nerdtree/nerdtree_plugin/fs_menu.vim

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" ============================================================================
" File: fs_menu.vim
" Description: plugin for the NERD Tree that provides a file system menu
2009-10-09 09:46:40 +08:00
" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
" License: This program is free software. It comes without any warranty,
" to the extent permitted by applicable law. You can redistribute
" it and/or modify it under the terms of the Do What The Fuck You
" Want To Public License, Version 2, as published by Sam Hocevar.
" See http://sam.zoy.org/wtfpl/COPYING for more details.
"
" ============================================================================
if exists('g:loaded_nerdtree_fs_menu')
finish
endif
let g:loaded_nerdtree_fs_menu = 1
"Automatically delete the buffer after deleting or renaming a file
if !exists('g:NERDTreeAutoDeleteBuffer')
let g:NERDTreeAutoDeleteBuffer = 0
endif
2009-07-21 15:26:48 +08:00
call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
if has('gui_mac') || has('gui_macvim') || has('mac')
call NERDTreeAddMenuItem({'text': '(r)eveal in Finder the current node', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'})
call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'})
call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'})
endif
if executable('xdg-open')
call NERDTreeAddMenuItem({'text': '(r)eveal the current node in file manager', 'shortcut': 'r', 'callback': 'NERDTreeRevealFileLinux'})
call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFileLinux'})
endif
if nerdtree#runningWindows()
call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFileWindows'})
endif
if g:NERDTreePath.CopyingSupported()
2012-10-04 03:39:56 +08:00
call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
endif
call NERDTreeAddMenuItem({'text': (has('clipboard')?'copy (p)ath to clipboard':'print (p)ath to screen'), 'shortcut': 'p', 'callback': 'NERDTreeCopyPath'})
if has('unix') || has('osx')
call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNode'})
else
call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNodeWin32'})
endif
if exists('*system')
call NERDTreeAddMenuItem({'text': 'Run (s)ystem command in this directory', 'shortcut':'s', 'callback': 'NERDTreeSystemCommand'})
endif
Add a NERDTreeMinimalMenu feature (#938) * Extract the menu action prompts to a function * Add a NERDTreeMinimalMenu configuration option If this option is set, Vim’s command line displays a single-line version of the menu: Which action? (a*/m/d/r/o/q/c/l): Pressing ‘a’ will call the ‘add child node’ menu item as that is its shortcut. The * denotes the position of the currently selected menu item which can be changed with NERDTreeMenuDown and Up in the usual way. The user may wish to set these to <left>, <right> or h, l if they prefer. * Minimise the text once a menu item is chosen If NERDTreeMinimalMenu is set, then echo a single line prompt after the menu item is chosen. This reduces noise for users who are already familiar with how the menu works and prevents Vim scrolling down to accommodate the menu text. If the directory is non-empty we display ‘Delete directory?’ instead of ‘Delete?’ and the user must still type ‘yes’ to confirm, rather than just pressing ‘y’. * Document the new NERDTreeMinimalMenu feature * Tweak the format for the minimal menu prompt As per @PhilRunninger’s suggestions: - The menu now shows the ‘j/k/enter’ help text - The first word of the selected item is shown* - Use commas between menu items so that it’s visually distinct from the ‘j/k/enter’ text * I tried displaying the full menuItem text, but this can be quite long, e.g. > (o)pen the current node with system editor This causes the menu to jump around a lot. We could add another minimal versions of these, but I think the first word seems ok for now.
2019-02-25 07:01:12 +08:00
"FUNCTION: s:inputPrompt(action){{{1
"returns the string that should be prompted to the user for the given action
"
"Args:
"action: the action that is being performed, e.g. 'delete'
function! s:inputPrompt(action)
if a:action ==# 'add'
let title = 'Add a childnode'
Add a NERDTreeMinimalMenu feature (#938) * Extract the menu action prompts to a function * Add a NERDTreeMinimalMenu configuration option If this option is set, Vim’s command line displays a single-line version of the menu: Which action? (a*/m/d/r/o/q/c/l): Pressing ‘a’ will call the ‘add child node’ menu item as that is its shortcut. The * denotes the position of the currently selected menu item which can be changed with NERDTreeMenuDown and Up in the usual way. The user may wish to set these to <left>, <right> or h, l if they prefer. * Minimise the text once a menu item is chosen If NERDTreeMinimalMenu is set, then echo a single line prompt after the menu item is chosen. This reduces noise for users who are already familiar with how the menu works and prevents Vim scrolling down to accommodate the menu text. If the directory is non-empty we display ‘Delete directory?’ instead of ‘Delete?’ and the user must still type ‘yes’ to confirm, rather than just pressing ‘y’. * Document the new NERDTreeMinimalMenu feature * Tweak the format for the minimal menu prompt As per @PhilRunninger’s suggestions: - The menu now shows the ‘j/k/enter’ help text - The first word of the selected item is shown* - Use commas between menu items so that it’s visually distinct from the ‘j/k/enter’ text * I tried displaying the full menuItem text, but this can be quite long, e.g. > (o)pen the current node with system editor This causes the menu to jump around a lot. We could add another minimal versions of these, but I think the first word seems ok for now.
2019-02-25 07:01:12 +08:00
let info = "Enter the dir/file name to be created. Dirs end with a '/'"
let minimal = 'Add node:'
Add a NERDTreeMinimalMenu feature (#938) * Extract the menu action prompts to a function * Add a NERDTreeMinimalMenu configuration option If this option is set, Vim’s command line displays a single-line version of the menu: Which action? (a*/m/d/r/o/q/c/l): Pressing ‘a’ will call the ‘add child node’ menu item as that is its shortcut. The * denotes the position of the currently selected menu item which can be changed with NERDTreeMenuDown and Up in the usual way. The user may wish to set these to <left>, <right> or h, l if they prefer. * Minimise the text once a menu item is chosen If NERDTreeMinimalMenu is set, then echo a single line prompt after the menu item is chosen. This reduces noise for users who are already familiar with how the menu works and prevents Vim scrolling down to accommodate the menu text. If the directory is non-empty we display ‘Delete directory?’ instead of ‘Delete?’ and the user must still type ‘yes’ to confirm, rather than just pressing ‘y’. * Document the new NERDTreeMinimalMenu feature * Tweak the format for the minimal menu prompt As per @PhilRunninger’s suggestions: - The menu now shows the ‘j/k/enter’ help text - The first word of the selected item is shown* - Use commas between menu items so that it’s visually distinct from the ‘j/k/enter’ text * I tried displaying the full menuItem text, but this can be quite long, e.g. > (o)pen the current node with system editor This causes the menu to jump around a lot. We could add another minimal versions of these, but I think the first word seems ok for now.
