Commit Graph

539 Commits

Author SHA1 Message Date
Caleb Maclennan
907587f7a3 Fix lint warnings: use the full option name 2019-12-31 10:30:00 +03:00
Caleb Maclennan
10868dd94c
Fix lint warnings: use scriptencoding when multibyte char exists 2019-12-31 09:42:19 +03:00
Caleb Maclennan
a722613f36
Fix lint warnings: use robust operators 2019-12-31 09:42:19 +03:00
Caleb Maclennan
45e33f2502
Fix lint warnings: prefer single quoted strings 2019-12-31 09:42:14 +03:00
Phil Runninger
371feb7e54
Support tab-specific CWDs (#1032)
* Change CWD when switching tabs to the tab's NERDTree root.

* Remove commented-out code.

* List the new possible value for NERDTreeChDirMode in doc.

* Add new option to select between `:cd` and `:tcd`.

* Document the new NERDTreeUseTCD option.

* Update version number in change log.
2019-10-16 13:26:20 -04:00
Phil Runninger
53eef21ad6
Save/Set screen state also on WinLeave and WinEnter. (#1048)
* Save/Set screen state also on WinLeave and WinEnter.

The particular use case here is when switching tabs with `gt` and the
NERDTrees have been mirrored.

* Update version number and change log.
2019-10-11 01:04:06 -04:00
Phil Runninger
cce6fb373f
Expand functionality of <CR> mapping (#1011)
* Define default values for new variables governing new "Default Open".

"Default Open" means to open a file with the Enter key (which of course
can be changed.) The key can be changed in the vimrc, and there is a
variable for specifying the Opener parameters for opening the node. This
lets the user decide whether Enter (or another key) will open a file in
the current tab or a new one, and whether or not to open the file again
in the tab or jump to a window where the file is already open.

* Remove the old mapping for <CR>, a duplicate of 'o'.

<CR> will be defined like all the other keys, in plugin/NERD_tree.vim

* Assign functions to the new <CR> key mapping.

Three separate functions handle directories, files, and bookmarks.

* Rename variables: NERDTreeCustomOpen and NERDTreeCustomOpenArgs

* Add documentation for NERDTreeCustomOpenArgs and NERDTree-<CR>.

* Make key mapping variables be indexed in the Vim help

* Remove angle brackets from <CR> to see if help navigation improves.

* Rename functions from defaultOpen... to customOpen...

* Use separate options for file and directory nodes.

* Update documentation for separate file/directory options.

* Update version number and change log.

* Change CR to <CR> in help tags.

* Fix missing backtick in patch number.

* Update the quickhelp text.

* Update Pull Request template.

* Update change log with simpler formatting of patch number.

* Get NERDTree version number directly from CHANGELOG.md

* Reformat the lists of contributors in the Change Log.

* Initialize the version text, just in case the while loop finds nothing.
2019-07-01 22:13:20 -04:00
Daniel Manary
67fa9b3116 Change version check to look for 03 not 30 (#994)
My Vim reports as 704 when it is version 7.4, so this number should be 703 not 730
2019-05-09 16:25:36 -04:00
Phil Runninger
a3f0e66793
Change minimum vim (#991)
* Add a new function to implement and() from vim 7.4.

* Change minimum required version of vim to 7.3.
2019-05-09 10:12:25 -04:00
Phil Runninger
9226eab2a8
Allow multi-character DirArrows (#985)
* Add debugging messages to diagnose issue #931.

* Echo the CWD and NERDTree root too.

* Ensure DirArrows are trimmed to a single character.

Actually, it's up to the user to make sure it's a single character after
leading and trailing spaces are removed. Spaces need to be removed so
that an accurate level of indentation can be calculated.

* Remove debugging statements

* Simplify the algorithm for calculating indentation level.

1. Replace the DirArrows with a single space.
2. Count the leading spaces.
3. Divide by 2.

This allows users to specify multi-character arrows, where a spaces
prevent characters printing on top of each other.
2019-04-22 15:58:06 -04:00
Phil Runninger
288669db1f
Smarter delimiter default (#963)
* Better default node delimiter, based on presence of +conceal feature.

* Update documentation for node delimiter.

* Fix IF logic, and remove debug statements.

* Rewrite the NERDTreeNodeDelimiter help text to reflect new behavior.

