mirror of
https://github.com/preservim/nerdtree.git
synced 2024-11-23 08:46:52 +08:00
262 lines
9.3 KiB
VimL
262 lines
9.3 KiB
VimL
" ============================================================================
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" File: NERD_tree.vim
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" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
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" License: This program is free software. It comes without any warranty,
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" to the extent permitted by applicable law. You can redistribute
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" it and/or modify it under the terms of the Do What The Fuck You
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" Want To Public License, Version 2, as published by Sam Hocevar.
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" See http://sam.zoy.org/wtfpl/COPYING for more details.
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"
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" ============================================================================
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"
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" SECTION: Script init stuff {{{1
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"============================================================
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scriptencoding utf-8
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if exists('loaded_nerd_tree')
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finish
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endif
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if v:version < 703
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echoerr "NERDTree: this plugin requires vim >= 7.3. DOWNLOAD IT! You'll thank me later!"
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finish
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endif
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let loaded_nerd_tree = 1
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"for line continuation - i.e dont want C in &cpoptions
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let s:old_cpo = &cpoptions
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set cpoptions&vim
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"Function: s:initVariable() function {{{2
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"This function is used to initialise a given variable to a given value. The
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"variable is only initialised if it does not exist prior
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"
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"Args:
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"var: the name of the var to be initialised
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"value: the value to initialise var to
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"
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"Returns:
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"1 if the var is set, 0 otherwise
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function! s:initVariable(var, value)
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if !exists(a:var)
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exec 'let ' . a:var . ' = ' . "'" . substitute(a:value, "'", "''", 'g') . "'"
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return 1
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endif
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return 0
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endfunction
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"SECTION: Init variable calls and other random constants {{{2
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call s:initVariable('g:NERDTreeAutoCenter', 1)
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call s:initVariable('g:NERDTreeAutoCenterThreshold', 3)
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call s:initVariable('g:NERDTreeCaseSensitiveSort', 0)
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call s:initVariable('g:NERDTreeNaturalSort', 0)
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call s:initVariable('g:NERDTreeSortHiddenFirst', 1)
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call s:initVariable('g:NERDTreeUseTCD', 0)
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call s:initVariable('g:NERDTreeChDirMode', 0)
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call s:initVariable('g:NERDTreeCreatePrefix', 'silent')
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call s:initVariable('g:NERDTreeMinimalUI', 0)
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call s:initVariable('g:NERDTreeMinimalMenu', 0)
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if !exists('g:NERDTreeIgnore')
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let g:NERDTreeIgnore = ['\~$']
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endif
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call s:initVariable('g:NERDTreeBookmarksFile', expand('$HOME') . '/.NERDTreeBookmarks')
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call s:initVariable('g:NERDTreeBookmarksSort', 1)
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call s:initVariable('g:NERDTreeHighlightCursorline', 1)
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call s:initVariable('g:NERDTreeHijackNetrw', 1)
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call s:initVariable('g:NERDTreeMarkBookmarks', 1)
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call s:initVariable('g:NERDTreeMouseMode', 1)
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call s:initVariable('g:NERDTreeNotificationThreshold', 100)
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call s:initVariable('g:NERDTreeQuitOnOpen', 0)
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call s:initVariable('g:NERDTreeRespectWildIgnore', 0)
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call s:initVariable('g:NERDTreeShowBookmarks', 0)
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call s:initVariable('g:NERDTreeShowFiles', 1)
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call s:initVariable('g:NERDTreeShowHidden', 0)
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call s:initVariable('g:NERDTreeShowLineNumbers', 0)
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call s:initVariable('g:NERDTreeSortDirs', 1)
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if !nerdtree#runningWindows() && !nerdtree#runningCygwin()
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call s:initVariable('g:NERDTreeDirArrowExpandable', '▸')
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call s:initVariable('g:NERDTreeDirArrowCollapsible', '▾')
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else
