This makes it so expand_intermediate_segment knows about the case
where it's last, only followed by a "/".
When it is, it can do without the file_id for finding links (we don't
resolve the files we get here), which allows us to remove a stat()
call.
This speeds up the case of `...*/` by quite a bit.
If that last component was a directory with 1000 subdirectories we
could skip 1000 stat calls!
One slight weirdness: We refuse to add links to directories that we already visited, even if they are the last component and we don't actually follow them. That means we can't do the fast path here either, but we do know if something is a link (if we get d_type), so it still works in common cases.
This can be bound like `bind \cl clear-screen`, and is, by default
In contrast to the current way it doesn't need the external `clear`
command that was always awkward.
Also it will clear the screen and first draw the old prompt to remove
flicker.
Then it will immediately trigger a repaint, so the prompt will be overwritten.
This fixes the following deadlock. The C++ functions path_get_config and
path_get_data lazily determine paths and then cache those in a C++ static
variable. The path determination requires inspecting the environment stack.
If these functions are first called while the environment stack is locked
(in this case, when fetching the $history variable) we can get a deadlock.
The fix is to call them eagerly during env_init. This can be removed once
the corresponding C++ functions are removed.
This issue caused fish_config to fail to report colors and themes.
Add a test.
This was pretty annoying on rust release day, because it introduced
new warnings.
Specifically 1.73 introduced a spurious one about PartialOrd and Ord
disagreeing when both were in fact #derive-d.
Unlike our C++ tests, our Rust tests fail as soon as an assertion fails.
Whether this is desired is debatable; it seems fine for
most cases and is easier to implement.
This means that Rust tests usually don't need to print anything besides
what assert!/assert_eq! already provide.
One exception is the history merge test. Let's add a simple err!() macro to
support this. Unlike the C++ err() it does not yet print colors.
Currently all of our macros live in common.rs, to keep the import graph simple.
Notably this exposes config.h to Rust (for UVAR_FILE_SET_MTIME_HACK).
In future we should move the CMake checks into build.rs so we can potentially
get rid of CMake.
On the following "Port execution" commit, ASan will complain if we read
beyond a terminating null byte in get_autosuggestion_performer(). This is
actually working as intended but we need to appease ASan somehow..
get_pwd_slash() uses "if var.is_empty()" but it should be "if !var.is_empty()".
This wasn't a problem so far because in practice most code paths use the
get_pwd_slash() override from EnvStackImpl. The generic one is used in the
upcoming unit tests.
This uses "screen.reset_line" to move the cursor without informing the
reader's machinery (because that deals with positions *in the
commandline*), but then only repainted "if needed" - meaning if the
reader thought anything changed.
That could lead to a situation where the cursor stays at column 0
until you do something, e.g. in
```fish
bind -m insert u undo
```
when you press alt+u - because the *escape* calls repaint-mode, which
puts the cursor in column 0, and then the undo doesn't, which keeps it
there.
Of course this binding should also `repaint-mode`, because it changes
the mode.
Some changes might be ergonomic:
1. Make repaint-mode the default if the mode changed (we would need to
skip it for bracketed-paste)
2. Make triggering the repaint easier - do we need to set
force_exec_prompt_and_repaint to false here as well?
Anyway, this
Fixes#7910
This strips the newline from "code_context" (which is really just the
called function), and from the unescaped output.
Rather, in case the output doesn't end with a newline it'll mark it
with an explicit message "(no trailing newline)".
This was introduced as a workaround to #7215 - xdg-open's generic path
wouldn't background graphical apps.
This has been fixed a month ago in xdg-open, so we can stop doing it.
The good news is this also allows terminal apps to be used again, so
it
Fixes#10045
This is a sensible thing to do, and fixes some cases where we're
state-dependent.
E.g. this fixes the case in the pager where some things are bold and
some aren't, because that bolding is (rather awkwardly) implicitly
triggered when we have a background, and so we don't notice we need to
re-do that bolding after we moved to the next line because we think we
still have the same color.
Fixes#9617
This adopts the Rust postfork code, bridging it from C++ exec module.
We use direct function calls for the bridge, rather than cxx/autocxx, so that we
can be sure that no memory allocations or other shenanigans are happening.
This implements the "postfork" code in Rust, including calling fork(),
exec(), and all the bits that have to happen in between. postfork lives
in the fork_exec module.
It is not yet adopted.
This introduces a new module called fork_exec, which will be for posix_spawn,
postfork, and flog_safe - stuff concerned with actually executing binaries,
and error reporting.
Add a FLOG_SAFE! macro which writes errors to the flog fd in an
async-signal-safe way. This implementation differs from the C++ in that we
allow printing integers directly - no requiring them to be converted to a
buffer first.
This makes it so
```fish
if -e foo
# do something
end
```
complains about `-e` not being a command instead of `end` being used
outside of an if-block.
That means both that `-e` could now be used as a command name (it
already can outside of `if`!) *and* that we get a better error!
The only way to get `if` to be a decorated statement now is to use `if
-h` or `if --help` specifically (with a literal option).
The same goes for switch, while and begin.
It would be possible, alternatively, to disallow `if -e` and point
towards using `test` instead, but the "unknown command" message should
already point towards using `test` more than pointing at the
"end" (that might be quite far away).