* Change "NERD tree" to "NERDTree" and fix spacing in doc file.
2019-03-07 08:24:17 -05:00
Chris Patuzzo
84737f2ebe Add a NERDTreeMinimalMenu feature (#938)
* Extract the menu action prompts to a function

* Add a NERDTreeMinimalMenu configuration option

If this option is set, Vim’s command line displays
a single-line version of the menu:

Which action? (a*/m/d/r/o/q/c/l):

Pressing ‘a’ will call the ‘add child node’ menu
item as that is its shortcut.

The * denotes the position of the currently
selected menu item which can be changed with
NERDTreeMenuDown and Up in the usual way.

The user may wish to set these to <left>, <right>
or h, l if they prefer.

* Minimise the text once a menu item is chosen

If NERDTreeMinimalMenu is set, then echo a single
line prompt after the menu item is chosen. This
reduces noise for users who are already familiar
with how the menu works and prevents Vim scrolling
down to accommodate the menu text.

If the directory is non-empty we display
‘Delete directory?’ instead of ‘Delete?’ and the
user must still type ‘yes’ to confirm, rather than
just pressing ‘y’.

* Document the new NERDTreeMinimalMenu feature

* Tweak the format for the minimal menu prompt

As per @PhilRunninger’s suggestions:

- The menu now shows the ‘j/k/enter’ help text
- The first word of the selected item is shown*
- Use commas between menu items so that it’s
  visually distinct from the ‘j/k/enter’ text

* I tried displaying the full menuItem text, but
this can be quite long, e.g.

> (o)pen the current node with system editor

This causes the menu to jump around a lot. We
could add another minimal versions of these, but
I think the first word seems ok for now.
2019-02-24 18:01:12 -05:00
Phil Runninger
ffa8be8aa7
Document NERDTreeNodeDelimiter #912 (#926)
* Change the default node delimiter to the BELL character, \x07.

* Syntax match by ASCII code, vs. string concatenation.

* Document the NERDTreeNodeDelimiter setting.

* Clean up the documentation markup.

* Remove apostrophes, since the NERDTree settings aren't vim options.
* Use backticks to hot-link the referenced vim options.
* Add a modeline.

* Update the title and the About section of the documentation.

* Fix typo, and clarify branches of code in Github.

* Fix wrapping to 78, and remove colorcolumn setting from modeline.

* Change the ASCI Art title, and give credit for it.

* Change the word option to setting, and redo the word wrapping.

I want to reserve the word 'option' to mean only Vim options that are
changed with the `:set` command. Since we need to use `:let` to
establish the values for the NERDTree variables, I choose to call them
settings instead.

* Realign hot-links with concealed markup tags taken into account.

* Text alignment, typo fixes, and wordsmithing the About section.
2018-12-06 01:08:16 -05:00
Arvid Gerstmann
c905a5d7b8 Allow modification of menu keybindings (#923) 2018-11-29 09:17:39 -05:00
Phil Runninger
91e0f2253f
Support unusual characters in file and directory names (#868)
* Use a delimiter in node to separate file/dir name from the rest.

* Switch warning message to use nerdtree#deprecated function.

* Compress the space between the tree symbols and the node.

* Include the delimiter when calculating indent or getting filename.

* Don't need to strip leading delimiter. It will already be gone.

* Simplify the way the delimiter is being used.

I don't know what I was thinking. The delimiter doesn't need to be used
to separate every indicator on the node's text, ie.

Bad:    Tree|GenericFlags|Filename|ExecutableFlag|Link|ReadonlyFlag
Better: Tree GenericFlags|Filename|ExecutableFlag Link ReadonlyFlag

This was unnecessary, given that we're only interested in the filename.
So, just one pair of delimiters is all we need. That greatly simplifies
the _stripMarkup function, and restores a bunch of other statements to
what they already are in the master branch.

* Add syntax highlighting to conceal the delimiter

* Put a if has("conceal") check around the syntax statement using it.

* Make concealment work correctly for LinkFile and readonly files.

* Use highlight Ignore if conceal isn't available.

This is probably the best we can do, especially if some other character
must be used in place of nbsp.

* Make the regex better match the original, but more compact.

It was allowing 2+ spaces, instead of only 1+.

* Fix the syntax highlighing of delimiters around NERDTreeExecFile.

* Bug fix: Parse . and .. from path string with trailing slash.

* Fix unresponsive cascaded directories.

Using ':' as a more visible delimiter, when directories are cascaded,
the line appears in NERDTree like so:

▾ :lib/::nerdtree/:

Before this commit, the s:UI._stripMarkup function was leaving the
internal delimiters in place (lib/::nerdtree/). Now they are removed,
resulting in a valid path (lib/nerdtree/).

