mirror of
https://github.com/preservim/nerdtree.git
synced 2024-11-25 17:57:24 +08:00
6b687977d9
If you are renaming a file via the mm hotkey and it is already opened then all tabs and windows containing the old file will be replaced with a new file. Current tab and windows structure is not changed anymore If you are deleting a file via the md hotkey and it is already open, i.e. presents in buffer lists then a buffer will be removed but a window and tab will be kept with a ':enew' file
263 lines
9.7 KiB
VimL
263 lines
9.7 KiB
VimL
" ============================================================================
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" File: fs_menu.vim
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" Description: plugin for the NERD Tree that provides a file system menu
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" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
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" Last Change: 17 July, 2009
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" License: This program is free software. It comes without any warranty,
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" to the extent permitted by applicable law. You can redistribute
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" it and/or modify it under the terms of the Do What The Fuck You
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" Want To Public License, Version 2, as published by Sam Hocevar.
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" See http://sam.zoy.org/wtfpl/COPYING for more details.
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"
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" ============================================================================
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if exists("g:loaded_nerdtree_fs_menu")
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finish
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endif
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let g:loaded_nerdtree_fs_menu = 1
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"Automatically delete the buffer after deleting or renaming a file
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if !exists("g:NERDTreeAutoDeleteBuffer")
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let g:NERDTreeAutoDeleteBuffer = 0
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endif
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call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
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call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
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call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
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if has("gui_mac") || has("gui_macvim")
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call NERDTreeAddMenuItem({'text': '(r)eveal in Finder the current node', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'})
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call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'})
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call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'})
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endif
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if g:NERDTreePath.CopyingSupported()
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call NERDTreeAddMenuItem({'text': '(c)copy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
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endif
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"FUNCTION: s:echo(msg){{{1
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function! s:echo(msg)
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redraw
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echomsg "NERDTree: " . a:msg
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endfunction
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"FUNCTION: s:echoWarning(msg){{{1
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function! s:echoWarning(msg)
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echohl warningmsg
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call s:echo(a:msg)
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echohl normal
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endfunction
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"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
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"prints out the given msg and, if the user responds by pushing 'y' then the
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"buffer with the given bufnum is deleted
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"
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"Args:
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"bufnum: the buffer that may be deleted
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"msg: a message that will be echoed to the user asking them if they wish to
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" del the buffer
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function! s:promptToDelBuffer(bufnum, msg)
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echo a:msg
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if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
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" 1. ensure that all windows which display the just deleted filename
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" now display an empty buffer (so a layout is preserved).
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" Is not it better to close single tabs with this file only ?
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let s:originalTabNumber = tabpagenr()
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let s:originalWindowNumber = winnr()
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exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':enew! ' | endif"
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exec "tabnext " . s:originalTabNumber
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exec s:originalWindowNumber . "wincmd w"
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" 3. We don't need a previous buffer anymore
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exec "bwipeout! " . a:bufnum
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endif
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endfunction
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"FUNCTION: s:promptToRenameBuffer(bufnum, msg){{{1
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"prints out the given msg and, if the user responds by pushing 'y' then the
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"buffer with the given bufnum is replaced with a new one
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"
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"Args:
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"bufnum: the buffer that may be deleted
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"msg: a message that will be echoed to the user asking them if they wish to
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" del the buffer
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function! s:promptToRenameBuffer(bufnum, msg, newFileName)
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echo a:msg
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if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
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" 1. ensure that a new buffer is loaded
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exec "badd " . a:newFileName
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" 2. ensure that all windows which display the just deleted filename
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" display a buffer for a new filename.
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let s:originalTabNumber = tabpagenr()
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let s:originalWindowNumber = winnr()
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exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':e! " . a:newFileName . "' | endif"
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exec "tabnext " . s:originalTabNumber
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exec s:originalWindowNumber . "wincmd w"
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" 3. We don't need a previous buffer anymore
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exec "bwipeout! " . a:bufnum
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endif
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endfunction
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"FUNCTION: NERDTreeAddNode(){{{1
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function! NERDTreeAddNode()
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let curDirNode = g:NERDTreeDirNode.GetSelected()
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let newNodeName = input("Add a childnode\n".
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\ "==========================================================\n".
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\ "Enter the dir/file name to be created. Dirs end with a '/'\n" .
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\ "", curDirNode.path.str() . g:NERDTreePath.Slash(), "file")
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if newNodeName ==# ''
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call s:echo("Node Creation Aborted.")