2019-02-25 07:01:12 +08:00
elseif a:action ==# 'copy'
let title = 'Copy the current node'
let info = 'Enter the new path to copy the node to:'
let minimal = 'Copy to:'
Add a NERDTreeMinimalMenu feature (#938) * Extract the menu action prompts to a function * Add a NERDTreeMinimalMenu configuration option If this option is set, Vim’s command line displays a single-line version of the menu: Which action? (a*/m/d/r/o/q/c/l): Pressing ‘a’ will call the ‘add child node’ menu item as that is its shortcut. The * denotes the position of the currently selected menu item which can be changed with NERDTreeMenuDown and Up in the usual way. The user may wish to set these to <left>, <right> or h, l if they prefer. * Minimise the text once a menu item is chosen If NERDTreeMinimalMenu is set, then echo a single line prompt after the menu item is chosen. This reduces noise for users who are already familiar with how the menu works and prevents Vim scrolling down to accommodate the menu text. If the directory is non-empty we display ‘Delete directory?’ instead of ‘Delete?’ and the user must still type ‘yes’ to confirm, rather than just pressing ‘y’. * Document the new NERDTreeMinimalMenu feature * Tweak the format for the minimal menu prompt As per @PhilRunninger’s suggestions: - The menu now shows the ‘j/k/enter’ help text - The first word of the selected item is shown* - Use commas between menu items so that it’s visually distinct from the ‘j/k/enter’ text * I tried displaying the full menuItem text, but this can be quite long, e.g. > (o)pen the current node with system editor This causes the menu to jump around a lot. We could add another minimal versions of these, but I think the first word seems ok for now.
2019-02-25 07:01:12 +08:00
elseif a:action ==# 'delete'
let title = 'Delete the current node'
let info = 'Are you sure you wish to delete the node:'
let minimal = 'Delete?'
Add a NERDTreeMinimalMenu feature (#938) * Extract the menu action prompts to a function * Add a NERDTreeMinimalMenu configuration option If this option is set, Vim’s command line displays a single-line version of the menu: Which action? (a*/m/d/r/o/q/c/l): Pressing ‘a’ will call the ‘add child node’ menu item as that is its shortcut. The * denotes the position of the currently selected menu item which can be changed with NERDTreeMenuDown and Up in the usual way. The user may wish to set these to <left>, <right> or h, l if they prefer. * Minimise the text once a menu item is chosen If NERDTreeMinimalMenu is set, then echo a single line prompt after the menu item is chosen. This reduces noise for users who are already familiar with how the menu works and prevents Vim scrolling down to accommodate the menu text. If the directory is non-empty we display ‘Delete directory?’ instead of ‘Delete?’ and the user must still type ‘yes’ to confirm, rather than just pressing ‘y’. * Document the new NERDTreeMinimalMenu feature * Tweak the format for the minimal menu prompt As per @PhilRunninger’s suggestions: - The menu now shows the ‘j/k/enter’ help text - The first word of the selected item is shown* - Use commas between menu items so that it’s visually distinct from the ‘j/k/enter’ text * I tried displaying the full menuItem text, but this can be quite long, e.g. > (o)pen the current node with system editor This causes the menu to jump around a lot. We could add another minimal versions of these, but I think the first word seems ok for now.
2019-02-25 07:01:12 +08:00
elseif a:action ==# 'deleteNonEmpty'
let title = 'Delete the current node'
Add a NERDTreeMinimalMenu feature (#938) * Extract the menu action prompts to a function * Add a NERDTreeMinimalMenu configuration option If this option is set, Vim’s command line displays a single-line version of the menu: Which action? (a*/m/d/r/o/q/c/l): Pressing ‘a’ will call the ‘add child node’ menu item as that is its shortcut. The * denotes the position of the currently selected menu item which can be changed with NERDTreeMenuDown and Up in the usual way. The user may wish to set these to <left>, <right> or h, l if they prefer. * Minimise the text once a menu item is chosen If NERDTreeMinimalMenu is set, then echo a single line prompt after the menu item is chosen. This reduces noise for users who are already familiar with how the menu works and prevents Vim scrolling down to accommodate the menu text. If the directory is non-empty we display ‘Delete directory?’ instead of ‘Delete?’ and the user must still type ‘yes’ to confirm, rather than just pressing ‘y’. * Document the new NERDTreeMinimalMenu feature * Tweak the format for the minimal menu prompt As per @PhilRunninger’s suggestions: - The menu now shows the ‘j/k/enter’ help text - The first word of the selected item is shown* - Use commas between menu items so that it’s visually distinct from the ‘j/k/enter’ text * I tried displaying the full menuItem text, but this can be quite long, e.g. > (o)pen the current node with system editor This causes the menu to jump around a lot. We could add another minimal versions of these, but I think the first word seems ok for now.
2019-02-25 07:01:12 +08:00
let info = "STOP! Directory is not empty! To delete, type 'yes'"
let minimal = 'Delete directory?'
