2021-04-29 16:28:18 +08:00
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// Structures and utilities for backend config
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//
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//
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package fs
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import (
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"context"
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"fmt"
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"strings"
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"github.com/pkg/errors"
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"github.com/rclone/rclone/fs/config/configmap"
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)
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const (
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// ConfigToken is the key used to store the token under
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ConfigToken = "token"
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)
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// ConfigOAuth should be called to do the OAuth
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//
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// set in lib/oauthutil to avoid a circular import
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var ConfigOAuth func(ctx context.Context, name string, m configmap.Mapper, ri *RegInfo, in ConfigIn) (*ConfigOut, error)
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// ConfigIn is passed to the Config function for an Fs
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//
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2021-05-04 19:27:50 +08:00
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// The interactive config system for backends is state based. This is
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// so that different frontends to the config can be attached, eg over
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// the API or web page.
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2021-04-29 16:28:18 +08:00
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//
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// Each call to the config system supplies ConfigIn which tells the
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// system what to do. Each will return a ConfigOut which gives a
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// question to ask the user and a state to return to. There is one
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// special question which allows the backends to do OAuth.
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//
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// The ConfigIn contains a State which the backend should act upon and
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// a Result from the previous question to the user.
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//
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// If ConfigOut is nil or ConfigOut.State == "" then the process is
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// deemed to have finished. If there is no Option in ConfigOut then
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// the next state will be called immediately. This is wrapped in
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// ConfigGoto and ConfigResult.
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//
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// Backends should keep no state in memory - if they need to persist
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// things between calls it should be persisted in the config file.
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// Things can also be persisted in the state using the StatePush and
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// StatePop utilities here.
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//
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// The utilities here are convenience methods for different kinds of
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// questions and responses.
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2021-05-04 19:27:50 +08:00
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//
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// Where the questions ask for a name then this should start with
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// "config_" to show it is an ephemeral config input rather than the
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// actual value stored in the config file.
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2021-04-29 16:28:18 +08:00
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type ConfigIn struct {
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State string // State to run
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Result string // Result from previous Option
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}
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// ConfigOut is returned from Config function for an Fs
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//
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// State is the state for the next call to Config
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// OAuth is a special value set by oauthutil.ConfigOAuth
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// Error is displayed to the user before asking a question
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// Result is passed to the next call to Config if Option/OAuth isn't set
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type ConfigOut struct {
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State string // State to jump to after this
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Option *Option // Option to query user about
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OAuth interface{} `json:"-"` // Do OAuth if set
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Error string // error to be displayed to the user
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Result string // if Option/OAuth not set then this is passed to the next state
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}
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// ConfigInputOptional asks the user for a string which may be empty
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//
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// state should be the next state required
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// name is the config name for this item
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// help should be the help shown to the user
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func ConfigInputOptional(state string, name string, help string) (*ConfigOut, error) {
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return &ConfigOut{
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State: state,
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Option: &Option{
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Name: name,
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Help: help,
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Default: "",
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},
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}, nil
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}
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// ConfigInput asks the user for a non-empty string
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//
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// state should be the next state required
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// name is the config name for this item
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// help should be the help shown to the user
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func ConfigInput(state string, name string, help string) (*ConfigOut, error) {
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out, _ := ConfigInputOptional(state, name, help)
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out.Option.Required = true
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return out, nil
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}
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// ConfigPassword asks the user for a password
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//
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// state should be the next state required
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// name is the config name for this item
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// help should be the help shown to the user
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func ConfigPassword(state string, name string, help string) (*ConfigOut, error) {
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out, _ := ConfigInputOptional(state, name, help)
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out.Option.IsPassword = true
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return out, nil
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}
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// ConfigGoto goes to the next state with empty Result
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//
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// state should be the next state required
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func ConfigGoto(state string) (*ConfigOut, error) {
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return &ConfigOut{
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State: state,
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}, nil
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}
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// ConfigResult goes to the next state with result given
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//
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// state should be the next state required
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// result should be the result for the next state
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func ConfigResult(state, result string) (*ConfigOut, error) {
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return &ConfigOut{
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State: state,
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Result: result,
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}, nil
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}
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// ConfigError shows the error to the user and goes to the state passed in
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//
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// state should be the next state required
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// Error should be the error shown to the user
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func ConfigError(state string, Error string) (*ConfigOut, error) {
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return &ConfigOut{
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State: state,
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Error: Error,
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}, nil
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}
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// ConfigConfirm returns a ConfigOut structure which asks a Yes/No question
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//
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// state should be the next state required
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// Default should be the default state
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// name is the config name for this item
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// help should be the help shown to the user
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func ConfigConfirm(state string, Default bool, name string, help string) (*ConfigOut, error) {
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return &ConfigOut{
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State: state,
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Option: &Option{
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Name: name,
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Help: help,
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Default: Default,
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Examples: []OptionExample{{
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Value: "true",
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Help: "Yes",
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}, {
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Value: "false",
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Help: "No",
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}},
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},
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}, nil
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}
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// ConfigChooseFixed returns a ConfigOut structure which has a list of items to choose from.
