file may unload another.
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//
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// \param cmd the filename to search for. The suffix '.fish' is always added to this name
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// \param on_unload a callback function to run if a suitable file is found, which has not
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// already been run. unload will also be called for old files which are unloaded.
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// \param reload wheter to recheck file timestamps on already loaded files
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int load(const wcstring &cmd, bool reload);
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// Check whether we have tried loading the given command. Does not do any I/O.
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bool has_tried_loading(const wcstring &cmd);
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// Tell the autoloader that the specified file, in the specified path, is no longer loaded.
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//
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// \param cmd the filename to search for. The suffix '.fish' is always added to this name
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// \param on_unload a callback function which will be called before (re)loading a file, may be
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// used to unload the previous file.
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// \return non-zero if the file was removed, zero if the file had not yet been loaded
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int unload(const wcstring &cmd);
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// Check whether the given command could be loaded, but do not load it.
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bool can_load(const wcstring &cmd, const env_vars_snapshot_t &vars);
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};
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#endif
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