Add a NERDTreeMinimalMenu feature (#938) * Extract the menu action prompts to a function * Add a NERDTreeMinimalMenu configuration option If this option is set, Vim’s command line displays a single-line version of the menu: Which action? (a*/m/d/r/o/q/c/l): Pressing ‘a’ will call the ‘add child node’ menu item as that is its shortcut. The * denotes the position of the currently selected menu item which can be changed with NERDTreeMenuDown and Up in the usual way. The user may wish to set these to <left>, <right> or h, l if they prefer. * Minimise the text once a menu item is chosen If NERDTreeMinimalMenu is set, then echo a single line prompt after the menu item is chosen. This reduces noise for users who are already familiar with how the menu works and prevents Vim scrolling down to accommodate the menu text. If the directory is non-empty we display ‘Delete directory?’ instead of ‘Delete?’ and the user must still type ‘yes’ to confirm, rather than just pressing ‘y’. * Document the new NERDTreeMinimalMenu feature * Tweak the format for the minimal menu prompt As per @PhilRunninger’s suggestions: - The menu now shows the ‘j/k/enter’ help text - The first word of the selected item is shown* - Use commas between menu items so that it’s visually distinct from the ‘j/k/enter’ text * I tried displaying the full menuItem text, but this can be quite long, e.g. > (o)pen the current node with system editor This causes the menu to jump around a lot. We could add another minimal versions of these, but I think the first word seems ok for now.
2019-02-25 07:01:12 +08:00
elseif a:action ==# 'move'
let title = 'Rename the current node'
let info = 'Enter the new path for the node:'
let minimal = 'Move to:'
Add a NERDTreeMinimalMenu feature (#938) * Extract the menu action prompts to a function * Add a NERDTreeMinimalMenu configuration option If this option is set, Vim’s command line displays a single-line version of the menu: Which action? (a*/m/d/r/o/q/c/l): Pressing ‘a’ will call the ‘add child node’ menu item as that is its shortcut. The * denotes the position of the currently selected menu item which can be changed with NERDTreeMenuDown and Up in the usual way. The user may wish to set these to <left>, <right> or h, l if they prefer. * Minimise the text once a menu item is chosen If NERDTreeMinimalMenu is set, then echo a single line prompt after the menu item is chosen. This reduces noise for users who are already familiar with how the menu works and prevents Vim scrolling down to accommodate the menu text. If the directory is non-empty we display ‘Delete directory?’ instead of ‘Delete?’ and the user must still type ‘yes’ to confirm, rather than just pressing ‘y’. * Document the new NERDTreeMinimalMenu feature * Tweak the format for the minimal menu prompt As per @PhilRunninger’s suggestions: - The menu now shows the ‘j/k/enter’ help text - The first word of the selected item is shown* - Use commas between menu items so that it’s visually distinct from the ‘j/k/enter’ text * I tried displaying the full menuItem text, but this can be quite long, e.g. > (o)pen the current node with system editor This causes the menu to jump around a lot. We could add another minimal versions of these, but I think the first word seems ok for now.
2019-02-25 07:01:12 +08:00
endif
if g:NERDTreeMenuController.isMinimal()
redraw! " Clear the menu
return minimal . ' '
Add a NERDTreeMinimalMenu feature (#938) * Extract the menu action prompts to a function * Add a NERDTreeMinimalMenu configuration option If this option is set, Vim’s command line displays a single-line version of the menu: Which action? (a*/m/d/r/o/q/c/l): Pressing ‘a’ will call the ‘add child node’ menu item as that is its shortcut. The * denotes the position of the currently selected menu item which can be changed with NERDTreeMenuDown and Up in the usual way. The user may wish to set these to <left>, <right> or h, l if they prefer. * Minimise the text once a menu item is chosen If NERDTreeMinimalMenu is set, then echo a single line prompt after the menu item is chosen. This reduces noise for users who are already familiar with how the menu works and prevents Vim scrolling down to accommodate the menu text. If the directory is non-empty we display ‘Delete directory?’ instead of ‘Delete?’ and the user must still type ‘yes’ to confirm, rather than just pressing ‘y’. * Document the new NERDTreeMinimalMenu feature * Tweak the format for the minimal menu prompt As per @PhilRunninger’s suggestions: - The menu now shows the ‘j/k/enter’ help text - The first word of the selected item is shown* - Use commas between menu items so that it’s visually distinct from the ‘j/k/enter’ text * I tried displaying the full menuItem text, but this can be quite long, e.g. > (o)pen the current node with system editor This causes the menu to jump around a lot. We could add another minimal versions of these, but I think the first word seems ok for now.
2019-02-25 07:01:12 +08:00
else
let divider = '=========================================================='
Add a NERDTreeMinimalMenu feature (#938) * Extract the menu action prompts to a function * Add a NERDTreeMinimalMenu configuration option If this option is set, Vim’s command line displays a single-line version of the menu: Which action? (a*/m/d/r/o/q/c/l): Pressing ‘a’ will call the ‘add child node’ menu item as that is its shortcut. The * denotes the position of the currently selected menu item which can be changed with NERDTreeMenuDown and Up in the usual way. The user may wish to set these to <left>, <right> or h, l if they prefer. * Minimise the text once a menu item is chosen If NERDTreeMinimalMenu is set, then echo a single line prompt after the menu item is chosen. This reduces noise for users who are already familiar with how the menu works and prevents Vim scrolling down to accommodate the menu text. If the directory is non-empty we display ‘Delete directory?’ instead of ‘Delete?’ and the user must still type ‘yes’ to confirm, rather than just pressing ‘y’. * Document the new NERDTreeMinimalMenu feature * Tweak the format for the minimal menu prompt As per @PhilRunninger’s suggestions: - The menu now shows the ‘j/k/enter’ help text - The first word of the selected item is shown* - Use commas between menu items so that it’s visually distinct from the ‘j/k/enter’ text * I tried displaying the full menuItem text, but this can be quite long, e.g. > (o)pen the current node with system editor This causes the menu to jump around a lot. We could add another minimal versions of these, but I think the first word seems ok for now.
2019-02-25 07:01:12 +08:00
return title . "\n" . divider . "\n" . info . "\n"
end
endfunction
"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
"prints out the given msg and, if the user responds by pushing 'y' then the
"buffer with the given bufnum is deleted
"
"Args:
"bufnum: the buffer that may be deleted
"msg: a message that will be echoed to the user asking them if they wish to
" del the buffer
function! s:promptToDelBuffer(bufnum, msg)
echo a:msg
if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
" 1. ensure that all windows which display the just deleted filename
" now display an empty buffer (so a layout is preserved).
