This allows us to use the scoped push in more scenarios by appeasing the
borrow checker.
Use it in a couple of places instead of ScopeGuard. Hopefully this is makes
porting easier.
Even though we generally dont' want to use this type (because it's immutable),
it can be advantageous when working with the std::fs API. This is because
it implements "AsRef<Path>" which neither of CString and Vec<u8> do.
This is basically a subset of type, so we might as well.
To be clear this is `command -s` and friends, if you do `command grep` that's
handled as a keyword.
One issue here is that we can't get "one path or not" because I don't
know how to translate a maybe_t? Do we need to make it a shared_ptr instead?
Most of it is duplicated, hence untested.
Functions like mbrtowc are not exposed by the libc crate, so declare them
ourselves.
Since we don't know the definition of C macros, add two big hacks to make
this work:
1. Replace MB_LEN_MAX and mbstate_t with values (resp types) that should
be large enough for any implementation.
2. Detect the definition of MB_CUR_MAX in the build script. This requires
more changes for each new libc. We could also use this approach for 1.
Additionally, this commit brings a small behavior change to
read_unquoted_escape(): we cannot decode surrogate code points like \UDE01
into a Rust char, so use � (\UFFFD, replacement character) instead.
Previously, we added such code points to a wcstring; looks like they were
ignored when printed.
wcs2string converts a wide string to a narrow one. The result is
null-terminated and may also contain interior null-characters.
std::string allows this.
Rust's null-terminated string, CString, does not like interior null-characters.
This means we will need to use Vec<u8> or OsString for the places where we
use interior null-characters.
On the other hand, we want to use CString for places that require a
null-terminator, because other Rust types don't guarantee the null-terminator.
Turns out there is basically no overlap between the two use cases, so make
it two functions. Their equivalents in Rust will have the same name, so
we'll only need to adjust the type when porting.
Existing C++ code didn't use a function for this but simply added
ENCODE_DIRECT_BASE. In Rust that's more verbose because char won't do
arithmetics, hence the function.
We'll add a dual function for decoding, so let's rename this.
BTW we should get rid of the "wchar" naming, it's just "char" in Rust.
Prior to this change, wcstoi("0x") would fail with missing digits.
However strtoul will "backtrack" to return just the 0 and leave the x as
the remainder. Implement this behavior.
Prior to this change, wcstoi() would return an error if the requested
type were unsigned, and the input had a leading minus sign. However this
causes problems for printf, which expects strtoul behavior.
Add "modulo base" behavior which wraps the negative value to positive.
Factor this into an option; the default is False (but code which
previously used strtoull directly should set it to true).
fish_wcstoi_partial is like fish_wcstoi: it converts from a string to an
int optionally inferring the radix. fish_wcstoi_partial also returns the
number of characters consumed.
Unfortunately we cannot use wide string literals in match statements
(not sure if there's an easy fix).
Because of this, I converted the input to UTF-8 so we could use the match
statement. This conversion is confusing, let's skip it.
Everything but signal handlers has been changed to use `Signal` instead of
`c_int` or `i32` signal values.
Event handlers are using `usize` to match C++, at least for now.
Signal is a newtype around NonZeroI32. We could use NonZeroU8 since all signal
values comfortably fit, but using i32 lets us avoid a fallible attempt at
narrowing values returned from the system as integers to the narrower u8 type.
Known signals are explicitly defined as constants and can be matched against
with equality or with pattern matching in a `match` block. Unknown signal values
are passed-through without causing any issues.
We're using per-OS targeting to enable certain libc SIGXXX values - we could
change this to dynamically detecting what's available in build.rs but then it
might not match what libc exposes, still giving us build failures.
This should be used in lieu of manually targeting individual operating systems
when using features shared by all BSD families.
e.g. instead of
#[cfg(any(target_os = "freebsd", target_os = "dragonflybsd", ...))]
fn foo() { }
you would use
#[cfg(feature = "bsd")]
fn foo() { }
This feature is automatically detected at build-time (see build.rs changes) and
should *not* be enabled manually. Additionally, this feature may not be used to
conditionally require any other dependency, as that isn't supported for
auto-enabled features.
Just address two clippy lints that are fallout from changing the signal type.
There's no longer any need to convert these (which gets rid of an unwrap).
Due to limitations imposed by the borrow checker, there are very few places
where we will be able to use the `ScopedPush` class ported over from the C++
codebase (once you capture the value w/ a `ScopedPush` you can't access the
value - or the mutable reference you used to reach it! - until the `ScopedPush`
object goes out of scope).
This alternative requires binding the previous values to a variable and manually
restoring them in the callback passed to the `ScopeGuard` constructor, but will
work with rust's borrow and `&mut` paradigm.
Currently the `autocxx` generated code does not produce any code intelligence
because `rust-analyzer` can't find the generated code since it's not in the
workspace. Here, we detect `rust-analyzer` by checking for a `RUSTC_WRAPPER`
environment variable containing `rust-analyzer` and changing (or avoid changing)
the output directory accordingly.
Closes#9654.
This was added to support signals; however we are unlikely to use this
for anything else. Remove it; just use a u64 to report signals that have
been set.
This optimizes over both the rust rewrite and the original C++ code. The rust
rewrite saw `std::bitset` replaced with `[bool; 65]` which could result in a
lot of memory copy bandwidth each time we checked for and received no signals.
The original C++ code would iterate over all signal slots to see if any were
set. The code now returns a single u64 and only checks slots that are known to
have signals via an intelligent `Iterator` impl.
You can now use a reference to CxxWString or an allocated UniquePtr<CxxWString>
to get an &wstr temporary to use without having to allocate again (e.g. via
`from_ffi()`).