This makes `path basename` a more useful replacement for the stock `basename`
command, which can be used with `-s .ext` to trim `.ext` from the base name.
Previously, this would have required the equivalent of
path change-extension "" (path basename $path)
but now it can be just
path basename -E $path
* Properly handle a lot more -Z completion formats as suggested by `rustc -Z
help`
* Don't run any `rustc` commands when sourcing `rustc.fish`; these invocations
are instead deferred until the user attempts to complete the specific switch.
* Support CSV -A/F/D/W values
This adds a crate containing a new implementation of printf, ported from musl.
This has some advantages:
- locale support is direct instead of being "applied after".
- No dependencies on libc printf. No unsafe code at all.
- No more WideWrite - just uses std::fmt::Write.
- Rounding is handled directly in all cases, instead of relying on Rust and/or
libc.
- No essential dependency on WString.
- Supports %n.
- Implementation is more likely to be correct since it's based on a widely used
printf, instead of a low-traffic Rust crate.
- Significantly faster.
Mostly replacing std::<type>::MAX with <type>::MAX.
Surprising here is replacing
.expect(format!(...))
with
.unwrap_or_else(|_| panic!(...))
It explains that this is because the "format!" would always be called.
This enabled the profile in fish_setlocale, which caused startup
profile to always be on, so
```fish
fish --profile file -c 'foo'
```
would show the entire startup as well
Hex float parsing may come about through wcstod, for example:
printf "%f" '0x8p2'
should output 32.0.
Currently we use a not-great fork of hexponent. Hexponent has been dormant for
years, and has some issues: doesn't round properly, allocates unnecessarily,
doesn't handle denormals, is more complicated than necessary.
Just rewrite hex float parsing, fixing those problems and getting us off of this
weird fork.
ThreadId is way slower than it should be for the sense that we use it in; it
doesn't cache the id and allocates an Arc internally.
We don't care about the thread id used in crate::threads correlating with any
other thread id the code uses anywhere (not that it does) because it's only used
for our own bookkeeping. Change to something much simpler instead.
Verified that std::sync::OnceLock<T> compiles to the same assembly at the
*access* site as the Option<T> we were using. The additional overhead upon init
is fine. No need for extra Box<T> indirection for IO_THREAD_POOL.
While obtaining an uncontested mutex from the same thread (without reentrance)
is basically ~free, the use of `MainThread<RefCell<T>>` instead of `Mutex<T>`
makes it clear that there is no actual synchronization taking place, hopefully
making the code easier to understand.
We don't set this variable ourselves, but some might set it in their config out
of habit coming from shells that don't automatically colorize ls output.
This variable overrides stdout tty detection for `ls --color=auto` (but does not
modify the behavior of `ls --color=never` or `ls --color=always` regardless of
its value) under at least the BSD version of `ls`. (Under the GNU version, it
influences colorization only if stdout *is* a tty.)
If we detect CLICOLOR_FORCE *and* we are not writing directly to the tty, we
skip colorization (by clearing-but-not-erasing `$__fish_ls_color_opt`, so that
we don't end up accidentally using its value from another scope).
This automatically assigns the 'completions' label and the 'fish next-3.x'
milestone to completions-only PRs.
A completions-only PR is defined as being one that touches
share/completions/*.fish but does not touch any files outside of share/
The C++ version of this code simply copied the entire uvar table.
Today we take a reference. It's not clear which one is better.
Removal of locale variables like LC_ALL triggers variable change handlers
which call EnvStackImpl::get. This deadlocks because we still hold the lock
to protect the reference to all uvars. Work around this.
Closes#10513
It is short and simple enough to write yourself if you need it and it encourages
bad behavior by a) always returning owned strings, b) always allocating them in
a vector. If/where possible, it is better to a) use &wstr, b) use an iterator.
In rust, it's an anti-pattern to unnecessarily abstract over allocating
operations. Some of the call sites even called split_string(..).into_iter().