" Is not it better to close single tabs with this file only ?
let s:originalTabNumber = tabpagenr()
let s:originalWindowNumber = winnr()
" Go to the next buffer in buffer list if at least one extra buffer is listed
" Otherwise open a new empty buffer
if v:version >= 800
let l:listedBufferCount = len(getbufinfo({'buflisted':1}))
elseif v:version >= 702
let l:listedBufferCount = len(filter(range(1, bufnr('$')), 'buflisted(v:val)'))
else
" Ignore buffer count in this case to make sure we keep the old
" behavior
let l:listedBufferCount = 0
endif
if l:listedBufferCount > 1
call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufnum . " | exec ':bnext! ' | endif", 1)
else
call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufnum . " | exec ':enew! ' | endif", 1)
endif
call nerdtree#exec('tabnext ' . s:originalTabNumber, 1)
call nerdtree#exec(s:originalWindowNumber . 'wincmd w', 1)
" 3. We don't need a previous buffer anymore
call nerdtree#exec('bwipeout! ' . a:bufnum, 0)
endif
endfunction
"FUNCTION: s:renameBuffer(bufNum, newNodeName, isDirectory){{{1
"The buffer with the given bufNum is replaced with a new one
"
"Args:
"bufNum: the buffer that may be deleted
"newNodeName: the name given to the renamed node
"isDirectory: determines how to do the create the new filenames
function! s:renameBuffer(bufNum, newNodeName, isDirectory)
if a:isDirectory
let quotedFileName = fnameescape(a:newNodeName . '/' . fnamemodify(bufname(a:bufNum),':t'))
let editStr = g:NERDTreePath.New(a:newNodeName . '/' . fnamemodify(bufname(a:bufNum),':t')).str({'format': 'Edit'})
else
let quotedFileName = fnameescape(a:newNodeName)
let editStr = g:NERDTreePath.New(a:newNodeName).str({'format': 'Edit'})
endif
" 1. ensure that a new buffer is loaded
call nerdtree#exec('badd ' . quotedFileName, 0)
" 2. ensure that all windows which display the just deleted filename
" display a buffer for a new filename.
let s:originalTabNumber = tabpagenr()
let s:originalWindowNumber = winnr()
call nerdtree#exec('tabdo windo if winbufnr(0) ==# ' . a:bufNum . " | exec ':e! " . editStr . "' | endif", 0)
call nerdtree#exec('tabnext ' . s:originalTabNumber, 1)
call nerdtree#exec(s:originalWindowNumber . 'wincmd w', 1)
" 3. We don't need a previous buffer anymore
try
call nerdtree#exec('confirm bwipeout ' . a:bufNum, 0)
catch
" This happens when answering Cancel if confirmation is needed. Do nothing.
endtry
endfunction
Add a NERDTreeMinimalMenu feature (#938) * Extract the menu action prompts to a function * Add a NERDTreeMinimalMenu configuration option If this option is set, Vim’s command line displays a single-line version of the menu: Which action? (a*/m/d/r/o/q/c/l): Pressing ‘a’ will call the ‘add child node’ menu item as that is its shortcut. The * denotes the position of the currently selected menu item which can be changed with NERDTreeMenuDown and Up in the usual way. The user may wish to set these to <left>, <right> or h, l if they prefer. * Minimise the text once a menu item is chosen If NERDTreeMinimalMenu is set, then echo a single line prompt after the menu item is chosen. This reduces noise for users who are already familiar with how the menu works and prevents Vim scrolling down to accommodate the menu text. If the directory is non-empty we display ‘Delete directory?’ instead of ‘Delete?’ and the user must still type ‘yes’ to confirm, rather than just pressing ‘y’. * Document the new NERDTreeMinimalMenu feature * Tweak the format for the minimal menu prompt As per @PhilRunninger’s suggestions: - The menu now shows the ‘j/k/enter’ help text - The first word of the selected item is shown* - Use commas between menu items so that it’s visually distinct from the ‘j/k/enter’ text * I tried displaying the full menuItem text, but this can be quite long, e.g. > (o)pen the current node with system editor This causes the menu to jump around a lot. We could add another minimal versions of these, but I think the first word seems ok for now.
2019-02-25 07:01:12 +08:00
"FUNCTION: NERDTreeAddNode(){{{1
function! NERDTreeAddNode()
let curDirNode = g:NERDTreeDirNode.GetSelected()
let prompt = s:inputPrompt('add')
let newNodeName = substitute(input(prompt, curDirNode.path.str() . nerdtree#slash(), 'file'), '\(^\s*\|\s*$\)', '', 'g')
if newNodeName ==# ''
call nerdtree#echo('Node Creation Aborted.')
return
endif
try
let newPath = g:NERDTreePath.Create(newNodeName)
let parentNode = b:NERDTree.root.findNode(newPath.getParent())
let newTreeNode = g:NERDTreeFileNode.New(newPath, b:NERDTree)
" Emptying g:NERDTreeOldSortOrder forces the sort to
" recalculate the cached sortKey so nodes sort correctly.
let g:NERDTreeOldSortOrder = []
if empty(parentNode)
call b:NERDTree.root.refresh()
call b:NERDTree.render()
elseif parentNode.isOpen || !empty(parentNode.children)
call parentNode.addChild(newTreeNode, 1)
call NERDTreeRender()
call newTreeNode.putCursorHere(1, 0)
endif
Add a NERDTreeMinimalMenu feature (#938) * Extract the menu action prompts to a function * Add a NERDTreeMinimalMenu configuration option If this option is set, Vim’s command line displays a single-line version of the menu: Which action? (a*/m/d/r/o/q/c/l): Pressing ‘a’ will call the ‘add child node’ menu item as that is its shortcut. The * denotes the position of the currently selected menu item which can be changed with NERDTreeMenuDown and Up in the usual way. The user may wish to set these to <left>, <right> or h, l if they prefer. * Minimise the text once a menu item is chosen If NERDTreeMinimalMenu is set, then echo a single line prompt after the menu item is chosen. This reduces noise for users who are already familiar with how the menu works and prevents Vim scrolling down to accommodate the menu text. If the directory is non-empty we display ‘Delete directory?’ instead of ‘Delete?’ and the user must still type ‘yes’ to confirm, rather than just pressing ‘y’. * Document the new NERDTreeMinimalMenu feature * Tweak the format for the minimal menu prompt As per @PhilRunninger’s suggestions: - The menu now shows the ‘j/k/enter’ help text - The first word of the selected item is shown* - Use commas between menu items so that it’s visually distinct from the ‘j/k/enter’ text * I tried displaying the full menuItem text, but this can be quite long, e.g. > (o)pen the current node with system editor This causes the menu to jump around a lot. We could add another minimal versions of these, but I think the first word seems ok for now.