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return
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endif
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try
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let newPath = g:NERDTreePath.Create(newNodeName)
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let parentNode = b:NERDTreeRoot.findNode(newPath.getParent())
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let newTreeNode = g:NERDTreeFileNode.New(newPath)
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if parentNode.isOpen || !empty(parentNode.children)
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call parentNode.addChild(newTreeNode, 1)
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call NERDTreeRender()
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call newTreeNode.putCursorHere(1, 0)
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endif
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catch /^NERDTree/
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call s:echoWarning("Node Not Created.")
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endtry
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endfunction
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"FUNCTION: NERDTreeMoveNode(){{{1
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function! NERDTreeMoveNode()
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let curNode = g:NERDTreeFileNode.GetSelected()
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let newNodePath = input("Rename the current node\n" .
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\ "==========================================================\n" .
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\ "Enter the new path for the node: \n" .
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\ "", curNode.path.str(), "file")
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if newNodePath ==# ''
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call s:echo("Node Renaming Aborted.")
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return
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endif
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try
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let bufnum = bufnr(curNode.path.str())
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call curNode.rename(newNodePath)
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call NERDTreeRender()
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"if the node is open in a buffer, ask the user if they want to
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"close that buffer
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if bufnum != -1
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let prompt = "\nNode renamed.\n\nThe old file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Replace this buffer with a new file? (yN)"
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call s:promptToRenameBuffer(bufnum, prompt, newNodePath)
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endif
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call curNode.putCursorHere(1, 0)
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redraw
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catch /^NERDTree/
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call s:echoWarning("Node Not Renamed.")
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endtry
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endfunction
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" FUNCTION: NERDTreeDeleteNode() {{{1
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function! NERDTreeDeleteNode()
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let currentNode = g:NERDTreeFileNode.GetSelected()
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let confirmed = 0
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if currentNode.path.isDirectory
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let choice =input("Delete the current node\n" .
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\ "==========================================================\n" .
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\ "STOP! To delete this entire directory, type 'yes'\n" .
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\ "" . currentNode.path.str() . ": ")
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let confirmed = choice ==# 'yes'
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else
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echo "Delete the current node\n" .
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\ "==========================================================\n".
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\ "Are you sure you wish to delete the node:\n" .
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\ "" . currentNode.path.str() . " (yN):"
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let choice = nr2char(getchar())
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let confirmed = choice ==# 'y'
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endif
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if confirmed
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try
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call currentNode.delete()
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call NERDTreeRender()
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"if the node is open in a buffer, ask the user if they want to
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"close that buffer
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let bufnum = bufnr(currentNode.path.str())
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if buflisted(bufnum)
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let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
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call s:promptToDelBuffer(bufnum, prompt)
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endif
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redraw
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catch /^NERDTree/
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call s:echoWarning("Could not remove node")
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endtry
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else
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call s:echo("delete aborted")
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endif
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endfunction
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" FUNCTION: NERDTreeCopyNode() {{{1
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function! NERDTreeCopyNode()
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let currentNode = g:NERDTreeFileNode.GetSelected()
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let newNodePath = input("Copy the current node\n" .
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\ "==========================================================\n" .
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\ "Enter the new path to copy the node to: \n" .
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\ "", currentNode.path.str(), "file")
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if newNodePath != ""
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"strip trailing slash
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let newNodePath = substitute(newNodePath, '\/$', '', '')
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let confirmed = 1
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if currentNode.path.copyingWillOverwrite(newNodePath)
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call s:echo("Warning: copying may overwrite files! Continue? (yN)")
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let choice = nr2char(getchar())
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let confirmed = choice ==# 'y'
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endif
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if confirmed
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try
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let newNode = currentNode.copy(newNodePath)
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if !empty(newNode)
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call NERDTreeRender()
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call newNode.putCursorHere(0, 0)
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endif
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catch /^NERDTree/
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call s:echoWarning("Could not copy node")
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endtry
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endif
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else
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call s:echo("Copy aborted.")
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endif
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redraw
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endfunction
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function! NERDTreeQuickLook()
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let treenode = g:NERDTreeFileNode.GetSelected()
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if treenode != {}
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call system("qlmanage -p 2>/dev/null '" . treenode.path.str() . "'")
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endif
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endfunction
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function! NERDTreeRevealInFinder()
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let treenode = g:NERDTreeFileNode.GetSelected()
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if treenode != {}
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let x = system("open -R '" . treenode.path.str() . "'")
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endif
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endfunction
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function! NERDTreeExecuteFile()
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let treenode = g:NERDTreeFileNode.GetSelected()
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if treenode != {}
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let x = system("open '" . treenode.path.str() . "'")
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endif
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endfunction
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" vim: set sw=4 sts=4 et fdm=marker:
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