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call s:initVariable('g:NERDTreeDirArrowExpandable', '+')
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call s:initVariable('g:NERDTreeDirArrowCollapsible', '~')
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endif
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call s:initVariable('g:NERDTreeCascadeOpenSingleChildDir', 1)
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call s:initVariable('g:NERDTreeCascadeSingleChildDir', 1)
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if !exists('g:NERDTreeSortOrder')
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let g:NERDTreeSortOrder = ['\/$', '*', '\.swp$', '\.bak$', '\~$']
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endif
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let g:NERDTreeOldSortOrder = []
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call s:initVariable('g:NERDTreeGlyphReadOnly', 'RO')
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if has('conceal')
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call s:initVariable('g:NERDTreeNodeDelimiter', "\x07")
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elseif (g:NERDTreeDirArrowExpandable ==# "\u00a0" || g:NERDTreeDirArrowCollapsible ==# "\u00a0")
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call s:initVariable('g:NERDTreeNodeDelimiter', "\u00b7")
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else
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call s:initVariable('g:NERDTreeNodeDelimiter', "\u00a0")
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endif
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if !exists('g:NERDTreeStatusline')
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"the exists() crap here is a hack to stop vim spazzing out when
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"loading a session that was created with an open nerd tree. It spazzes
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"because it doesnt store b:NERDTree(its a b: var, and its a hash)
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let g:NERDTreeStatusline = "%{exists('b:NERDTree')?b:NERDTree.root.path.str():''}"
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endif
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call s:initVariable('g:NERDTreeWinPos', 'left')
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call s:initVariable('g:NERDTreeWinSize', 31)
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"init the shell commands that will be used to copy nodes, and remove dir trees
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"
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"Note: the space after the command is important
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if nerdtree#runningWindows()
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call s:initVariable('g:NERDTreeRemoveDirCmd', 'rmdir /s /q ')
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call s:initVariable('g:NERDTreeCopyDirCmd', 'xcopy /s /e /i /y /q ')
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call s:initVariable('g:NERDTreeCopyFileCmd', 'copy /y ')
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else
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call s:initVariable('g:NERDTreeRemoveDirCmd', 'rm -rf ')
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call s:initVariable('g:NERDTreeCopyCmd', 'cp -r ')
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endif
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"SECTION: Init variable calls for key mappings {{{2
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call s:initVariable('g:NERDTreeMapCustomOpen', '<CR>')
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call s:initVariable('g:NERDTreeMapActivateNode', 'o')
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call s:initVariable('g:NERDTreeMapChangeRoot', 'C')
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call s:initVariable('g:NERDTreeMapChdir', 'cd')
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call s:initVariable('g:NERDTreeMapCloseChildren', 'X')
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call s:initVariable('g:NERDTreeMapCloseDir', 'x')
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call s:initVariable('g:NERDTreeMapDeleteBookmark', 'D')
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call s:initVariable('g:NERDTreeMapMenu', 'm')
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call s:initVariable('g:NERDTreeMapHelp', '?')
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call s:initVariable('g:NERDTreeMapJumpFirstChild', 'K')
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call s:initVariable('g:NERDTreeMapJumpLastChild', 'J')
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call s:initVariable('g:NERDTreeMapJumpNextSibling', '<C-j>')
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call s:initVariable('g:NERDTreeMapJumpParent', 'p')
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call s:initVariable('g:NERDTreeMapJumpPrevSibling', '<C-k>')
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call s:initVariable('g:NERDTreeMapJumpRoot', 'P')
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call s:initVariable('g:NERDTreeMapOpenExpl', 'e')
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call s:initVariable('g:NERDTreeMapOpenInTab', 't')
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call s:initVariable('g:NERDTreeMapOpenInTabSilent', 'T')
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call s:initVariable('g:NERDTreeMapOpenRecursively', 'O')
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call s:initVariable('g:NERDTreeMapOpenSplit', 'i')
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call s:initVariable('g:NERDTreeMapOpenVSplit', 's')
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call s:initVariable('g:NERDTreeMapPreview', 'g' . NERDTreeMapActivateNode)
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call s:initVariable('g:NERDTreeMapPreviewSplit', 'g' . NERDTreeMapOpenSplit)
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call s:initVariable('g:NERDTreeMapPreviewVSplit', 'g' . NERDTreeMapOpenVSplit)
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call s:initVariable('g:NERDTreeMapQuit', 'q')
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call s:initVariable('g:NERDTreeMapRefresh', 'r')
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call s:initVariable('g:NERDTreeMapRefreshRoot', 'R')
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call s:initVariable('g:NERDTreeMapToggleBookmarks', 'B')
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call s:initVariable('g:NERDTreeMapToggleFiles', 'F')
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call s:initVariable('g:NERDTreeMapToggleFilters', 'f')
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call s:initVariable('g:NERDTreeMapToggleHidden', 'I')
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call s:initVariable('g:NERDTreeMapToggleZoom', 'A')