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redraw!
catch /^NERDTree/
call nerdtree#echoWarning('Node Not Created.')
endtry
endfunction
"FUNCTION: NERDTreeMoveNode(){{{1
function! NERDTreeMoveNode()
let curNode = g:NERDTreeFileNode.GetSelected()
let prompt = s:inputPrompt('move')
let newNodePath = input(prompt, curNode.path.str(), 'file')
while filereadable(newNodePath)
call nerdtree#echoWarning('This destination already exists. Try again.')
let newNodePath = substitute(input(prompt, curNode.path.str(), 'file'), '\(^\s*\|\s*$\)', '', 'g')
endwhile
if newNodePath ==# ''
call nerdtree#echo('Node Renaming Aborted.')
return
endif
try
if curNode.path.isDirectory
let l:curPath = escape(curNode.path.str(),'\') . (nerdtree#runningWindows()?'\\':'/') . '.*'
let l:openBuffers = filter(range(1,bufnr('$')),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") =~# "'.escape(l:curPath,'\').'"')
else
let l:openBuffers = filter(range(1,bufnr('$')),'bufexists(v:val) && fnamemodify(bufname(v:val),":p") ==# curNode.path.str()')
endif
call curNode.rename(newNodePath)
" Emptying g:NERDTreeOldSortOrder forces the sort to
" recalculate the cached sortKey so nodes sort correctly.
let g:NERDTreeOldSortOrder = []
call b:NERDTree.root.refresh()
call NERDTreeRender()
" If the file node is open, or files under the directory node are
" open, ask the user if they want to replace the file(s) with the
" renamed files.
if !empty(l:openBuffers)
if curNode.path.isDirectory
echo "\nDirectory renamed.\n\nFiles with the old directory name are open in buffers " . join(l:openBuffers, ', ') . '. Replace these buffers with the new files? (yN)'
else
echo "\nFile renamed.\n\nThe old file is open in buffer " . l:openBuffers[0] . '. Replace this buffer with the new file? (yN)'
endif
if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
for bufNum in l:openBuffers
call s:renameBuffer(bufNum, newNodePath, curNode.path.isDirectory)
endfor
endif
endif
call curNode.putCursorHere(1, 0)
redraw!
catch /^NERDTree/
call nerdtree#echoWarning('Node Not Renamed.')
endtry
endfunction
" FUNCTION: NERDTreeDeleteNode() {{{1
function! NERDTreeDeleteNode()
let currentNode = g:NERDTreeFileNode.GetSelected()
let confirmed = 0
if currentNode.path.isDirectory && ((currentNode.isOpen && currentNode.getChildCount() > 0) ||
\ (len(currentNode._glob('*', 1)) > 0))
let prompt = s:inputPrompt('deleteNonEmpty') . currentNode.path.str() . ': '
Add a NERDTreeMinimalMenu feature (#938) * Extract the menu action prompts to a function * Add a NERDTreeMinimalMenu configuration option If this option is set, Vim’s command line displays a single-line version of the menu: Which action? (a*/m/d/r/o/q/c/l): Pressing ‘a’ will call the ‘add child node’ menu item as that is its shortcut. The * denotes the position of the currently selected menu item which can be changed with NERDTreeMenuDown and Up in the usual way. The user may wish to set these to <left>, <right> or h, l if they prefer. * Minimise the text once a menu item is chosen If NERDTreeMinimalMenu is set, then echo a single line prompt after the menu item is chosen. This reduces noise for users who are already familiar with how the menu works and prevents Vim scrolling down to accommodate the menu text. If the directory is non-empty we display ‘Delete directory?’ instead of ‘Delete?’ and the user must still type ‘yes’ to confirm, rather than just pressing ‘y’. * Document the new NERDTreeMinimalMenu feature * Tweak the format for the minimal menu prompt As per @PhilRunninger’s suggestions: - The menu now shows the ‘j/k/enter’ help text - The first word of the selected item is shown* - Use commas between menu items so that it’s visually distinct from the ‘j/k/enter’ text * I tried displaying the full menuItem text, but this can be quite long, e.g. > (o)pen the current node with system editor This causes the menu to jump around a lot. We could add another minimal versions of these, but I think the first word seems ok for now.
2019-02-25 07:01:12 +08:00
let choice = input(prompt)
let confirmed = choice ==# 'yes'
else
let prompt = s:inputPrompt('delete') . currentNode.path.str() . ' (yN): '
Add a NERDTreeMinimalMenu feature (#938) * Extract the menu action prompts to a function * Add a NERDTreeMinimalMenu configuration option If this option is set, Vim’s command line displays a single-line version of the menu: Which action? (a*/m/d/r/o/q/c/l): Pressing ‘a’ will call the ‘add child node’ menu item as that is its shortcut. The * denotes the position of the currently selected menu item which can be changed with NERDTreeMenuDown and Up in the usual way. The user may wish to set these to <left>, <right> or h, l if they prefer. * Minimise the text once a menu item is chosen If NERDTreeMinimalMenu is set, then echo a single line prompt after the menu item is chosen. This reduces noise for users who are already familiar with how the menu works and prevents Vim scrolling down to accommodate the menu text. If the directory is non-empty we display ‘Delete directory?’ instead of ‘Delete?’ and the user must still type ‘yes’ to confirm, rather than just pressing ‘y’. * Document the new NERDTreeMinimalMenu feature * Tweak the format for the minimal menu prompt As per @PhilRunninger’s suggestions: - The menu now shows the ‘j/k/enter’ help text - The first word of the selected item is shown* - Use commas between menu items so that it’s visually distinct from the ‘j/k/enter’ text * I tried displaying the full menuItem text, but this can be quite long, e.g. > (o)pen the current node with system editor This causes the menu to jump around a lot. We could add another minimal versions of these, but I think the first word seems ok for now.