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//
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// state should be the next state required
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// name is the config name for this item
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// help should be the help shown to the user
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// items should be the items in the list
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//
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// It chooses the first item to be the default.
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// If there are no items then it will return an error.
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// If there is only one item it will short cut to the next state
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func ConfigChooseFixed(state string, name string, help string, items []OptionExample) (*ConfigOut, error) {
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if len(items) == 0 {
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return nil, errors.Errorf("no items found in: %s", help)
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}
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choose := &ConfigOut{
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State: state,
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Option: &Option{
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Name: name,
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Help: help,
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Examples: items,
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},
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}
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choose.Option.Default = choose.Option.Examples[0].Value
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if len(items) == 1 {
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// short circuit asking the question if only one entry
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choose.Result = choose.Option.Examples[0].Value
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choose.Option = nil
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}
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return choose, nil
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}
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// ConfigChoose returns a ConfigOut structure which has a list of items to choose from.
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//
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// state should be the next state required
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// name is the config name for this item
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// help should be the help shown to the user
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// n should be the number of items in the list
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// getItem should return the items (value, help)
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//
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// It chooses the first item to be the default.
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// If there are no items then it will return an error.
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// If there is only one item it will short cut to the next state
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func ConfigChoose(state string, name string, help string, n int, getItem func(i int) (itemValue string, itemHelp string)) (*ConfigOut, error) {
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items := make(OptionExamples, n)
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for i := range items {
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items[i].Value, items[i].Help = getItem(i)
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}
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return ConfigChooseFixed(state, name, help, items)
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}
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// StatePush pushes a new values onto the front of the config string
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func StatePush(state string, values ...string) string {
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for i := range values {
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values[i] = strings.Replace(values[i], ",", ",", -1) // replace comma with unicode wide version
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}
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if state != "" {
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values = append(values[:len(values):len(values)], state)
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}
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return strings.Join(values, ",")
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}
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type configOAuthKeyType struct{}
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// OAuth key for config
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var configOAuthKey = configOAuthKeyType{}
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// ConfigOAuthOnly marks the ctx so that the Config will stop after
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// finding an OAuth
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func ConfigOAuthOnly(ctx context.Context) context.Context {
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return context.WithValue(ctx, configOAuthKey, struct{}{})
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}
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// Return true if ctx is marked as ConfigOAuthOnly
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func isConfigOAuthOnly(ctx context.Context) bool {
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return ctx.Value(configOAuthKey) != nil
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}
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// StatePop pops a state from the front of the config string
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// It returns the new state and the value popped
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func StatePop(state string) (newState string, value string) {
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comma := strings.IndexRune(state, ',')
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if comma < 0 {
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return "", state
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}
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value, newState = state[:comma], state[comma+1:]
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value = strings.Replace(value, ",", ",", -1) // replace unicode wide comma with comma
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return newState, value
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}
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// BackendConfig calls the config for the backend in ri
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//
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// It wraps any OAuth transactions as necessary so only straight forward config questions are emitted
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func BackendConfig(ctx context.Context, name string, m configmap.Mapper, ri *RegInfo, in ConfigIn) (out *ConfigOut, err error) {
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ci := GetConfig(ctx)
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if ri.Config == nil {
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return nil, nil
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}
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switch {
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case strings.HasPrefix(in.State, "*oauth"):
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// Do internal oauth states
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out, err = ConfigOAuth(ctx, name, m, ri, in)
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case strings.HasPrefix(in.State, "*"):
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err = errors.Errorf("unknown internal state %q", in.State)
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default:
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// Otherwise pass to backend
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out, err = ri.Config(ctx, name, m, in)
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}
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if err != nil {
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return nil, err
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}
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switch {
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case out == nil:
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case out.OAuth != nil:
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// If this is an OAuth state the deal with it here
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returnState := out.State
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// If rclone authorize, stop after doing oauth
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if isConfigOAuthOnly(ctx) {
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Debugf(nil, "OAuth only is set - overriding return state")
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returnState = ""
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}
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// Run internal state, saving the input so we can recall the state
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return ConfigGoto(StatePush("", "*oauth", returnState, in.State, in.Result))
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case out.Option != nil:
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if out.Option.Name == "" {
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return nil, errors.New("internal error: no name set in Option")
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}
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// If override value is set in the config then use that
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if result, ok := m.Get(out.Option.Name); ok {
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Debugf(nil, "Override value found, choosing value %q for state %q", result, out.State)
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return ConfigResult(out.State, result)
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}
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// If AutoConfirm is set, choose the default value
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if ci.AutoConfirm {
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result := fmt.Sprint(out.Option.Default)
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Debugf(nil, "Auto confirm is set, choosing default %q for state %q", result, out.State)
|
|
|
|
|
return ConfigResult(out.State, result)
|
|
|
|
|
}
|
2021-04-29 16:28:18 +08:00
|
|
|
|
}
|
|
|
|
|
return out, nil
|
|
|
|
|
}
|