* Use .= to shorten statement. Use clearer substitutes to get node name.

* Remove node delimiters that terminate the line.

* If flags are needed after the node name, then put another delimiter
before them.
* When joining directory nodes for cascaded display, strip off the
delimiter from the child node(s).
* Remove the unnecessary substitution of doubled intermediate
delimiters, since they're not in there anymore.

* DRY up the addition of the 2nd delimiter, and use only 1 for all tags.
2018-10-24 22:41:13 -04:00
Jason Franklin
2cd4331b78 Check for unknown current working directory 2018-09-10 09:00:05 -04:00
Jason Franklin
5442d5e04a Put cursor in first column 2018-09-10 08:52:43 -04:00
Jason Franklin
7e00a9971e Check for error; remove code duplication 2018-09-10 08:46:42 -04:00
Phil Runninger (mac)
c726ec7318 Implement PR review comments. 2018-09-10 06:57:39 -04:00
Phil Runninger (mac)
18071f5999 NERDTreeCWD: reset CWD if changed by NERDTreeFocus
When the user has `'autochdir'` turned on, opening a new NERDTree will
cause the current working directory to change. To prevent this
happening, remember the CWD and reset it if NERDTreeFocus caused it to
change.
2018-08-22 17:01:08 -04:00
Phil Runninger (mac)
e99a7a0313 Restore the cached _sortKey for faster processing.
Also add a new global variable to track when the g:NERDTreeSortOrder
changes. If it has been changed, or when the cached _sortKey value is
uninitialized, then calculate the sort key. This improves processing
speed over the previous commit, and allows on-the-fly changes to the
sort order, (without required vim to be restarted.)
2018-07-27 08:46:50 -04:00
Phil Runninger (mac)
1e2b7ef98d Remove AddDefaultGroupToSortOrder check from startup.
The call to AddDefaultGroupToSortOrder in NERD_tree.vim is redundant
because it's also done every time sortChildren is called. And since the
check is done only once, there's no need for a function either.
sortChildren now just contains the needed if statement.
2018-07-02 09:06:09 -04:00
Phil Runninger (mac)
a053925279 Recalculate the node's sortkey every time.
The cached _sortkey wasn't being recalculated after changing the
NERDTreeSortOrder, resulting in incorrect sort orders.
2018-07-01 19:57:02 -04:00
Alexey Shumkin
cb9f4db6ff fixed: directory navigation does not work on Cygwin
Directory tree navigation is broken because of directory signs which is
shown in UTF-8.

Cygwin is a Windows application, so it uses ASCII codepages and so
directory signs must be in ASCII, but if to modify
"nerdtree#runningWindows" function there are many other functions break
that convert paths, e.g.

So, the quick and reliable solution is to add a
separate function "nerdtree#runningCygwin" and use it in a specific
place.
2017-10-27 10:06:51 +03:00
Phil Runninger
626e80f6e4 Merge pull request #536 from satori/master
Add support for natural sorting order.
2017-06-21 11:33:47 -04:00
Jason Franklin
471a03c9d9 Implement the g:NERDTreeMarkBookmarks setting
The setting is self-explanatory. See the added documentation for further
details.
2017-06-10 17:07:57 -04:00
Phil Runninger
408f7a572c Revert "changed arrows for NERDTreeDirArrowExpandable and NERDTreeDirArrowCol…" 2016-10-04 17:52:12 -04:00
Phil Runninger
f173f62c9a Merge pull request #546 from gwilk/master
changed arrows for NERDTreeDirArrowExpandable and NERDTreeDirArrowCol…
2016-09-22 15:43:19 -04:00
Phil Runninger
ac2d3b077a Merge branch 'disable-cascade' of git://github.com/juanibiapina/nerdtree into juanibiapina-disable-cascade 2016-09-08 01:02:17 -04:00
Skyler Lipthay
b5519197e9 Added support for the copy command for both file and directory nodes on Windows systems 2016-08-25 18:19:38 -07:00
Martin Grenfell
35c859179d update initialization of default value for g:NERDTreeCreatePrefix
Init it with the rest of the option defaults - rather than specify the
default at point of use. For consistency.