2019-02-25 07:01:12 +08:00
echo prompt
let choice = nr2char(getchar())
let confirmed = choice ==# 'y'
endif
if confirmed
try
call currentNode.delete()
call NERDTreeRender()
"if the node is open in a buffer, ask the user if they want to
"close that buffer
let bufnum = bufnr('^'.currentNode.path.str().'$')
if buflisted(bufnum)
let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? ' (hidden)' : '') .'. Delete this buffer? (yN)'
call s:promptToDelBuffer(bufnum, prompt)
endif
redraw!
catch /^NERDTree/
call nerdtree#echoWarning('Could not remove node')
endtry
else
call nerdtree#echo('delete aborted')
endif
endfunction
" FUNCTION: NERDTreeListNode() {{{1
function! NERDTreeListNode()
let treenode = g:NERDTreeFileNode.GetSelected()
if !empty(treenode)
let s:uname = system('uname')
let stat_cmd = 'stat -c "%s" '
if s:uname =~? 'Darwin'
2018-06-16 00:02:58 +08:00
let stat_cmd = 'stat -f "%z" '
endif
let cmd = 'size=$(' . stat_cmd . shellescape(treenode.path.str()) . ') && ' .
\ 'size_with_commas=$(echo $size | sed -e :a -e "s/\(.*[0-9]\)\([0-9]\{3\}\)/\1,\2/;ta") && ' .
\ 'ls -ld ' . shellescape(treenode.path.str()) . ' | sed -e "s/ $size / $size_with_commas /"'
let metadata = split(system(cmd),'\n')
call nerdtree#echo(metadata[0])
else
call nerdtree#echo('No information available')
endif
endfunction
" FUNCTION: NERDTreeListNodeWin32() {{{1
function! NERDTreeListNodeWin32()
let l:node = g:NERDTreeFileNode.GetSelected()
if !empty(l:node)
let l:path = l:node.path.str()
call nerdtree#echo(printf('%s:%s MOD:%s BYTES:%d PERMISSIONS:%s',
\ toupper(getftype(l:path)),
\ fnamemodify(l:path, ':t'),
\ strftime('%c', getftime(l:path)),
\ getfsize(l:path),
\ getfperm(l:path)))
return
endif
call nerdtree#echo('node not recognized')
endfunction
" FUNCTION: NERDTreeCopyNode() {{{1
function! NERDTreeCopyNode()
let currentNode = g:NERDTreeFileNode.GetSelected()
let prompt = s:inputPrompt('copy')
let newNodePath = substitute(input(prompt, currentNode.path.str(), 'file'), '\(^\s*\|\s*$\)', '', 'g')
if newNodePath !=# ''
"strip trailing slash
let newNodePath = substitute(newNodePath, '\/$', '', '')
let confirmed = 1
if currentNode.path.copyingWillOverwrite(newNodePath)
call nerdtree#echo('Warning: copying may overwrite files! Continue? (yN)')
let choice = nr2char(getchar())
let confirmed = choice ==# 'y'
endif
if confirmed
try
let newNode = currentNode.copy(newNodePath)
" Emptying g:NERDTreeOldSortOrder forces the sort to
" recalculate the cached sortKey so nodes sort correctly.
let g:NERDTreeOldSortOrder = []
if empty(newNode)
call b:NERDTree.root.refresh()
call b:NERDTree.render()
else
call NERDTreeRender()
call newNode.putCursorHere(0, 0)
endif
catch /^NERDTree/
call nerdtree#echoWarning('Could not copy node')
endtry
endif
else
call nerdtree#echo('Copy aborted.')
endif
redraw!
endfunction
" FUNCTION: NERDTreeCopyPath() {{{1
function! NERDTreeCopyPath()
let l:nodePath = g:NERDTreeFileNode.GetSelected().path.str()
if has('clipboard')
if &clipboard ==# 'unnamedplus'
let @+ = l:nodePath
else
let @* = l:nodePath
endif
call nerdtree#echo('The path [' . l:nodePath . '] was copied to your clipboard.')
else
call nerdtree#echo('The full path is: ' . l:nodePath)
endif
endfunction
" FUNCTION: NERDTreeQuickLook() {{{1
function! NERDTreeQuickLook()
Add missing calls to the shellescape() function (#1099) * Improve "g:NERDTreeQuickLook()" The following improvements were made... - Use variable sigils - Shorten a local variable name - Prefer an early return over testing for a negative - Switch to single quotes - Call "shellescape()" to pass a command argument [IMPORTANT!] The final change is a critical fix for the security and reliability of this function (see ":h system()"). Similar fixes for the other functions in this script will follow. * Improve "g:NERDTreeRevealInFinder()" This commit makes several style improvements and adds a missing call to the "shellescape()" function. See also: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFile()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeRevealFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Properly reveal "/" on Linux This commit handles the edge case where a user invokes the "reveal" function on "/" on a Linux box. There is nothing to do but open the root directory itself since "/" has no parent. * Update the "CHANGELOG.md" file * Add final missing "shellescape()" calls I initially thought that there were several more locations where a call to "shellescape()" was required but omitted. However, there are only two. I suppose I should have taken the time to look. Fixing these was easy. I would be surprised if this change breaks anything on the user side. * Update the "CHANGELOG.md" file (again) Use a more fitting description of the change...