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call s:initVariable('g:NERDTreeMapUpdir', 'u')
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call s:initVariable('g:NERDTreeMapUpdirKeepOpen', 'U')
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call s:initVariable('g:NERDTreeMapCWD', 'CD')
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call s:initVariable('g:NERDTreeMenuDown', 'j')
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call s:initVariable('g:NERDTreeMenuUp', 'k')
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"SECTION: Load class files{{{2
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call nerdtree#loadClassFiles()
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" SECTION: Commands {{{1
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"============================================================
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call nerdtree#ui_glue#setupCommands()
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" SECTION: Auto commands {{{1
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"============================================================
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augroup NERDTree
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"Save the cursor position whenever we close the nerd tree
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exec 'autocmd BufLeave,WinLeave '. g:NERDTreeCreator.BufNamePrefix() .'* if g:NERDTree.IsOpen() | call b:NERDTree.ui.saveScreenState() | endif'
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"disallow insert mode in the NERDTree
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exec 'autocmd BufEnter,WinEnter '. g:NERDTreeCreator.BufNamePrefix() .'* stopinsert'
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augroup END
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if g:NERDTreeHijackNetrw
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augroup NERDTreeHijackNetrw
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autocmd VimEnter * silent! autocmd! FileExplorer
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au BufEnter,VimEnter * call nerdtree#checkForBrowse(expand('<amatch>'))
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augroup END
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endif
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if g:NERDTreeChDirMode ==# 3
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augroup NERDTreeChDirOnTabSwitch
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autocmd TabEnter * if g:NERDTree.ExistsForTab()|call g:NERDTree.ForCurrentTab().getRoot().path.changeToDir()|endif
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augroup END
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endif
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" SECTION: Public API {{{1
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"============================================================
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function! NERDTreeAddMenuItem(options)
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call g:NERDTreeMenuItem.Create(a:options)
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endfunction
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function! NERDTreeAddMenuSeparator(...)
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let opts = a:0 ? a:1 : {}
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call g:NERDTreeMenuItem.CreateSeparator(opts)
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endfunction
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function! NERDTreeAddSubmenu(options)
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return g:NERDTreeMenuItem.Create(a:options)
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endfunction
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function! NERDTreeAddKeyMap(options)
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call g:NERDTreeKeyMap.Create(a:options)
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endfunction
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function! NERDTreeRender()
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call nerdtree#renderView()
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endfunction
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function! NERDTreeFocus()
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if g:NERDTree.IsOpen()
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call g:NERDTree.CursorToTreeWin()
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else
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call g:NERDTreeCreator.ToggleTabTree('')
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endif
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endfunction
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function! NERDTreeCWD()
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if empty(getcwd())
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call nerdtree#echoWarning('current directory does not exist')
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return
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endif
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try
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let l:cwdPath = g:NERDTreePath.New(getcwd())
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catch /^NERDTree.InvalidArgumentsError/
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call nerdtree#echoWarning('current directory does not exist')
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return
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endtry
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call NERDTreeFocus()
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if b:NERDTree.root.path.equals(l:cwdPath)
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return
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endif
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let l:newRoot = g:NERDTreeFileNode.New(l:cwdPath, b:NERDTree)
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call b:NERDTree.changeRoot(l:newRoot)
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normal! ^
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endfunction
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function! NERDTreeAddPathFilter(callback)
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call g:NERDTree.AddPathFilter(a:callback)
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endfunction
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" SECTION: Post Source Actions {{{1
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call nerdtree#postSourceActions()
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"reset &cpoptions back to users setting
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let &cpoptions = s:old_cpo
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" vim: set sw=4 sts=4 et fdm=marker:
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