See #550.
2016-04-26 09:17:03 +01:00
Juan Ibiapina
b2bbed41fa Add option to disable collapsing of diretory names 2016-03-05 14:20:04 -03:00
Alex Carlson
dfb9111786 Allow user-defined RO indicator.
(inspired by overwriting g:NERDTreeDirArrowCollapsible/Expandable)

Replace instances of the RO string with a variable that the user can
override. Useful for custom unicode glyphs, i.e. Font Awesome.

* Initialize variable g:NERDTreeGlyphReadOnly = "RO".
   -> plugin/NERD_tree.vim
* Replace instances of 'RO' with g:NERDTreeGlyphReadOnly
2016-02-26 17:57:40 -08:00
Grzegorz Wilk
28560e2e1b changed arrows for NERDTreeDirArrowExpandable and NERDTreeDirArrowCollapsible 2016-02-04 11:24:45 +01:00
Maxim Bublis
6251ab1e63 Add support for natural sorting order. 2016-01-19 00:21:13 -08:00
Martin Grenfell
677a83b2b6 remove NERDTreeDirArrows option
Use +/~ for windows - which seems to not have the arrow chars in its
default font. TBH I don't really understand this.

Inprove the UI indent matching so that it should handle any combo of
open/close symbol lengths e.g. the fancy arrows are 3 bytes each,
whereas +/~ are 1 byte each.
2015-11-25 23:29:00 +00:00
Martin Grenfell
d36b793656 dont use b:NERDTreeRoot internally, but leave the var there for compat
Use b:NERDTree.root instead. I will eventually remove  b:NERDTreeRoot
altogether - but this will break some other plugins so leave it for now.
2015-11-16 11:28:24 +00:00
Martin Grenfell
848857d18b rename "primary" and "secondary" trees to "tab" and "window" trees
This is much more accurate and descriptive.
2015-11-14 11:50:01 +00:00
Martin Grenfell
be8f18914c remove some unneeded header comments 2015-11-13 16:54:47 +00:00
Igor Tatarintsev
dc29ec2db3 Added global variables for changing default arrows
g:NERDTreeDirArrowExpandable
g:NERDTreeDirArrowCollapsable
2015-09-11 23:52:37 +06:00
Igor Tatarintsev
188bd92658 Added global variables for changing default arrows 2015-09-11 23:44:06 +06:00
Martin Grenfell
76dbc0c8ee Merge branch 'add_path_filter_api' 2015-05-06 20:58:55 +01:00
Martin Grenfell
da3874cf93 fix a bug when opening files in a new tab
On bufleave we save the nerdtree window state. However, sometimes when
bufleave is triggered the tree is no longer open in this tab - e.g. for
secondary trees or mappings that open in another tab. Dont bother saving
screen state in these cases as the code doing the saving assumes the
tree is available in this tab.
2015-05-04 20:25:43 +01:00
Martin Grenfell
64a9579c11 add a path filter API
Add an API to allow custom "path filter callbacks" to be added.

Previously we allowed one path filtering function to exist called
`NERDTreeCustomIgnoreFilter`. This has been removed and replaced with an
API to allow any number of such functions to exist -  via the new
`NERDTreeAddPathFilter()`
2015-05-02 22:21:41 +01:00
Martin Grenfell
8b189cb263 move some rendering and cursor moving functions out of autoload 2015-05-02 15:24:59 +01:00
Martin Grenfell
0d88ce946f move isTreeOpen() out of autoload 2015-05-02 14:44:32 +01:00
Martin Grenfell
aa831e242b Merge pull request #356 from alvan/patch-2
Use event BufLeave instead of BufWinLeave to record screen state
2014-07-14 10:03:01 +01:00
Martin Grenfell
0c045d85ea fix a bug from recent refactoring RE some NERDTreeCWD 2014-07-14 09:43:45 +01:00
alvan
98a5d1fca7 Use event BufLeave instead of BufWinLeave to record screen state to avoid undefined b:NERDTree error
Use event BufLeave instead of BufWinLeave to record screen state. The BufWinLeave event also triggered when exiting(:qa), will cause an undefined b:NERDTree error.
2014-07-09 15:20:24 +08:00
Martin Grenfell
23dfc6d818 continue breaking down the epic autoload module
Add 2 new classes and move code into them from autoload:

* NERDTree. Each nerdtree buffer now has a NERDTree object that holds
  the root node and will old other util functions
* UI. Each NERDTree object holds a UI object which is responsible for
  rendering, getting the current node, etc

Still a fair few methods to sort through in autoload (many of which will
end up in the above classes) - need sleep though.
2014-07-07 22:59:28 +01:00