2020-04-10 09:37:55 +08:00
let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
endif
Add missing calls to the shellescape() function (#1099) * Improve "g:NERDTreeQuickLook()" The following improvements were made... - Use variable sigils - Shorten a local variable name - Prefer an early return over testing for a negative - Switch to single quotes - Call "shellescape()" to pass a command argument [IMPORTANT!] The final change is a critical fix for the security and reliability of this function (see ":h system()"). Similar fixes for the other functions in this script will follow. * Improve "g:NERDTreeRevealInFinder()" This commit makes several style improvements and adds a missing call to the "shellescape()" function. See also: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFile()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeRevealFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Properly reveal "/" on Linux This commit handles the edge case where a user invokes the "reveal" function on "/" on a Linux box. There is nothing to do but open the root directory itself since "/" has no parent. * Update the "CHANGELOG.md" file * Add final missing "shellescape()" calls I initially thought that there were several more locations where a call to "shellescape()" was required but omitted. However, there are only two. I suppose I should have taken the time to look. Fixing these was easy. I would be surprised if this change breaks anything on the user side. * Update the "CHANGELOG.md" file (again) Use a more fitting description of the change...
2020-04-10 09:37:55 +08:00
call system('qlmanage -p 2>/dev/null ' . shellescape(l:node.path.str()))
endfunction
" FUNCTION: NERDTreeRevealInFinder() {{{1
function! NERDTreeRevealInFinder()
Add missing calls to the shellescape() function (#1099) * Improve "g:NERDTreeQuickLook()" The following improvements were made... - Use variable sigils - Shorten a local variable name - Prefer an early return over testing for a negative - Switch to single quotes - Call "shellescape()" to pass a command argument [IMPORTANT!] The final change is a critical fix for the security and reliability of this function (see ":h system()"). Similar fixes for the other functions in this script will follow. * Improve "g:NERDTreeRevealInFinder()" This commit makes several style improvements and adds a missing call to the "shellescape()" function. See also: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFile()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeRevealFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Properly reveal "/" on Linux This commit handles the edge case where a user invokes the "reveal" function on "/" on a Linux box. There is nothing to do but open the root directory itself since "/" has no parent. * Update the "CHANGELOG.md" file * Add final missing "shellescape()" calls I initially thought that there were several more locations where a call to "shellescape()" was required but omitted. However, there are only two. I suppose I should have taken the time to look. Fixing these was easy. I would be surprised if this change breaks anything on the user side. * Update the "CHANGELOG.md" file (again) Use a more fitting description of the change...
2020-04-10 09:37:55 +08:00
let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
endif
Add missing calls to the shellescape() function (#1099) * Improve "g:NERDTreeQuickLook()" The following improvements were made... - Use variable sigils - Shorten a local variable name - Prefer an early return over testing for a negative - Switch to single quotes - Call "shellescape()" to pass a command argument [IMPORTANT!] The final change is a critical fix for the security and reliability of this function (see ":h system()"). Similar fixes for the other functions in this script will follow. * Improve "g:NERDTreeRevealInFinder()" This commit makes several style improvements and adds a missing call to the "shellescape()" function. See also: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFile()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeRevealFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Properly reveal "/" on Linux This commit handles the edge case where a user invokes the "reveal" function on "/" on a Linux box. There is nothing to do but open the root directory itself since "/" has no parent. * Update the "CHANGELOG.md" file * Add final missing "shellescape()" calls I initially thought that there were several more locations where a call to "shellescape()" was required but omitted. However, there are only two. I suppose I should have taken the time to look. Fixing these was easy. I would be surprised if this change breaks anything on the user side. * Update the "CHANGELOG.md" file (again) Use a more fitting description of the change...
2020-04-10 09:37:55 +08:00
call system('open -R ' . shellescape(l:node.path.str()))
endfunction
" FUNCTION: NERDTreeExecuteFile() {{{1
function! NERDTreeExecuteFile()
Add missing calls to the shellescape() function (#1099) * Improve "g:NERDTreeQuickLook()" The following improvements were made... - Use variable sigils - Shorten a local variable name - Prefer an early return over testing for a negative - Switch to single quotes - Call "shellescape()" to pass a command argument [IMPORTANT!] The final change is a critical fix for the security and reliability of this function (see ":h system()"). Similar fixes for the other functions in this script will follow. * Improve "g:NERDTreeRevealInFinder()" This commit makes several style improvements and adds a missing call to the "shellescape()" function. See also: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFile()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeRevealFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Properly reveal "/" on Linux This commit handles the edge case where a user invokes the "reveal" function on "/" on a Linux box. There is nothing to do but open the root directory itself since "/" has no parent. * Update the "CHANGELOG.md" file * Add final missing "shellescape()" calls I initially thought that there were several more locations where a call to "shellescape()" was required but omitted. However, there are only two. I suppose I should have taken the time to look. Fixing these was easy. I would be surprised if this change breaks anything on the user side. * Update the "CHANGELOG.md" file (again) Use a more fitting description of the change...
2020-04-10 09:37:55 +08:00
let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
endif
Add missing calls to the shellescape() function (#1099) * Improve "g:NERDTreeQuickLook()" The following improvements were made... - Use variable sigils - Shorten a local variable name - Prefer an early return over testing for a negative - Switch to single quotes - Call "shellescape()" to pass a command argument [IMPORTANT!] The final change is a critical fix for the security and reliability of this function (see ":h system()"). Similar fixes for the other functions in this script will follow. * Improve "g:NERDTreeRevealInFinder()" This commit makes several style improvements and adds a missing call to the "shellescape()" function. See also: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFile()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeRevealFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Properly reveal "/" on Linux This commit handles the edge case where a user invokes the "reveal" function on "/" on a Linux box. There is nothing to do but open the root directory itself since "/" has no parent. * Update the "CHANGELOG.md" file * Add final missing "shellescape()" calls I initially thought that there were several more locations where a call to "shellescape()" was required but omitted. However, there are only two. I suppose I should have taken the time to look. Fixing these was easy. I would be surprised if this change breaks anything on the user side. * Update the "CHANGELOG.md" file (again) Use a more fitting description of the change...
2020-04-10 09:37:55 +08:00
call system('open ' . shellescape(l:node.path.str()))
endfunction
2017-12-17 21:42:49 +08:00
" FUNCTION: NERDTreeRevealFileLinux() {{{1
function! NERDTreeRevealFileLinux()
Add missing calls to the shellescape() function (#1099) * Improve "g:NERDTreeQuickLook()" The following improvements were made... - Use variable sigils - Shorten a local variable name - Prefer an early return over testing for a negative - Switch to single quotes - Call "shellescape()" to pass a command argument [IMPORTANT!] The final change is a critical fix for the security and reliability of this function (see ":h system()"). Similar fixes for the other functions in this script will follow. * Improve "g:NERDTreeRevealInFinder()" This commit makes several style improvements and adds a missing call to the "shellescape()" function. See also: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFile()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeRevealFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Properly reveal "/" on Linux This commit handles the edge case where a user invokes the "reveal" function on "/" on a Linux box. There is nothing to do but open the root directory itself since "/" has no parent. * Update the "CHANGELOG.md" file * Add final missing "shellescape()" calls I initially thought that there were several more locations where a call to "shellescape()" was required but omitted. However, there are only two. I suppose I should have taken the time to look. Fixing these was easy. I would be surprised if this change breaks anything on the user side. * Update the "CHANGELOG.md" file (again) Use a more fitting description of the change...
2020-04-10 09:37:55 +08:00
let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
endif
" Handle the edge case of "/", which has no parent.
if l:node.path.str() ==# '/'
call system('xdg-open /')
return
endif
if empty(l:node.parent)
return
endif
Add missing calls to the shellescape() function (#1099) * Improve "g:NERDTreeQuickLook()" The following improvements were made... - Use variable sigils - Shorten a local variable name - Prefer an early return over testing for a negative - Switch to single quotes - Call "shellescape()" to pass a command argument [IMPORTANT!] The final change is a critical fix for the security and reliability of this function (see ":h system()"). Similar fixes for the other functions in this script will follow. * Improve "g:NERDTreeRevealInFinder()" This commit makes several style improvements and adds a missing call to the "shellescape()" function. See also: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFile()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeRevealFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Properly reveal "/" on Linux This commit handles the edge case where a user invokes the "reveal" function on "/" on a Linux box. There is nothing to do but open the root directory itself since "/" has no parent. * Update the "CHANGELOG.md" file * Add final missing "shellescape()" calls I initially thought that there were several more locations where a call to "shellescape()" was required but omitted. However, there are only two. I suppose I should have taken the time to look. Fixing these was easy. I would be surprised if this change breaks anything on the user side. * Update the "CHANGELOG.md" file (again) Use a more fitting description of the change...
2020-04-10 09:37:55 +08:00
call system('xdg-open ' . shellescape(l:node.parent.path.str()))
endfunction
" FUNCTION: NERDTreeExecuteFileLinux() {{{1
function! NERDTreeExecuteFileLinux()
Add missing calls to the shellescape() function (#1099) * Improve "g:NERDTreeQuickLook()" The following improvements were made... - Use variable sigils - Shorten a local variable name - Prefer an early return over testing for a negative - Switch to single quotes - Call "shellescape()" to pass a command argument [IMPORTANT!] The final change is a critical fix for the security and reliability of this function (see ":h system()"). Similar fixes for the other functions in this script will follow. * Improve "g:NERDTreeRevealInFinder()" This commit makes several style improvements and adds a missing call to the "shellescape()" function. See also: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFile()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeRevealFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Properly reveal "/" on Linux This commit handles the edge case where a user invokes the "reveal" function on "/" on a Linux box. There is nothing to do but open the root directory itself since "/" has no parent. * Update the "CHANGELOG.md" file * Add final missing "shellescape()" calls I initially thought that there were several more locations where a call to "shellescape()" was required but omitted. However, there are only two. I suppose I should have taken the time to look. Fixing these was easy. I would be surprised if this change breaks anything on the user side. * Update the "CHANGELOG.md" file (again) Use a more fitting description of the change...
2020-04-10 09:37:55 +08:00
let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
endif
Add missing calls to the shellescape() function (#1099) * Improve "g:NERDTreeQuickLook()" The following improvements were made... - Use variable sigils - Shorten a local variable name - Prefer an early return over testing for a negative - Switch to single quotes - Call "shellescape()" to pass a command argument [IMPORTANT!] The final change is a critical fix for the security and reliability of this function (see ":h system()"). Similar fixes for the other functions in this script will follow. * Improve "g:NERDTreeRevealInFinder()" This commit makes several style improvements and adds a missing call to the "shellescape()" function. See also: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFile()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeRevealFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Improve "g:NERDTreeExecuteFileLinux()" Refer to: 56cfbcff1e6281b5057ebe1d04210c81c1fd8750 * Properly reveal "/" on Linux This commit handles the edge case where a user invokes the "reveal" function on "/" on a Linux box. There is nothing to do but open the root directory itself since "/" has no parent. * Update the "CHANGELOG.md" file * Add final missing "shellescape()" calls I initially thought that there were several more locations where a call to "shellescape()" was required but omitted. However, there are only two. I suppose I should have taken the time to look. Fixing these was easy. I would be surprised if this change breaks anything on the user side. * Update the "CHANGELOG.md" file (again) Use a more fitting description of the change...
2020-04-10 09:37:55 +08:00
call system('xdg-open ' . shellescape(l:node.path.str()))
endfunction
" FUNCTION: NERDTreeExecuteFileWindows() {{{1
function! NERDTreeExecuteFileWindows()
let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
endif
call system('cmd.exe /c start "" ' . shellescape(l:node.path.str()))
endfunction
" FUNCTION: NERDTreeSystemCommand() {{{1
function! NERDTreeSystemCommand()
let l:node = g:NERDTreeFileNode.GetSelected()
if empty(l:node)
return
endif
let l:cwd = getcwd()
let l:directory = l:node.path.isDirectory ? l:node.path.str() : l:node.parent.path.str()
execute 'cd '.l:directory
let l:nl = nr2char(10)
echo l:nl . system(input(l:directory . (nerdtree#runningWindows() ? '> ' : ' $ ')))
execute 'cd '.l:cwd
endfunction
" vim: set sw=4 sts=4 et fdm=marker: